summaryrefslogtreecommitdiffstats
path: root/include/gui
diff options
context:
space:
mode:
Diffstat (limited to 'include/gui')
-rw-r--r--include/gui/BufferQueue.h119
-rw-r--r--include/gui/SurfaceTexture.h54
2 files changed, 152 insertions, 21 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index ae99160..039e7b0 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -40,6 +40,7 @@ public:
};
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
+ enum { INVALID_BUFFER_SLOT = -1 };
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called from queueBuffer() each time an
@@ -119,8 +120,91 @@ public:
// connected to the specified client API.
virtual status_t disconnect(int api);
-protected:
+ // dump our state in a String
+ virtual void dump(String8& result) const;
+ virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
+
+ // public facing structure for BufferSlot
+ struct BufferItem {
+
+ BufferItem()
+ :
+ mTransform(0),
+ mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+ mTimestamp(0),
+ mFrameNumber(0),
+ mBuf(INVALID_BUFFER_SLOT) {
+ mCrop.makeInvalid();
+ }
+ // mGraphicBuffer points to the buffer allocated for this slot or is NULL
+ // if no buffer has been allocated.
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mCrop is the current crop rectangle for this buffer slot. This gets
+ // set to mNextCrop each time queueBuffer gets called for this buffer.
+ Rect mCrop;
+
+ // mTransform is the current transform flags for this buffer slot. This
+ // gets set to mNextTransform each time queueBuffer gets called for this
+ // slot.
+ uint32_t mTransform;
+
+ // mScalingMode is the current scaling mode for this buffer slot. This
+ // gets set to mNextScalingMode each time queueBuffer gets called for
+ // this slot.
+ uint32_t mScalingMode;
+
+ // mTimestamp is the current timestamp for this buffer slot. This gets
+ // to set by queueBuffer each time this slot is queued.
+ int64_t mTimestamp;
+ // mFrameNumber is the number of the queued frame for this slot.
+ uint64_t mFrameNumber;
+
+ // buf is the slot index of this buffer
+ int mBuf;
+
+ };
+
+ // The following public functions is the consumer facing interface
+
+ // acquire consumes a buffer by transferring its ownership to a consumer.
+ // buffer contains the GraphicBuffer and its corresponding information.
+ // buffer.mGraphicsBuffer will be NULL when the buffer has been already
+ // acquired by the consumer.
+
+ status_t acquire(BufferItem *buffer);
+
+ // releaseBuffer releases a buffer slot from the consumer back to the
+ // BufferQueue pending a fence sync.
+ status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
+
+ // consumerDisconnect disconnects a consumer from the BufferQueue. All
+ // buffers will be freed.
+ status_t consumerDisconnect();
+
+ // setDefaultBufferSize is used to set the size of buffers returned by
+ // requestBuffers when a with and height of zero is requested.
+ status_t setDefaultBufferSize(uint32_t w, uint32_t h);
+
+ // setBufferCountServer set the buffer count. If the client has requested
+ // a buffer count using setBufferCount, the server-buffer count will
+ // take effect once the client sets the count back to zero.
+ status_t setBufferCountServer(int bufferCount);
+
+ // isSynchronousMode returns whether the SurfaceTexture is currently in
+ // synchronous mode.
+ bool isSynchronousMode() const;
+
+ // setConsumerName sets the name used in logging
+ void setConsumerName(const String8& name);
+
+ // setFrameAvailableListener sets the listener object that will be notified
+ // when a new frame becomes available.
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
+
+
+private:
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
// for the given slot.
void freeBufferLocked(int index);
@@ -145,20 +229,18 @@ protected:
status_t setBufferCountServerLocked(int bufferCount);
- enum { INVALID_BUFFER_SLOT = -1 };
-
struct BufferSlot {
BufferSlot()
- : mEglImage(EGL_NO_IMAGE_KHR),
- mEglDisplay(EGL_NO_DISPLAY),
+ : mEglDisplay(EGL_NO_DISPLAY),
mBufferState(BufferSlot::FREE),
mRequestBufferCalled(false),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
- mFence(EGL_NO_SYNC_KHR) {
+ mFence(EGL_NO_SYNC_KHR),
+ mAcquireCalled(false) {
mCrop.makeInvalid();
}
@@ -166,9 +248,6 @@ protected:
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
- // mEglImage is the EGLImage created from mGraphicBuffer.
- EGLImageKHR mEglImage;
-
// mEglDisplay is the EGLDisplay used to create mEglImage.
EGLDisplay mEglDisplay;
@@ -178,6 +257,7 @@ protected:
// FREE indicates that the buffer is not currently being used and
// will not be used in the future until it gets dequeued and
// subsequently queued by the client.
+ // aka "owned by BufferQueue, ready to be dequeued"
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
@@ -190,6 +270,7 @@ protected:
// dequeued by the client. That means that the current buffer can
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
// however, the current buffer is always in the QUEUED state.
+ // aka "owned by producer, ready to be queued"
DEQUEUED = 1,
// QUEUED indicates that the buffer has been queued by the client,
@@ -199,7 +280,11 @@ protected:
// the current buffer may be dequeued by the client under some
// circumstances. See the note about the current buffer in the
// documentation for DEQUEUED.
+ // aka "owned by BufferQueue, ready to be acquired"
QUEUED = 2,
+
+ // aka "owned by consumer, ready to be released"
+ ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
@@ -236,6 +321,9 @@ protected:
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
EGLSyncKHR mFence;
+
+ // Indicates whether this buffer has been seen by a consumer yet
+ bool mAcquireCalled;
};
// mSlots is the array of buffer slots that must be mirrored on the client
@@ -245,7 +333,6 @@ protected:
// for a slot when requestBuffer is called with that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
// mDefaultWidth holds the default width of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
uint32_t mDefaultWidth;
@@ -271,14 +358,6 @@ protected:
// mServerBufferCount buffer count requested by the server-side
int mServerBufferCount;
- // mCurrentTexture is the buffer slot index of the buffer that is currently
- // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
- // indicating that no buffer slot is currently bound to the texture. Note,
- // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
- // that no buffer is bound to the texture. A call to setBufferCount will
- // reset mCurrentTexture to INVALID_BUFFER_SLOT.
- int mCurrentTexture;
-
// mNextCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mNextCrop;
@@ -327,7 +406,7 @@ protected:
// mName is a string used to identify the BufferQueue in log messages.
// It is set by the setName method.
- String8 mName;
+ String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of BufferQueue objects. It must be locked whenever the
@@ -337,6 +416,8 @@ protected:
// mFrameCounter is the free running counter, incremented for every buffer queued
// with the surface Texture.
uint64_t mFrameCounter;
+
+ bool mBufferHasBeenQueued;
};
// ----------------------------------------------------------------------------
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index dcab049..5531e53 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -153,8 +153,8 @@ public:
void setName(const String8& name);
// dump our state in a String
- void dump(String8& result) const;
- void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
+ virtual void dump(String8& result) const;
+ virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
protected:
@@ -217,6 +217,56 @@ private:
// browser's tile cache exceeds.
const GLenum mTexTarget;
+ // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds
+ // directly with BufferQueue's buffers
+ struct EGLSlot {
+ EGLSlot()
+ : mEglImage(EGL_NO_IMAGE_KHR),
+ mEglDisplay(EGL_NO_DISPLAY),
+ mFence(EGL_NO_SYNC_KHR) {
+ }
+
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mEglImage is the EGLImage created from mGraphicBuffer.
+ EGLImageKHR mEglImage;
+
+ // mEglDisplay is the EGLDisplay used to create mEglImage.
+ EGLDisplay mEglDisplay;
+
+ // mFence is the EGL sync object that must signal before the buffer
+ // associated with this buffer slot may be dequeued. It is initialized
+ // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
+ // on a compile-time option) set to a new sync object in updateTexImage.
+ EGLSyncKHR mFence;
+ };
+
+ EGLSlot mEGLSlots[NUM_BUFFER_SLOTS];
+
+ // mAbandoned indicates that the BufferQueue will no longer be used to
+ // consume images buffers pushed to it using the ISurfaceTexture interface.
+ // It is initialized to false, and set to true in the abandon method. A
+ // BufferQueue that has been abandoned will return the NO_INIT error from
+ // all ISurfaceTexture methods capable of returning an error.
+ bool mAbandoned;
+
+ // mName is a string used to identify the SurfaceTexture in log messages.
+ // It can be set by the setName method.
+ String8 mName;
+
+ // mMutex is the mutex used to prevent concurrent access to the member
+ // variables of SurfaceTexture objects. It must be locked whenever the
+ // member variables are accessed.
+ mutable Mutex mMutex;
+
+ // mCurrentTexture is the buffer slot index of the buffer that is currently
+ // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+ // indicating that no buffer slot is currently bound to the texture. Note,
+ // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+ // that no buffer is bound to the texture. A call to setBufferCount will
+ // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+ int mCurrentTexture;
+
};
// ----------------------------------------------------------------------------