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Diffstat (limited to 'libs/hwui/DrawProfiler.cpp')
-rw-r--r-- | libs/hwui/DrawProfiler.cpp | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/libs/hwui/DrawProfiler.cpp b/libs/hwui/DrawProfiler.cpp new file mode 100644 index 0000000..971a66e --- /dev/null +++ b/libs/hwui/DrawProfiler.cpp @@ -0,0 +1,261 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#include "DrawProfiler.h" + +#include <cutils/compiler.h> + +#include "OpenGLRenderer.h" +#include "Properties.h" + +#define DEFAULT_MAX_FRAMES 128 + +#define RETURN_IF_DISABLED() if (CC_LIKELY(mType == kNone)) return + +#define NANOS_TO_MILLIS_FLOAT(nanos) ((nanos) * 0.000001f) + +#define PROFILE_DRAW_WIDTH 3 +#define PROFILE_DRAW_THRESHOLD_STROKE_WIDTH 2 +#define PROFILE_DRAW_DP_PER_MS 7 + +// Number of floats we want to display from FrameTimingData +// If this is changed make sure to update the indexes below +#define NUM_ELEMENTS 4 + +#define RECORD_INDEX 0 +#define PREPARE_INDEX 1 +#define PLAYBACK_INDEX 2 +#define SWAPBUFFERS_INDEX 3 + +// Must be NUM_ELEMENTS in size +static const SkColor ELEMENT_COLORS[] = { 0xcf3e66cc, 0xcf8f00ff, 0xcfdc3912, 0xcfe69800 }; +static const SkColor CURRENT_FRAME_COLOR = 0xcf5faa4d; +static const SkColor THRESHOLD_COLOR = 0xff5faa4d; + +// We could get this from TimeLord and use the actual frame interval, but +// this is good enough +#define FRAME_THRESHOLD 16 + +namespace android { +namespace uirenderer { + +static int dpToPx(int dp, float density) { + return (int) (dp * density + 0.5f); +} + +DrawProfiler::DrawProfiler() + : mType(kNone) + , mDensity(0) + , mData(NULL) + , mDataSize(0) + , mCurrentFrame(-1) + , mPreviousTime(0) + , mVerticalUnit(0) + , mHorizontalUnit(0) + , mThresholdStroke(0) { + setDensity(1); +} + +DrawProfiler::~DrawProfiler() { + destroyData(); +} + +void DrawProfiler::setDensity(float density) { + if (CC_UNLIKELY(mDensity != density)) { + mDensity = density; + mVerticalUnit = dpToPx(PROFILE_DRAW_DP_PER_MS, density); + mHorizontalUnit = dpToPx(PROFILE_DRAW_WIDTH, density); + mThresholdStroke = dpToPx(PROFILE_DRAW_THRESHOLD_STROKE_WIDTH, density); + } +} + +void DrawProfiler::startFrame(nsecs_t recordDurationNanos) { + RETURN_IF_DISABLED(); + mData[mCurrentFrame].record = NANOS_TO_MILLIS_FLOAT(recordDurationNanos); + mPreviousTime = systemTime(CLOCK_MONOTONIC); +} + +void DrawProfiler::markPlaybackStart() { + RETURN_IF_DISABLED(); + nsecs_t now = systemTime(CLOCK_MONOTONIC); + mData[mCurrentFrame].prepare = NANOS_TO_MILLIS_FLOAT(now - mPreviousTime); + mPreviousTime = now; +} + +void DrawProfiler::markPlaybackEnd() { + RETURN_IF_DISABLED(); + nsecs_t now = systemTime(CLOCK_MONOTONIC); + mData[mCurrentFrame].playback = NANOS_TO_MILLIS_FLOAT(now - mPreviousTime); + mPreviousTime = now; +} + +void DrawProfiler::finishFrame() { + RETURN_IF_DISABLED(); + nsecs_t now = systemTime(CLOCK_MONOTONIC); + mData[mCurrentFrame].swapBuffers = NANOS_TO_MILLIS_FLOAT(now - mPreviousTime); + mPreviousTime = now; + mCurrentFrame = (mCurrentFrame + 1) % mDataSize; +} + +void DrawProfiler::unionDirty(Rect* dirty) { + RETURN_IF_DISABLED(); + // Not worth worrying about minimizing the dirty region for debugging, so just + // dirty the entire viewport. + if (dirty) { + dirty->setEmpty(); + } +} + +void DrawProfiler::draw(OpenGLRenderer* canvas) { + if (CC_LIKELY(mType != kBars)) { + return; + } + + prepareShapes(canvas->getViewportHeight()); + drawGraph(canvas); + drawCurrentFrame(canvas); + drawThreshold(canvas); +} + +void DrawProfiler::createData() { + if (mData) return; + + mDataSize = property_get_int32(PROPERTY_PROFILE_MAXFRAMES, DEFAULT_MAX_FRAMES); + if (mDataSize <= 0) mDataSize = 1; + if (mDataSize > 4096) mDataSize = 4096; // Reasonable maximum + mData = (FrameTimingData*) calloc(mDataSize, sizeof(FrameTimingData)); + mRects = new float*[NUM_ELEMENTS]; + for (int i = 0; i < NUM_ELEMENTS; i++) { + // 4 floats per rect + mRects[i] = (float*) calloc(mDataSize, 4 * sizeof(float)); + } + mCurrentFrame = 0; +} + +void DrawProfiler::destroyData() { + delete mData; + mData = NULL; +} + +void DrawProfiler::addRect(Rect& r, float data, float* shapeOutput) { + r.top = r.bottom - (data * mVerticalUnit); + shapeOutput[0] = r.left; + shapeOutput[1] = r.top; + shapeOutput[2] = r.right; + shapeOutput[3] = r.bottom; + r.bottom = r.top; +} + +void DrawProfiler::prepareShapes(const int baseline) { + Rect r; + r.right = mHorizontalUnit; + for (int i = 0; i < mDataSize; i++) { + const int shapeIndex = i * 4; + r.bottom = baseline; + addRect(r, mData[i].record, mRects[RECORD_INDEX] + shapeIndex); + addRect(r, mData[i].prepare, mRects[PREPARE_INDEX] + shapeIndex); + addRect(r, mData[i].playback, mRects[PLAYBACK_INDEX] + shapeIndex); + addRect(r, mData[i].swapBuffers, mRects[SWAPBUFFERS_INDEX] + shapeIndex); + r.translate(mHorizontalUnit, 0); + } +} + +void DrawProfiler::drawGraph(OpenGLRenderer* canvas) { + SkPaint paint; + for (int i = 0; i < NUM_ELEMENTS; i++) { + paint.setColor(ELEMENT_COLORS[i]); + canvas->drawRects(mRects[i], mDataSize * 4, &paint); + } +} + +void DrawProfiler::drawCurrentFrame(OpenGLRenderer* canvas) { + // This draws a solid rect over the entirety of the current frame's shape + // To do so we use the bottom of mRects[0] and the top of mRects[NUM_ELEMENTS-1] + // which will therefore fully overlap the previously drawn rects + SkPaint paint; + paint.setColor(CURRENT_FRAME_COLOR); + const int i = mCurrentFrame * 4; + canvas->drawRect(mRects[0][i], mRects[NUM_ELEMENTS-1][i+1], mRects[0][i+2], + mRects[0][i+3], &paint); +} + +void DrawProfiler::drawThreshold(OpenGLRenderer* canvas) { + SkPaint paint; + paint.setColor(THRESHOLD_COLOR); + paint.setStrokeWidth(mThresholdStroke); + + float pts[4]; + pts[0] = 0.0f; + pts[1] = pts[3] = canvas->getViewportHeight() - (FRAME_THRESHOLD * mVerticalUnit); + pts[2] = canvas->getViewportWidth(); + canvas->drawLines(pts, 4, &paint); +} + +DrawProfiler::ProfileType DrawProfiler::loadRequestedProfileType() { + ProfileType type = kNone; + char buf[PROPERTY_VALUE_MAX] = {'\0',}; + if (property_get(PROPERTY_PROFILE, buf, "") > 0) { + if (!strcmp(buf, PROPERTY_PROFILE_VISUALIZE_BARS)) { + type = kBars; + } else if (!strcmp(buf, "true")) { + type = kConsole; + } + } + return type; +} + +bool DrawProfiler::loadSystemProperties() { + ProfileType newType = loadRequestedProfileType(); + if (newType != mType) { + mType = newType; + if (mType == kNone) { + destroyData(); + } else { + createData(); + } + return true; + } + return false; +} + +void DrawProfiler::dumpData(int fd) { + RETURN_IF_DISABLED(); + + // This method logs the last N frames (where N is <= mDataSize) since the + // last call to dumpData(). In other words if there's a dumpData(), draw frame, + // dumpData(), the last dumpData() should only log 1 frame. + + const FrameTimingData emptyData = {0, 0, 0, 0}; + + FILE *file = fdopen(fd, "a"); + fprintf(file, "\n\tDraw\tPrepare\tProcess\tExecute\n"); + + for (int frameOffset = 1; frameOffset <= mDataSize; frameOffset++) { + int i = (mCurrentFrame + frameOffset) % mDataSize; + if (!memcmp(mData + i, &emptyData, sizeof(FrameTimingData))) { + continue; + } + fprintf(file, "\t%3.2f\t%3.2f\t%3.2f\t%3.2f\n", + mData[i].record, mData[i].prepare, mData[i].playback, mData[i].swapBuffers); + } + // reset the buffer + memset(mData, 0, sizeof(FrameTimingData) * mDataSize); + mCurrentFrame = 0; + + fflush(file); +} + +} /* namespace uirenderer */ +} /* namespace android */ |