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Diffstat (limited to 'include/gui/SurfaceTexture.h')
-rw-r--r-- | include/gui/SurfaceTexture.h | 275 |
1 files changed, 0 insertions, 275 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h deleted file mode 100644 index 5531e53..0000000 --- a/include/gui/SurfaceTexture.h +++ /dev/null @@ -1,275 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_GUI_SURFACETEXTURE_H -#define ANDROID_GUI_SURFACETEXTURE_H - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#include <gui/ISurfaceTexture.h> -#include <gui/BufferQueue.h> - -#include <ui/GraphicBuffer.h> - -#include <utils/String8.h> -#include <utils/Vector.h> -#include <utils/threads.h> - -#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" - -namespace android { -// ---------------------------------------------------------------------------- - - -class String8; - -class SurfaceTexture : public BufferQueue { -public: - - // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the - // name of the OpenGL ES texture to which images are to be streamed. This - // texture name cannot be changed once the SurfaceTexture is created. - // allowSynchronousMode specifies whether or not synchronous mode can be - // enabled. texTarget specifies the OpenGL ES texture target to which the - // texture will be bound in updateTexImage. useFenceSync specifies whether - // fences should be used to synchronize access to buffers if that behavior - // is enabled at compile-time. - SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, - GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true); - - virtual ~SurfaceTexture(); - - - - // updateTexImage sets the image contents of the target texture to that of - // the most recently queued buffer. - // - // This call may only be made while the OpenGL ES context to which the - // target texture belongs is bound to the calling thread. - status_t updateTexImage(); - - // setBufferCountServer set the buffer count. If the client has requested - // a buffer count using setBufferCount, the server-buffer count will - // take effect once the client sets the count back to zero. - status_t setBufferCountServer(int bufferCount); - - // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix - // associated with the texture image set by the most recent call to - // updateTexImage. - // - // This transform matrix maps 2D homogeneous texture coordinates of the form - // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture - // coordinate that should be used to sample that location from the texture. - // Sampling the texture outside of the range of this transform is undefined. - // - // This transform is necessary to compensate for transforms that the stream - // content producer may implicitly apply to the content. By forcing users of - // a SurfaceTexture to apply this transform we avoid performing an extra - // copy of the data that would be needed to hide the transform from the - // user. - // - // The matrix is stored in column-major order so that it may be passed - // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv - // functions. - void getTransformMatrix(float mtx[16]); - - // getTimestamp retrieves the timestamp associated with the texture image - // set by the most recent call to updateTexImage. - // - // The timestamp is in nanoseconds, and is monotonically increasing. Its - // other semantics (zero point, etc) are source-dependent and should be - // documented by the source. - int64_t getTimestamp(); - - // setFrameAvailableListener sets the listener object that will be notified - // when a new frame becomes available. - void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); - - // getAllocator retrieves the binder object that must be referenced as long - // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. - // Holding this binder reference prevents SurfaceFlinger from freeing the - // buffers before the client is done with them. - sp<IBinder> getAllocator(); - - // setDefaultBufferSize is used to set the size of buffers returned by - // requestBuffers when a with and height of zero is requested. - // A call to setDefaultBufferSize() may trigger requestBuffers() to - // be called from the client. - // The width and height parameters must be no greater than the minimum of - // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). - // An error due to invalid dimensions might not be reported until - // updateTexImage() is called. - status_t setDefaultBufferSize(uint32_t width, uint32_t height); - - // getCurrentBuffer returns the buffer associated with the current image. - sp<GraphicBuffer> getCurrentBuffer() const; - - // getCurrentTextureTarget returns the texture target of the current - // texture as returned by updateTexImage(). - GLenum getCurrentTextureTarget() const; - - // getCurrentCrop returns the cropping rectangle of the current buffer - Rect getCurrentCrop() const; - - // getCurrentTransform returns the transform of the current buffer - uint32_t getCurrentTransform() const; - - // getCurrentScalingMode returns the scaling mode of the current buffer - uint32_t getCurrentScalingMode() const; - - // isSynchronousMode returns whether the SurfaceTexture is currently in - // synchronous mode. - bool isSynchronousMode() const; - - // abandon frees all the buffers and puts the SurfaceTexture into the - // 'abandoned' state. Once put in this state the SurfaceTexture can never - // leave it. When in the 'abandoned' state, all methods of the - // ISurfaceTexture interface will fail with the NO_INIT error. - // - // Note that while calling this method causes all the buffers to be freed - // from the perspective of the the SurfaceTexture, if there are additional - // references on the buffers (e.g. if a buffer is referenced by a client or - // by OpenGL ES as a texture) then those buffer will remain allocated. - void abandon(); - - // set the name of the SurfaceTexture that will be used to identify it in - // log messages. - void setName(const String8& name); - - // dump our state in a String - virtual void dump(String8& result) const; - virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; - -protected: - - static bool isExternalFormat(uint32_t format); - -private: - - // createImage creates a new EGLImage from a GraphicBuffer. - EGLImageKHR createImage(EGLDisplay dpy, - const sp<GraphicBuffer>& graphicBuffer); - - // computeCurrentTransformMatrix computes the transform matrix for the - // current texture. It uses mCurrentTransform and the current GraphicBuffer - // to compute this matrix and stores it in mCurrentTransformMatrix. - void computeCurrentTransformMatrix(); - - // mCurrentTextureBuf is the graphic buffer of the current texture. It's - // possible that this buffer is not associated with any buffer slot, so we - // must track it separately in order to support the getCurrentBuffer method. - sp<GraphicBuffer> mCurrentTextureBuf; - - // mCurrentCrop is the crop rectangle that applies to the current texture. - // It gets set each time updateTexImage is called. - Rect mCurrentCrop; - - // mCurrentTransform is the transform identifier for the current texture. It - // gets set each time updateTexImage is called. - uint32_t mCurrentTransform; - - // mCurrentScalingMode is the scaling mode for the current texture. It gets - // set to each time updateTexImage is called. - uint32_t mCurrentScalingMode; - - // mCurrentTransformMatrix is the transform matrix for the current texture. - // It gets computed by computeTransformMatrix each time updateTexImage is - // called. - float mCurrentTransformMatrix[16]; - - // mCurrentTimestamp is the timestamp for the current texture. It - // gets set each time updateTexImage is called. - int64_t mCurrentTimestamp; - - // mTexName is the name of the OpenGL texture to which streamed images will - // be bound when updateTexImage is called. It is set at construction time - // changed with a call to setTexName. - const GLuint mTexName; - - // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync - // extension should be used to prevent buffers from being dequeued before - // it's safe for them to be written. It gets set at construction time and - // never changes. - const bool mUseFenceSync; - - // mTexTarget is the GL texture target with which the GL texture object is - // associated. It is set in the constructor and never changed. It is - // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android - // Browser. In that case it is set to GL_TEXTURE_2D to allow - // glCopyTexSubImage to read from the texture. This is a hack to work - // around a GL driver limitation on the number of FBO attachments, which the - // browser's tile cache exceeds. - const GLenum mTexTarget; - - // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds - // directly with BufferQueue's buffers - struct EGLSlot { - EGLSlot() - : mEglImage(EGL_NO_IMAGE_KHR), - mEglDisplay(EGL_NO_DISPLAY), - mFence(EGL_NO_SYNC_KHR) { - } - - sp<GraphicBuffer> mGraphicBuffer; - - // mEglImage is the EGLImage created from mGraphicBuffer. - EGLImageKHR mEglImage; - - // mEglDisplay is the EGLDisplay used to create mEglImage. - EGLDisplay mEglDisplay; - - // mFence is the EGL sync object that must signal before the buffer - // associated with this buffer slot may be dequeued. It is initialized - // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based - // on a compile-time option) set to a new sync object in updateTexImage. - EGLSyncKHR mFence; - }; - - EGLSlot mEGLSlots[NUM_BUFFER_SLOTS]; - - // mAbandoned indicates that the BufferQueue will no longer be used to - // consume images buffers pushed to it using the ISurfaceTexture interface. - // It is initialized to false, and set to true in the abandon method. A - // BufferQueue that has been abandoned will return the NO_INIT error from - // all ISurfaceTexture methods capable of returning an error. - bool mAbandoned; - - // mName is a string used to identify the SurfaceTexture in log messages. - // It can be set by the setName method. - String8 mName; - - // mMutex is the mutex used to prevent concurrent access to the member - // variables of SurfaceTexture objects. It must be locked whenever the - // member variables are accessed. - mutable Mutex mMutex; - - // mCurrentTexture is the buffer slot index of the buffer that is currently - // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, - // indicating that no buffer slot is currently bound to the texture. Note, - // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean - // that no buffer is bound to the texture. A call to setBufferCount will - // reset mCurrentTexture to INVALID_BUFFER_SLOT. - int mCurrentTexture; - -}; - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_GUI_SURFACETEXTURE_H |