summaryrefslogtreecommitdiffstats
path: root/libs/gui/SurfaceTexture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r--libs/gui/SurfaceTexture.cpp177
1 files changed, 75 insertions, 102 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index a7bfc61..ee5deb3 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -97,6 +97,11 @@ static float mtxRot270[16] = {
static void mtxMul(float out[16], const float a[16], const float b[16]);
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+ static volatile int32_t globalCounter = 0;
+ return android_atomic_inc(&globalCounter);
+}
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync) :
@@ -109,8 +114,13 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
#else
mUseFenceSync(false),
#endif
- mTexTarget(texTarget)
+ mTexTarget(texTarget),
+ mAbandoned(false),
+ mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
{
+ // Choose a name using the PID and a process-unique ID.
+ mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+ BufferQueue::setConsumerName(mName);
ST_LOGV("SurfaceTexture");
memcpy(mCurrentTransformMatrix, mtxIdentity,
@@ -119,28 +129,18 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
SurfaceTexture::~SurfaceTexture() {
ST_LOGV("~SurfaceTexture");
- freeAllBuffersLocked();
+ abandon();
}
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
- return setBufferCountServerLocked(bufferCount);
+ return BufferQueue::setBufferCountServer(bufferCount);
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
- ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
- if (!w || !h) {
- ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
- w, h);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return OK;
+ return BufferQueue::setDefaultBufferSize(w, h);
}
status_t SurfaceTexture::updateTexImage() {
@@ -152,23 +152,35 @@ status_t SurfaceTexture::updateTexImage() {
return NO_INIT;
}
+ BufferItem item;
+
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
- if (!mQueue.empty()) {
- Fifo::iterator front(mQueue.begin());
- int buf = *front;
+ if (acquire(&item) == NO_ERROR) {
+ int buf = item.mBuf;
+ // This buffer was newly allocated, so we need to clean up on our side
+ if (item.mGraphicBuffer != NULL) {
+ mEGLSlots[buf].mGraphicBuffer = 0;
+ if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay,
+ mEGLSlots[buf].mEglImage);
+ mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+ mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+ }
+ mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
+ }
// Update the GL texture object.
- EGLImageKHR image = mSlots[buf].mEglImage;
+ EGLImageKHR image = mEGLSlots[buf].mEglImage;
EGLDisplay dpy = eglGetCurrentDisplay();
if (image == EGL_NO_IMAGE_KHR) {
- if (mSlots[buf].mGraphicBuffer == 0) {
+ if (item.mGraphicBuffer == 0) {
ST_LOGE("buffer at slot %d is null", buf);
return BAD_VALUE;
}
- image = createImage(dpy, mSlots[buf].mGraphicBuffer);
- mSlots[buf].mEglImage = image;
- mSlots[buf].mEglDisplay = dpy;
+ image = createImage(dpy, item.mGraphicBuffer);
+ mEGLSlots[buf].mEglImage = image;
+ mEGLSlots[buf].mEglDisplay = dpy;
if (image == EGL_NO_IMAGE_KHR) {
// NOTE: if dpy was invalid, createImage() is guaranteed to
// fail. so we'd end up here.
@@ -191,6 +203,8 @@ status_t SurfaceTexture::updateTexImage() {
failed = true;
}
if (failed) {
+ releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
+ mEGLSlots[buf].mFence);
return -EINVAL;
}
@@ -201,40 +215,37 @@ status_t SurfaceTexture::updateTexImage() {
if (fence == EGL_NO_SYNC_KHR) {
ALOGE("updateTexImage: error creating fence: %#x",
eglGetError());
+ releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
+ mEGLSlots[buf].mFence);
return -EINVAL;
}
glFlush();
- mSlots[mCurrentTexture].mFence = fence;
+ mEGLSlots[mCurrentTexture].mFence = fence;
}
}
ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture,
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
- buf, mSlots[buf].mGraphicBuffer->handle);
+ buf, item.mGraphicBuffer->handle);
- if (mCurrentTexture != INVALID_BUFFER_SLOT) {
- // The current buffer becomes FREE if it was still in the queued
- // state. If it has already been given to the client
- // (synchronous mode), then it stays in DEQUEUED state.
- if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) {
- mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
- }
- }
+ // release old buffer
+ releaseBuffer(mCurrentTexture,
+ mEGLSlots[mCurrentTexture].mEglDisplay,
+ mEGLSlots[mCurrentTexture].mFence);
// Update the SurfaceTexture state.
mCurrentTexture = buf;
- mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
- mCurrentCrop = mSlots[buf].mCrop;
- mCurrentTransform = mSlots[buf].mTransform;
- mCurrentScalingMode = mSlots[buf].mScalingMode;
- mCurrentTimestamp = mSlots[buf].mTimestamp;
+ mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
+ mCurrentCrop = item.mCrop;
+ mCurrentTransform = item.mTransform;
+ mCurrentScalingMode = item.mScalingMode;
+ mCurrentTimestamp = item.mTimestamp;
computeCurrentTransformMatrix();
// Now that we've passed the point at which failures can happen,
// it's safe to remove the buffer from the front of the queue.
- mQueue.erase(front);
- mDequeueCondition.signal();
+
} else {
// We always bind the texture even if we don't update its contents.
glBindTexture(mTexTarget, mTexName);
@@ -300,7 +311,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() {
}
}
- sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
+ sp<GraphicBuffer>& buf(mCurrentTextureBuf);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
// In order to prevent bilinear sampling at the of the crop rectangle we
@@ -372,7 +383,7 @@ void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = listener;
+ BufferQueue::setFrameAvailableListener(listener);
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
@@ -413,22 +424,33 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
bool SurfaceTexture::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
- return mSynchronousMode;
+ return BufferQueue::isSynchronousMode();
}
-
-
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
- mQueue.clear();
mAbandoned = true;
mCurrentTextureBuf.clear();
- freeAllBuffersLocked();
- mDequeueCondition.signal();
+
+ // destroy all egl buffers
+ for (int i =0; i < NUM_BUFFER_SLOTS; i++) {
+ mEGLSlots[i].mGraphicBuffer = 0;
+ if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mEGLSlots[i].mEglDisplay,
+ mEGLSlots[i].mEglImage);
+ mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+ mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ }
+ }
+
+ // disconnect from the BufferQueue
+ BufferQueue::consumerDisconnect();
}
void SurfaceTexture::setName(const String8& name) {
+ Mutex::Autolock _l(mMutex);
mName = name;
+ BufferQueue::setConsumerName(name);
}
void SurfaceTexture::dump(String8& result) const
@@ -441,68 +463,19 @@ void SurfaceTexture::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
- snprintf(buffer, SIZE,
- "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
- "mPixelFormat=%d, mTexName=%d\n",
- prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
- mDefaultHeight, mPixelFormat, mTexName);
+ snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName);
result.append(buffer);
- String8 fifo;
- int fifoSize = 0;
- Fifo::const_iterator i(mQueue.begin());
- while (i != mQueue.end()) {
- snprintf(buffer, SIZE, "%02d ", *i++);
- fifoSize++;
- fifo.append(buffer);
- }
-
snprintf(buffer, SIZE,
- "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
- "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
- ,
- prefix, mCurrentCrop.left,
+ "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
+ ,prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
- mCurrentTransform, mCurrentTexture,
- prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
- mNextCrop.bottom, mNextTransform, fifoSize, fifo.string()
+ mCurrentTransform, mCurrentTexture
);
result.append(buffer);
- struct {
- const char * operator()(int state) const {
- switch (state) {
- case BufferSlot::DEQUEUED: return "DEQUEUED";
- case BufferSlot::QUEUED: return "QUEUED";
- case BufferSlot::FREE: return "FREE";
- default: return "Unknown";
- }
- }
- } stateName;
-
- for (int i=0 ; i<mBufferCount ; i++) {
- const BufferSlot& slot(mSlots[i]);
- snprintf(buffer, SIZE,
- "%s%s[%02d] "
- "state=%-8s, crop=[%d,%d,%d,%d], "
- "transform=0x%02x, timestamp=%lld",
- prefix, (i==mCurrentTexture)?">":" ", i,
- stateName(slot.mBufferState),
- slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
- slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
- );
- result.append(buffer);
-
- const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
- if (buf != NULL) {
- snprintf(buffer, SIZE,
- ", %p [%4ux%4u:%4u,%3X]",
- buf->handle, buf->width, buf->height, buf->stride,
- buf->format);
- result.append(buffer);
- }
- result.append("\n");
- }
+
+ BufferQueue::dump(result, prefix, buffer, SIZE);
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {