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Diffstat (limited to 'libs/hwui/FontRenderer.cpp')
-rw-r--r-- | libs/hwui/FontRenderer.cpp | 847 |
1 files changed, 847 insertions, 0 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp new file mode 100644 index 0000000..5224689 --- /dev/null +++ b/libs/hwui/FontRenderer.cpp @@ -0,0 +1,847 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <SkUtils.h> + +#include <cutils/properties.h> + +#include <utils/Log.h> + +#include "FontRenderer.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Defines +/////////////////////////////////////////////////////////////////////////////// + +#define DEFAULT_TEXT_CACHE_WIDTH 1024 +#define DEFAULT_TEXT_CACHE_HEIGHT 256 + +/////////////////////////////////////////////////////////////////////////////// +// Font +/////////////////////////////////////////////////////////////////////////////// + +Font::Font(FontRenderer* state, uint32_t fontId, float fontSize) : + mState(state), mFontId(fontId), mFontSize(fontSize) { +} + + +Font::~Font() { + for (uint32_t ct = 0; ct < mState->mActiveFonts.size(); ct++) { + if (mState->mActiveFonts[ct] == this) { + mState->mActiveFonts.removeAt(ct); + break; + } + } + + for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) { + CachedGlyphInfo* glyph = mCachedGlyphs.valueAt(i); + delete glyph; + } +} + +void Font::invalidateTextureCache() { + for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) { + mCachedGlyphs.valueAt(i)->mIsValid = false; + } +} + +void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds) { + int nPenX = x + glyph->mBitmapLeft; + int nPenY = y + glyph->mBitmapTop; + + int width = (int) glyph->mBitmapWidth; + int height = (int) glyph->mBitmapHeight; + + if (bounds->bottom > nPenY) { + bounds->bottom = nPenY; + } + if (bounds->left > nPenX) { + bounds->left = nPenX; + } + if (bounds->right < nPenX + width) { + bounds->right = nPenX + width; + } + if (bounds->top < nPenY + height) { + bounds->top = nPenY + height; + } +} + +void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) { + int nPenX = x + glyph->mBitmapLeft; + int nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight; + + float u1 = glyph->mBitmapMinU; + float u2 = glyph->mBitmapMaxU; + float v1 = glyph->mBitmapMinV; + float v2 = glyph->mBitmapMaxV; + + int width = (int) glyph->mBitmapWidth; + int height = (int) glyph->mBitmapHeight; + + mState->appendMeshQuad(nPenX, nPenY, 0, u1, v2, + nPenX + width, nPenY, 0, u2, v2, + nPenX + width, nPenY - height, 0, u2, v1, + nPenX, nPenY - height, 0, u1, v1); +} + +void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y, + uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH) { + int nPenX = x + glyph->mBitmapLeft; + int nPenY = y + glyph->mBitmapTop; + + uint32_t endX = glyph->mStartX + glyph->mBitmapWidth; + uint32_t endY = glyph->mStartY + glyph->mBitmapHeight; + + uint32_t cacheWidth = mState->getCacheWidth(); + const uint8_t* cacheBuffer = mState->getTextTextureData(); + + uint32_t cacheX = 0, cacheY = 0; + int32_t bX = 0, bY = 0; + for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) { + for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) { + if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) { + LOGE("Skipping invalid index"); + continue; + } + uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX]; + bitmap[bY * bitmapW + bX] = tempCol; + } + } + +} + +Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) { + CachedGlyphInfo* cachedGlyph = NULL; + ssize_t index = mCachedGlyphs.indexOfKey(utfChar); + if (index >= 0) { + cachedGlyph = mCachedGlyphs.valueAt(index); + } else { + cachedGlyph = cacheGlyph(paint, utfChar); + } + + // Is the glyph still in texture cache? + if (!cachedGlyph->mIsValid) { + const SkGlyph& skiaGlyph = paint->getUnicharMetrics(utfChar); + updateGlyphCache(paint, skiaGlyph, cachedGlyph); + } + + return cachedGlyph; +} + +void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, + int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) { + if (bitmap != NULL && bitmapW > 0 && bitmapH > 0) { + renderUTF(paint, text, start, len, numGlyphs, x, y, BITMAP, bitmap, + bitmapW, bitmapH, NULL); + } else { + renderUTF(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, 0, 0, NULL); + } + +} + +void Font::measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, + int numGlyphs, Rect *bounds) { + if (bounds == NULL) { + LOGE("No return rectangle provided to measure text"); + return; + } + bounds->set(1e6, -1e6, -1e6, 1e6); + renderUTF(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds); +} + +#define SkAutoKern_AdjustF(prev, next) (((next) - (prev) + 32) >> 6 << 16) + +void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, + int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap, + uint32_t bitmapW, uint32_t bitmapH,Rect *bounds) { + if (numGlyphs == 0 || text == NULL || len == 0) { + return; + } + + SkFixed penX = SkIntToFixed(x); + int penY = y; + int glyphsLeft = 1; + if (numGlyphs > 0) { + glyphsLeft = numGlyphs; + } + + SkFixed prevRsbDelta = 0; + penX += SK_Fixed1 / 2; + + text += start; + + while (glyphsLeft > 0) { + int32_t utfChar = SkUTF16_NextUnichar((const uint16_t**) &text); + + // Reached the end of the string + if (utfChar < 0) { + break; + } + + CachedGlyphInfo* cachedGlyph = getCachedUTFChar(paint, utfChar); + penX += SkAutoKern_AdjustF(prevRsbDelta, cachedGlyph->mLsbDelta); + prevRsbDelta = cachedGlyph->mRsbDelta; + + // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage + if (cachedGlyph->mIsValid) { + switch(mode) { + case FRAMEBUFFER: + drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY); + break; + case BITMAP: + drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bitmap, bitmapW, bitmapH); + break; + case MEASURE: + measureCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bounds); + break; + } + } + + penX += cachedGlyph->mAdvanceX; + + // If we were given a specific number of glyphs, decrement + if (numGlyphs > 0) { + glyphsLeft--; + } + } +} + +void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo* glyph) { + glyph->mAdvanceX = skiaGlyph.fAdvanceX; + glyph->mAdvanceY = skiaGlyph.fAdvanceY; + glyph->mBitmapLeft = skiaGlyph.fLeft; + glyph->mBitmapTop = skiaGlyph.fTop; + glyph->mLsbDelta = skiaGlyph.fLsbDelta; + glyph->mRsbDelta = skiaGlyph.fRsbDelta; + + uint32_t startX = 0; + uint32_t startY = 0; + + // Get the bitmap for the glyph + paint->findImage(skiaGlyph); + glyph->mIsValid = mState->cacheBitmap(skiaGlyph, &startX, &startY); + + if (!glyph->mIsValid) { + return; + } + + uint32_t endX = startX + skiaGlyph.fWidth; + uint32_t endY = startY + skiaGlyph.fHeight; + + glyph->mStartX = startX; + glyph->mStartY = startY; + glyph->mBitmapWidth = skiaGlyph.fWidth; + glyph->mBitmapHeight = skiaGlyph.fHeight; + + uint32_t cacheWidth = mState->getCacheWidth(); + uint32_t cacheHeight = mState->getCacheHeight(); + + glyph->mBitmapMinU = (float) startX / (float) cacheWidth; + glyph->mBitmapMinV = (float) startY / (float) cacheHeight; + glyph->mBitmapMaxU = (float) endX / (float) cacheWidth; + glyph->mBitmapMaxV = (float) endY / (float) cacheHeight; + + mState->mUploadTexture = true; +} + +Font::CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, int32_t glyph) { + CachedGlyphInfo* newGlyph = new CachedGlyphInfo(); + mCachedGlyphs.add(glyph, newGlyph); + + const SkGlyph& skiaGlyph = paint->getUnicharMetrics(glyph); + newGlyph->mGlyphIndex = skiaGlyph.fID; + newGlyph->mIsValid = false; + + updateGlyphCache(paint, skiaGlyph, newGlyph); + + return newGlyph; +} + +Font* Font::create(FontRenderer* state, uint32_t fontId, float fontSize) { + Vector<Font*> &activeFonts = state->mActiveFonts; + + for (uint32_t i = 0; i < activeFonts.size(); i++) { + Font* font = activeFonts[i]; + if (font->mFontId == fontId && font->mFontSize == fontSize) { + return font; + } + } + + Font* newFont = new Font(state, fontId, fontSize); + activeFonts.push(newFont); + return newFont; +} + +/////////////////////////////////////////////////////////////////////////////// +// FontRenderer +/////////////////////////////////////////////////////////////////////////////// + +FontRenderer::FontRenderer() { + LOGD("Creating FontRenderer"); + + mGammaTable = NULL; + mInitialized = false; + mMaxNumberOfQuads = 1024; + mCurrentQuadIndex = 0; + mTextureId = 0; + + mTextMeshPtr = NULL; + mTextTexture = NULL; + + mIndexBufferID = 0; + + mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH; + mCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT; + + char property[PROPERTY_VALUE_MAX]; + if (property_get(PROPERTY_TEXT_CACHE_WIDTH, property, NULL) > 0) { + LOGD(" Setting text cache width to %s pixels", property); + mCacheWidth = atoi(property); + } else { + LOGD(" Using default text cache width of %i pixels", mCacheWidth); + } + + if (property_get(PROPERTY_TEXT_CACHE_HEIGHT, property, NULL) > 0) { + LOGD(" Setting text cache width to %s pixels", property); + mCacheHeight = atoi(property); + } else { + LOGD(" Using default text cache height of %i pixels", mCacheHeight); + } +} + +FontRenderer::~FontRenderer() { + for (uint32_t i = 0; i < mCacheLines.size(); i++) { + delete mCacheLines[i]; + } + mCacheLines.clear(); + + if (mInitialized) { + delete[] mTextMeshPtr; + delete[] mTextTexture; + } + + if (mTextureId) { + glDeleteTextures(1, &mTextureId); + } + + Vector<Font*> fontsToDereference = mActiveFonts; + for (uint32_t i = 0; i < fontsToDereference.size(); i++) { + delete fontsToDereference[i]; + } +} + +void FontRenderer::flushAllAndInvalidate() { + if (mCurrentQuadIndex != 0) { + issueDrawCommand(); + mCurrentQuadIndex = 0; + } + for (uint32_t i = 0; i < mActiveFonts.size(); i++) { + mActiveFonts[i]->invalidateTextureCache(); + } + for (uint32_t i = 0; i < mCacheLines.size(); i++) { + mCacheLines[i]->mCurrentCol = 0; + } +} + +bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) { + // If the glyph is too tall, don't cache it + if (glyph.fHeight > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) { + LOGE("Font size to large to fit in cache. width, height = %i, %i", + (int) glyph.fWidth, (int) glyph.fHeight); + return false; + } + + // Now copy the bitmap into the cache texture + uint32_t startX = 0; + uint32_t startY = 0; + + bool bitmapFit = false; + for (uint32_t i = 0; i < mCacheLines.size(); i++) { + bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY); + if (bitmapFit) { + break; + } + } + + // If the new glyph didn't fit, flush the state so far and invalidate everything + if (!bitmapFit) { + flushAllAndInvalidate(); + + // Try to fit it again + for (uint32_t i = 0; i < mCacheLines.size(); i++) { + bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY); + if (bitmapFit) { + break; + } + } + + // if we still don't fit, something is wrong and we shouldn't draw + if (!bitmapFit) { + LOGE("Bitmap doesn't fit in cache. width, height = %i, %i", + (int) glyph.fWidth, (int) glyph.fHeight); + return false; + } + } + + *retOriginX = startX; + *retOriginY = startY; + + uint32_t endX = startX + glyph.fWidth; + uint32_t endY = startY + glyph.fHeight; + + uint32_t cacheWidth = mCacheWidth; + + uint8_t* cacheBuffer = mTextTexture; + uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage; + unsigned int stride = glyph.rowBytes(); + + uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0; + for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) { + for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) { + uint8_t tempCol = bitmapBuffer[bY * stride + bX]; + cacheBuffer[cacheY * cacheWidth + cacheX] = mGammaTable[tempCol]; + } + } + + return true; +} + +void FontRenderer::initTextTexture() { + mTextTexture = new uint8_t[mCacheWidth * mCacheHeight]; + memset(mTextTexture, 0, mCacheWidth * mCacheHeight * sizeof(uint8_t)); + + mUploadTexture = false; + + glGenTextures(1, &mTextureId); + glBindTexture(GL_TEXTURE_2D, mTextureId); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // Initialize texture dimentions + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mCacheWidth, mCacheHeight, 0, + GL_ALPHA, GL_UNSIGNED_BYTE, 0); + + mLinearFiltering = false; + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + // Split up our cache texture into lines of certain widths + int nextLine = 0; + mCacheLines.push(new CacheTextureLine(mCacheWidth, 18, nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(mCacheWidth, 42, nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(mCacheWidth, mCacheHeight - nextLine, nextLine, 0)); +} + +// Avoid having to reallocate memory and render quad by quad +void FontRenderer::initVertexArrayBuffers() { + uint32_t numIndicies = mMaxNumberOfQuads * 6; + uint32_t indexBufferSizeBytes = numIndicies * sizeof(uint16_t); + uint16_t* indexBufferData = (uint16_t*) malloc(indexBufferSizeBytes); + + // Four verts, two triangles , six indices per quad + for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) { + int i6 = i * 6; + int i4 = i * 4; + + indexBufferData[i6 + 0] = i4 + 0; + indexBufferData[i6 + 1] = i4 + 1; + indexBufferData[i6 + 2] = i4 + 2; + + indexBufferData[i6 + 3] = i4 + 0; + indexBufferData[i6 + 4] = i4 + 2; + indexBufferData[i6 + 5] = i4 + 3; + } + + glGenBuffers(1, &mIndexBufferID); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexBufferSizeBytes, indexBufferData, GL_STATIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + free(indexBufferData); + + uint32_t coordSize = 3; + uint32_t uvSize = 2; + uint32_t vertsPerQuad = 4; + uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize; + mTextMeshPtr = new float[vertexBufferSize]; +} + +// We don't want to allocate anything unless we actually draw text +void FontRenderer::checkInit() { + if (mInitialized) { + return; + } + + initTextTexture(); + initVertexArrayBuffers(); + + // We store a string with letters in a rough frequency of occurrence + mLatinPrecache = String16("eisarntolcdugpmhbyfvkwzxjq "); + mLatinPrecache += String16("EISARNTOLCDUGPMHBYFVKWZXJQ"); + mLatinPrecache += String16(",.?!()-+@;:`'"); + mLatinPrecache += String16("0123456789"); + + mInitialized = true; +} + +void FontRenderer::checkTextureUpdate() { + if (!mUploadTexture) { + return; + } + + glBindTexture(GL_TEXTURE_2D, mTextureId); + + // Iterate over all the cache lines and see which ones need to be updated + for (uint32_t i = 0; i < mCacheLines.size(); i++) { + CacheTextureLine* cl = mCacheLines[i]; + if(cl->mDirty) { + uint32_t xOffset = 0; + uint32_t yOffset = cl->mCurrentRow; + uint32_t width = mCacheWidth; + uint32_t height = cl->mMaxHeight; + void* textureData = mTextTexture + yOffset*width; + + glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height, + GL_ALPHA, GL_UNSIGNED_BYTE, textureData); + + cl->mDirty = false; + } + } + + mUploadTexture = false; +} + +void FontRenderer::issueDrawCommand() { + checkTextureUpdate(); + + float* vtx = mTextMeshPtr; + float* tex = vtx + 3; + + // position is slot 0 + uint32_t slot = 0; + glVertexAttribPointer(slot, 3, GL_FLOAT, false, 20, vtx); + + // texture0 is slot 1 + slot = 1; + glVertexAttribPointer(slot, 2, GL_FLOAT, false, 20, tex); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID); + glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL); + + mDrawn = true; +} + +void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, + float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, + float x4, float y4, float z4, float u4, float v4) { + if (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom) { + return; + } + + const uint32_t vertsPerQuad = 4; + const uint32_t floatsPerVert = 5; + float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; + + (*currentPos++) = x1; + (*currentPos++) = y1; + (*currentPos++) = z1; + (*currentPos++) = u1; + (*currentPos++) = v1; + + (*currentPos++) = x2; + (*currentPos++) = y2; + (*currentPos++) = z2; + (*currentPos++) = u2; + (*currentPos++) = v2; + + (*currentPos++) = x3; + (*currentPos++) = y3; + (*currentPos++) = z3; + (*currentPos++) = u3; + (*currentPos++) = v3; + + (*currentPos++) = x4; + (*currentPos++) = y4; + (*currentPos++) = z4; + (*currentPos++) = u4; + (*currentPos++) = v4; + + mCurrentQuadIndex++; + + if (mBounds) { + mBounds->left = fmin(mBounds->left, x1); + mBounds->top = fmin(mBounds->top, y3); + mBounds->right = fmax(mBounds->right, x3); + mBounds->bottom = fmax(mBounds->bottom, y1); + } + + if (mCurrentQuadIndex == mMaxNumberOfQuads) { + issueDrawCommand(); + mCurrentQuadIndex = 0; + } +} + +uint32_t FontRenderer::getRemainingCacheCapacity() { + uint32_t remainingCapacity = 0; + float totalPixels = 0; + for(uint32_t i = 0; i < mCacheLines.size(); i ++) { + remainingCapacity += (mCacheLines[i]->mMaxWidth - mCacheLines[i]->mCurrentCol); + totalPixels += mCacheLines[i]->mMaxWidth; + } + remainingCapacity = (remainingCapacity * 100) / totalPixels; + return remainingCapacity; +} + +void FontRenderer::precacheLatin(SkPaint* paint) { + // Remaining capacity is measured in % + uint32_t remainingCapacity = getRemainingCacheCapacity(); + uint32_t precacheIdx = 0; + while (remainingCapacity > 25 && precacheIdx < mLatinPrecache.size()) { + mCurrentFont->getCachedUTFChar(paint, (int32_t) mLatinPrecache[precacheIdx]); + remainingCapacity = getRemainingCacheCapacity(); + precacheIdx ++; + } +} + +void FontRenderer::setFont(SkPaint* paint, uint32_t fontId, float fontSize) { + uint32_t currentNumFonts = mActiveFonts.size(); + mCurrentFont = Font::create(this, fontId, fontSize); + + const float maxPrecacheFontSize = 40.0f; + bool isNewFont = currentNumFonts != mActiveFonts.size(); + + if (isNewFont && fontSize <= maxPrecacheFontSize) { + precacheLatin(paint); + } +} + +FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text, + uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) { + checkInit(); + + if (!mCurrentFont) { + DropShadow image; + image.width = 0; + image.height = 0; + image.image = NULL; + image.penX = 0; + image.penY = 0; + return image; + } + + Rect bounds; + mCurrentFont->measureUTF(paint, text, startIndex, len, numGlyphs, &bounds); + uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius; + uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius; + uint8_t* dataBuffer = new uint8_t[paddedWidth * paddedHeight]; + for (uint32_t i = 0; i < paddedWidth * paddedHeight; i++) { + dataBuffer[i] = 0; + } + + int penX = radius - bounds.left; + int penY = radius - bounds.bottom; + + mCurrentFont->renderUTF(paint, text, startIndex, len, numGlyphs, penX, penY, + dataBuffer, paddedWidth, paddedHeight); + blurImage(dataBuffer, paddedWidth, paddedHeight, radius); + + DropShadow image; + image.width = paddedWidth; + image.height = paddedHeight; + image.image = dataBuffer; + image.penX = penX; + image.penY = penY; + return image; +} + +bool FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text, + uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y, Rect* bounds) { + checkInit(); + + if (!mCurrentFont) { + LOGE("No font set"); + return false; + } + + mDrawn = false; + mBounds = bounds; + mClip = clip; + mCurrentFont->renderUTF(paint, text, startIndex, len, numGlyphs, x, y); + mBounds = NULL; + + if (mCurrentQuadIndex != 0) { + issueDrawCommand(); + mCurrentQuadIndex = 0; + } + + return mDrawn; +} + +void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) { + // Compute gaussian weights for the blur + // e is the euler's number + float e = 2.718281828459045f; + float pi = 3.1415926535897932f; + // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 ) + // x is of the form [-radius .. 0 .. radius] + // and sigma varies with radius. + // Based on some experimental radius values and sigma's + // we approximately fit sigma = f(radius) as + // sigma = radius * 0.3 + 0.6 + // The larger the radius gets, the more our gaussian blur + // will resemble a box blur since with large sigma + // the gaussian curve begins to lose its shape + float sigma = 0.3f * (float)radius + 0.6f; + + // Now compute the coefficints + // We will store some redundant values to save some math during + // the blur calculations + // precompute some values + float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma); + float coeff2 = - 1.0f / (2.0f * sigma * sigma); + + float normalizeFactor = 0.0f; + for(int32_t r = -radius; r <= radius; r ++) { + float floatR = (float) r; + weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); + normalizeFactor += weights[r + radius]; + } + + //Now we need to normalize the weights because all our coefficients need to add up to one + normalizeFactor = 1.0f / normalizeFactor; + for(int32_t r = -radius; r <= radius; r ++) { + weights[r + radius] *= normalizeFactor; + } +} + +void FontRenderer::horizontalBlur(float* weights, int32_t radius, + const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) { + float blurredPixel = 0.0f; + float currentPixel = 0.0f; + + for(int32_t y = 0; y < height; y ++) { + + const uint8_t* input = source + y * width; + uint8_t* output = dest + y * width; + + for(int32_t x = 0; x < width; x ++) { + blurredPixel = 0.0f; + const float* gPtr = weights; + // Optimization for non-border pixels + if ((x > radius) && (x < (width - radius))) { + const uint8_t *i = input + (x - radius); + for(int r = -radius; r <= radius; r ++) { + currentPixel = (float) (*i); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + i++; + } + } else { + for(int32_t r = -radius; r <= radius; r ++) { + // Stepping left and right away from the pixel + int validW = x + r; + if(validW < 0) { + validW = 0; + } + if(validW > width - 1) { + validW = width - 1; + } + + currentPixel = (float)(input[validW]); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + } + } + *output = (uint8_t)blurredPixel; + output ++; + } + } +} + +void FontRenderer::verticalBlur(float* weights, int32_t radius, + const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) { + float blurredPixel = 0.0f; + float currentPixel = 0.0f; + + for(int32_t y = 0; y < height; y ++) { + + uint8_t* output = dest + y * width; + + for(int32_t x = 0; x < width; x ++) { + blurredPixel = 0.0f; + const float* gPtr = weights; + const uint8_t* input = source + x; + // Optimization for non-border pixels + if ((y > radius) && (y < (height - radius))) { + const uint8_t *i = input + ((y - radius) * width); + for(int32_t r = -radius; r <= radius; r ++) { + currentPixel = (float)(*i); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + i += width; + } + } else { + for(int32_t r = -radius; r <= radius; r ++) { + int validH = y + r; + // Clamp to zero and width + if(validH < 0) { + validH = 0; + } + if(validH > height - 1) { + validH = height - 1; + } + + const uint8_t *i = input + validH * width; + currentPixel = (float)(*i); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + } + } + *output = (uint8_t)blurredPixel; + output ++; + } + } +} + + +void FontRenderer::blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) { + float *gaussian = new float[2 * radius + 1]; + computeGaussianWeights(gaussian, radius); + uint8_t* scratch = new uint8_t[width * height]; + horizontalBlur(gaussian, radius, image, scratch, width, height); + verticalBlur(gaussian, radius, scratch, image, width, height); + delete[] gaussian; + delete[] scratch; +} + +}; // namespace uirenderer +}; // namespace android |