diff options
Diffstat (limited to 'libs/hwui/Caches.cpp')
-rw-r--r-- | libs/hwui/Caches.cpp | 128 |
1 files changed, 100 insertions, 28 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp index a381a68..74aeddb 100644 --- a/libs/hwui/Caches.cpp +++ b/libs/hwui/Caches.cpp @@ -47,19 +47,21 @@ namespace uirenderer { // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// -Caches::Caches(): Singleton<Caches>(), mExtensions(Extensions::getInstance()), mInitialized(false) { +Caches::Caches(): Singleton<Caches>(), + mExtensions(Extensions::getInstance()), mInitialized(false) { init(); initFont(); initConstraints(); initProperties(); + initStaticProperties(); initExtensions(); mDebugLevel = readDebugLevel(); ALOGD("Enabling debug mode %d", mDebugLevel); } -void Caches::init() { - if (mInitialized) return; +bool Caches::init() { + if (mInitialized) return false; glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); @@ -82,6 +84,7 @@ void Caches::init() { mTextureUnit = 0; mRegionMesh = NULL; + mMeshIndices = 0; blend = false; lastSrcMode = GL_ZERO; @@ -94,7 +97,13 @@ void Caches::init() { debugOverdraw = false; debugStencilClip = kStencilHide; + patchCache.init(*this); + mInitialized = true; + + resetBoundTextures(); + + return true; } void Caches::initFont() { @@ -132,6 +141,18 @@ void Caches::initConstraints() { glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); } +void Caches::initStaticProperties() { + gpuPixelBuffersEnabled = false; + + // OpenGL ES 3.0+ specific features + if (mExtensions.getMajorGlVersion() >= 3) { + char property[PROPERTY_VALUE_MAX]; + if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { + gpuPixelBuffersEnabled = !strcmp(property, "true"); + } + } +} + bool Caches::initProperties() { bool prevDebugLayersUpdates = debugLayersUpdates; bool prevDebugOverdraw = debugOverdraw; @@ -147,7 +168,7 @@ bool Caches::initProperties() { if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { INIT_LOGD(" Overdraw debug enabled: %s", property); - debugOverdraw = !strcmp(property, "true"); + debugOverdraw = !strcmp(property, "show"); } else { debugOverdraw = false; } @@ -191,8 +212,9 @@ void Caches::terminate() { glDeleteBuffers(1, &meshBuffer); mCurrentBuffer = 0; - glDeleteBuffers(1, &mRegionMeshIndices); + glDeleteBuffers(1, &mMeshIndices); delete[] mRegionMesh; + mMeshIndices = 0; mRegionMesh = NULL; fboCache.clear(); @@ -200,6 +222,10 @@ void Caches::terminate() { programCache.clear(); currentProgram = NULL; + assetAtlas.terminate(); + + patchCache.clear(); + mInitialized = false; } @@ -227,6 +253,8 @@ void Caches::dumpMemoryUsage(String8 &log) { pathCache.getSize(), pathCache.getMaxSize()); log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), dropShadowCache.getMaxSize()); + log.appendFormat(" PatchCache %8d / %8d\n", + patchCache.getSize(), patchCache.getMaxSize()); for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { const uint32_t size = fontRenderer->getFontRendererSize(i); log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); @@ -234,8 +262,6 @@ void Caches::dumpMemoryUsage(String8 &log) { log.appendFormat("Other:\n"); log.appendFormat(" FboCache %8d / %8d\n", fboCache.getSize(), fboCache.getMaxSize()); - log.appendFormat(" PatchCache %8d / %8d\n", - patchCache.getSize(), patchCache.getMaxSize()); uint32_t total = 0; total += textureCache.getSize(); @@ -244,6 +270,7 @@ void Caches::dumpMemoryUsage(String8 &log) { total += gradientCache.getSize(); total += pathCache.getSize(); total += dropShadowCache.getSize(); + total += patchCache.getSize(); for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { total += fontRenderer->getFontRendererSize(i); } @@ -357,6 +384,32 @@ bool Caches::bindIndicesBuffer(const GLuint buffer) { return false; } +bool Caches::bindIndicesBuffer() { + if (!mMeshIndices) { + uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; + for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { + uint16_t quad = i * 4; + int index = i * 6; + regionIndices[index ] = quad; // top-left + regionIndices[index + 1] = quad + 1; // top-right + regionIndices[index + 2] = quad + 2; // bottom-left + regionIndices[index + 3] = quad + 2; // bottom-left + regionIndices[index + 4] = quad + 1; // top-right + regionIndices[index + 5] = quad + 3; // bottom-right + } + + glGenBuffers(1, &mMeshIndices); + bool force = bindIndicesBuffer(mMeshIndices); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), + regionIndices, GL_STATIC_DRAW); + + delete[] regionIndices; + return force; + } + + return bindIndicesBuffer(mMeshIndices); +} + bool Caches::unbindIndicesBuffer() { if (mCurrentIndicesBuffer) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); @@ -441,6 +494,46 @@ void Caches::activeTexture(GLuint textureUnit) { } } +void Caches::bindTexture(GLuint texture) { + if (mBoundTextures[mTextureUnit] != texture) { + glBindTexture(GL_TEXTURE_2D, texture); + mBoundTextures[mTextureUnit] = texture; + } +} + +void Caches::bindTexture(GLenum target, GLuint texture) { + if (mBoundTextures[mTextureUnit] != texture) { + glBindTexture(target, texture); + mBoundTextures[mTextureUnit] = texture; + } +} + +void Caches::deleteTexture(GLuint texture) { + // When glDeleteTextures() is called on a currently bound texture, + // OpenGL ES specifies that the texture is then considered unbound + // Consider the following series of calls: + // + // glGenTextures -> creates texture name 2 + // glBindTexture(2) + // glDeleteTextures(2) -> 2 is now unbound + // glGenTextures -> can return 2 again + // + // If we don't call glBindTexture(2) after the second glGenTextures + // call, any texture operation will be performed on the default + // texture (name=0) + + for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { + if (mBoundTextures[i] == texture) { + mBoundTextures[i] = 0; + } + } + glDeleteTextures(1, &texture); +} + +void Caches::resetBoundTextures() { + memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); +} + /////////////////////////////////////////////////////////////////////////////// // Scissor /////////////////////////////////////////////////////////////////////////////// @@ -546,27 +639,6 @@ TextureVertex* Caches::getRegionMesh() { // Create the mesh, 2 triangles and 4 vertices per rectangle in the region if (!mRegionMesh) { mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; - - uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; - for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { - uint16_t quad = i * 4; - int index = i * 6; - regionIndices[index ] = quad; // top-left - regionIndices[index + 1] = quad + 1; // top-right - regionIndices[index + 2] = quad + 2; // bottom-left - regionIndices[index + 3] = quad + 2; // bottom-left - regionIndices[index + 4] = quad + 1; // top-right - regionIndices[index + 5] = quad + 3; // bottom-right - } - - glGenBuffers(1, &mRegionMeshIndices); - bindIndicesBuffer(mRegionMeshIndices); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), - regionIndices, GL_STATIC_DRAW); - - delete[] regionIndices; - } else { - bindIndicesBuffer(mRegionMeshIndices); } return mRegionMesh; |