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path: root/libs/hwui/Caches.cpp
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* Fix memory leak in HWUISangkyu Lee2015-12-161-1/+1
* Fix a race condition that could cause lockupJohn Reck2015-07-231-5/+0
* Eliminate requireGlContextJohn Reck2015-05-201-0/+4
* Cleanup propertiesChris Craik2015-05-051-112/+5
* Rename native DisplayListRenderer to DisplayListCanvasChris Craik2015-04-201-1/+0
* Merge "Add null egl/gles stub support"John Reck2015-02-261-8/+0
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| * Add null egl/gles stub supportJohn Reck2015-02-251-8/+0
* | Merge "Correctly name the lightRadius"ztenghui2015-02-201-4/+4
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| * | Correctly name the lightRadiusztenghui2015-02-201-4/+4
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* | Glop layer mesh renderingChris Craik2015-02-191-1/+1
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* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-5/+6
* Don't try to fully tear down program in terminate()Chris Craik2015-02-051-1/+1
* Refactoring of Program ownership/lifecycle, and WIP Glop rendering pathChris Craik2015-02-021-3/+18
* Refactor blending and texture gl stateChris Craik2015-01-301-79/+7
* resolved conflicts for merge of fe5ac4fc to masterJohn Reck2015-01-291-1/+1
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| * Allow ~Layer() to happen after onGLContextDestroyedJohn Reck2015-01-291-1/+1
* | Move more GL state management to RenderState and its directoryChris Craik2015-01-281-180/+16
* | Move scissor state to RenderStateChris Craik2015-01-271-74/+6
* | Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-7/+7
* | Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-13/+8
* | Stop pretending USE_OPENGL_RENDERER is a thingJohn Reck2014-12-181-2/+0
* | resolved conflicts for merge of d67bb501 to masterYohann Roussel2014-12-111-2/+0
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| * Don't preload textures for AssetAtlasJohn Reck2014-12-101-2/+0
* | am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" ...John Reck2014-11-181-0/+2
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| * Trace some interesting eventsJohn Reck2014-11-171-0/+2
* | am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c...John Reck2014-11-031-1/+1
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| * Fix countingJohn Reck2014-11-031-1/+1
* | am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a...John Reck2014-10-311-26/+16
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| * Layer changesJohn Reck2014-10-311-26/+16
* | Clean up physical couplingTom Hudson2014-10-151-0/+1
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* glFinish to flush deletesJohn Reck2014-09-191-0/+1
* Additional layer loggingChris Craik2014-09-101-0/+1
* hwui: Caches: use mBoundTextures only for GL_TEXTURE_2DFred Fettinger2014-09-091-2/+6
* Have destroy call freePrefetchedLayersJohn Reck2014-09-031-3/+7
* Bring back the shadow strength tweakztenghui2014-08-131-0/+10
* Remove scaling bucket hackChris Craik2014-08-041-16/+1
* Initializing variables - generally a good practiceChris Craik2014-07-161-0/+2
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-2/+6
* am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...Chris Craik2014-06-171-5/+10
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| * Fix the texture ID reuse issue in HWUI.jiayuanr2014-06-161-5/+10
* | Tessellate on worker threadsChris Craik2014-06-101-0/+4
* | Define light position (using new lighting spec) in JavaChris Craik2014-05-211-2/+2
* | Add more shadow control knobsChris Craik2014-04-301-12/+17
* | Refcount RenderNodeJohn Reck2014-04-071-15/+1
* | Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-2/+2
* | Rename DisplayList->RenderNodeJohn Reck2014-03-121-3/+3
* | Remove experimental perspective projectionChris Craik2014-03-111-17/+1
* | Improve shadow tessellation performanceChris Craik2014-03-111-2/+2
* | Use pre-computed index to draw the shadow.ztenghui2014-02-251-5/+25
* | Separate spot and ambient shadow strength settingztenghui2014-02-131-4/+9