diff options
Diffstat (limited to 'include/gui/SurfaceTexture.h')
-rw-r--r-- | include/gui/SurfaceTexture.h | 54 |
1 files changed, 2 insertions, 52 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h index 5531e53..dcab049 100644 --- a/include/gui/SurfaceTexture.h +++ b/include/gui/SurfaceTexture.h @@ -153,8 +153,8 @@ public: void setName(const String8& name); // dump our state in a String - virtual void dump(String8& result) const; - virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; + void dump(String8& result) const; + void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; protected: @@ -217,56 +217,6 @@ private: // browser's tile cache exceeds. const GLenum mTexTarget; - // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds - // directly with BufferQueue's buffers - struct EGLSlot { - EGLSlot() - : mEglImage(EGL_NO_IMAGE_KHR), - mEglDisplay(EGL_NO_DISPLAY), - mFence(EGL_NO_SYNC_KHR) { - } - - sp<GraphicBuffer> mGraphicBuffer; - - // mEglImage is the EGLImage created from mGraphicBuffer. - EGLImageKHR mEglImage; - - // mEglDisplay is the EGLDisplay used to create mEglImage. - EGLDisplay mEglDisplay; - - // mFence is the EGL sync object that must signal before the buffer - // associated with this buffer slot may be dequeued. It is initialized - // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based - // on a compile-time option) set to a new sync object in updateTexImage. - EGLSyncKHR mFence; - }; - - EGLSlot mEGLSlots[NUM_BUFFER_SLOTS]; - - // mAbandoned indicates that the BufferQueue will no longer be used to - // consume images buffers pushed to it using the ISurfaceTexture interface. - // It is initialized to false, and set to true in the abandon method. A - // BufferQueue that has been abandoned will return the NO_INIT error from - // all ISurfaceTexture methods capable of returning an error. - bool mAbandoned; - - // mName is a string used to identify the SurfaceTexture in log messages. - // It can be set by the setName method. - String8 mName; - - // mMutex is the mutex used to prevent concurrent access to the member - // variables of SurfaceTexture objects. It must be locked whenever the - // member variables are accessed. - mutable Mutex mMutex; - - // mCurrentTexture is the buffer slot index of the buffer that is currently - // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, - // indicating that no buffer slot is currently bound to the texture. Note, - // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean - // that no buffer is bound to the texture. A call to setBufferCount will - // reset mCurrentTexture to INVALID_BUFFER_SLOT. - int mCurrentTexture; - }; // ---------------------------------------------------------------------------- |