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-rw-r--r--libs/hwui/DisplayListOp.h44
1 files changed, 10 insertions, 34 deletions
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index e4867220..ea3e7a8 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -208,9 +208,16 @@ protected:
if (!state.mMatrix.isSimple()) return false;
// check state/paint for transparency
- if (state.mDrawModifiers.mShader ||
- state.mAlpha != 1.0f ||
- (mPaint && mPaint->getAlpha() != 0xFF)) return false;
+ if (mPaint) {
+ if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
+ return false;
+ }
+ if (mPaint->getAlpha() != 0xFF) {
+ return false;
+ }
+ }
+
+ if (state.mAlpha != 1.0f) return false;
SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
return (mode == SkXfermode::kSrcOver_Mode ||
@@ -592,37 +599,6 @@ private:
const SkRegion* mRegion;
};
-class ResetShaderOp : public StateOp {
-public:
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
- renderer.resetShader();
- }
-
- virtual void output(int level, uint32_t logFlags) const {
- OP_LOGS("ResetShader");
- }
-
- virtual const char* name() { return "ResetShader"; }
-};
-
-class SetupShaderOp : public StateOp {
-public:
- SetupShaderOp(SkiaShader* shader)
- : mShader(shader) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
- renderer.setupShader(mShader);
- }
-
- virtual void output(int level, uint32_t logFlags) const {
- OP_LOG("SetupShader, shader %p", mShader);
- }
-
- virtual const char* name() { return "SetupShader"; }
-
-private:
- SkiaShader* mShader;
-};
-
class ResetPaintFilterOp : public StateOp {
public:
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {