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-rw-r--r--libs/hwui/FontRenderer.cpp229
1 files changed, 142 insertions, 87 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 102aea6..27556d9 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -25,6 +25,7 @@
#include "Caches.h"
#include "Debug.h"
#include "FontRenderer.h"
+#include "Caches.h"
namespace android {
namespace uirenderer {
@@ -35,10 +36,28 @@ namespace uirenderer {
#define DEFAULT_TEXT_CACHE_WIDTH 1024
#define DEFAULT_TEXT_CACHE_HEIGHT 256
-
-// We should query these values from the GL context
#define MAX_TEXT_CACHE_WIDTH 2048
-#define MAX_TEXT_CACHE_HEIGHT 2048
+#define TEXTURE_BORDER_SIZE 2
+
+///////////////////////////////////////////////////////////////////////////////
+// CacheTextureLine
+///////////////////////////////////////////////////////////////////////////////
+
+bool CacheTextureLine::fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
+ if (glyph.fHeight + TEXTURE_BORDER_SIZE > mMaxHeight) {
+ return false;
+ }
+
+ if (mCurrentCol + glyph.fWidth + TEXTURE_BORDER_SIZE < mMaxWidth) {
+ *retOriginX = mCurrentCol + 1;
+ *retOriginY = mCurrentRow + 1;
+ mCurrentCol += glyph.fWidth + TEXTURE_BORDER_SIZE;
+ mDirty = true;
+ return true;
+ }
+
+ return false;
+}
///////////////////////////////////////////////////////////////////////////////
// Font
@@ -108,7 +127,7 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) {
mState->appendMeshQuad(nPenX, nPenY, u1, v2,
nPenX + width, nPenY, u2, v2,
nPenX + width, nPenY - height, u2, v1,
- nPenX, nPenY - height, u1, v1);
+ nPenX, nPenY - height, u1, v1, glyph->mCachedTextureLine->mCacheTexture);
}
void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
@@ -119,8 +138,9 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
- uint32_t cacheWidth = mState->getCacheWidth();
- const uint8_t* cacheBuffer = mState->getTextTextureData();
+ CacheTexture *cacheTexture = glyph->mCachedTextureLine->mCacheTexture;
+ uint32_t cacheWidth = cacheTexture->mWidth;
+ const uint8_t* cacheBuffer = cacheTexture->mTexture;
uint32_t cacheX = 0, cacheY = 0;
int32_t bX = 0, bY = 0;
@@ -134,10 +154,9 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
bitmap[bY * bitmapW + bX] = tempCol;
}
}
-
}
-Font::CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit) {
+CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit) {
CachedGlyphInfo* cachedGlyph = NULL;
ssize_t index = mCachedGlyphs.indexOfKey(textUnit);
if (index >= 0) {
@@ -246,7 +265,7 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
// Get the bitmap for the glyph
paint->findImage(skiaGlyph);
- glyph->mIsValid = mState->cacheBitmap(skiaGlyph, &startX, &startY);
+ mState->cacheBitmap(skiaGlyph, glyph, &startX, &startY);
if (!glyph->mIsValid) {
return;
@@ -260,8 +279,8 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
glyph->mBitmapWidth = skiaGlyph.fWidth;
glyph->mBitmapHeight = skiaGlyph.fHeight;
- uint32_t cacheWidth = mState->getCacheWidth();
- uint32_t cacheHeight = mState->getCacheHeight();
+ uint32_t cacheWidth = glyph->mCachedTextureLine->mCacheTexture->mWidth;
+ uint32_t cacheHeight = glyph->mCachedTextureLine->mCacheTexture->mHeight;
glyph->mBitmapMinU = (float) startX / (float) cacheWidth;
glyph->mBitmapMinV = (float) startY / (float) cacheHeight;
@@ -271,7 +290,7 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
mState->mUploadTexture = true;
}
-Font::CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph) {
+CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph) {
CachedGlyphInfo* newGlyph = new CachedGlyphInfo();
mCachedGlyphs.add(glyph, newGlyph);
@@ -320,25 +339,29 @@ FontRenderer::FontRenderer() {
mInitialized = false;
mMaxNumberOfQuads = 1024;
mCurrentQuadIndex = 0;
- mTextureId = 0;
mTextMeshPtr = NULL;
- mTextTexture = NULL;
+ mCurrentCacheTexture = NULL;
+ mLastCacheTexture = NULL;
+ mCacheTextureSmall = NULL;
+ mCacheTexture128 = NULL;
+ mCacheTexture256 = NULL;
+ mCacheTexture512 = NULL;
mIndexBufferID = 0;
- mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
- mCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
+ mSmallCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
+ mSmallCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_TEXT_CACHE_WIDTH, property, NULL) > 0) {
if (sLogFontRendererCreate) {
INIT_LOGD(" Setting text cache width to %s pixels", property);
}
- mCacheWidth = atoi(property);
+ mSmallCacheWidth = atoi(property);
} else {
if (sLogFontRendererCreate) {
- INIT_LOGD(" Using default text cache width of %i pixels", mCacheWidth);
+ INIT_LOGD(" Using default text cache width of %i pixels", mSmallCacheWidth);
}
}
@@ -346,10 +369,10 @@ FontRenderer::FontRenderer() {
if (sLogFontRendererCreate) {
INIT_LOGD(" Setting text cache width to %s pixels", property);
}
- mCacheHeight = atoi(property);
+ mSmallCacheHeight = atoi(property);
} else {
if (sLogFontRendererCreate) {
- INIT_LOGD(" Using default text cache height of %i pixels", mCacheHeight);
+ INIT_LOGD(" Using default text cache height of %i pixels", mSmallCacheHeight);
}
}
@@ -364,11 +387,10 @@ FontRenderer::~FontRenderer() {
if (mInitialized) {
delete[] mTextMeshPtr;
- delete[] mTextTexture;
- }
-
- if (mTextureId) {
- glDeleteTextures(1, &mTextureId);
+ delete mCacheTextureSmall;
+ delete mCacheTexture128;
+ delete mCacheTexture256;
+ delete mCacheTexture512;
}
Vector<Font*> fontsToDereference = mActiveFonts;
@@ -390,20 +412,21 @@ void FontRenderer::flushAllAndInvalidate() {
}
}
-bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
+uint8_t* FontRenderer::allocateTextureMemory(int width, int height) {
+ uint8_t* textureMemory = new uint8_t[width * height];
+ memset(textureMemory, 0, width * height * sizeof(uint8_t));
+
+ return textureMemory;
+}
+
+void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
+ uint32_t* retOriginX, uint32_t* retOriginY) {
+ cachedGlyph->mIsValid = false;
// If the glyph is too tall, don't cache it
- if (glyph.fHeight + 2 > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
- if (mCacheHeight < MAX_TEXT_CACHE_HEIGHT) {
- // Default cache not large enough for large glyphs - resize cache to
- // max size and try again
- flushAllAndInvalidate();
- initTextTexture(true);
- }
- if (glyph.fHeight + 2 > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
- LOGE("Font size to large to fit in cache. width, height = %i, %i",
- (int) glyph.fWidth, (int) glyph.fHeight);
- return false;
- }
+ if (glyph.fHeight + TEXTURE_BORDER_SIZE > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
+ LOGE("Font size to large to fit in cache. width, height = %i, %i",
+ (int) glyph.fWidth, (int) glyph.fHeight);
+ return;
}
// Now copy the bitmap into the cache texture
@@ -411,9 +434,11 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
uint32_t startY = 0;
bool bitmapFit = false;
+ CacheTextureLine *cacheLine;
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
if (bitmapFit) {
+ cacheLine = mCacheLines[i];
break;
}
}
@@ -426,27 +451,33 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
if (bitmapFit) {
+ cacheLine = mCacheLines[i];
break;
}
}
// if we still don't fit, something is wrong and we shouldn't draw
if (!bitmapFit) {
- LOGE("Bitmap doesn't fit in cache. width, height = %i, %i",
- (int) glyph.fWidth, (int) glyph.fHeight);
- return false;
+ return;
}
}
+ cachedGlyph->mCachedTextureLine = cacheLine;
+
*retOriginX = startX;
*retOriginY = startY;
uint32_t endX = startX + glyph.fWidth;
uint32_t endY = startY + glyph.fHeight;
- uint32_t cacheWidth = mCacheWidth;
+ uint32_t cacheWidth = cacheLine->mMaxWidth;
- uint8_t* cacheBuffer = mTextTexture;
+ CacheTexture *cacheTexture = cacheLine->mCacheTexture;
+ if (cacheTexture->mTexture == NULL) {
+ // Large-glyph texture memory is allocated only as needed
+ cacheTexture->mTexture = allocateTextureMemory(cacheTexture->mWidth, cacheTexture->mHeight);
+ }
+ uint8_t* cacheBuffer = cacheTexture->mTexture;
uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
unsigned int stride = glyph.rowBytes();
@@ -457,30 +488,17 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
cacheBuffer[cacheY * cacheWidth + cacheX] = mGammaTable[tempCol];
}
}
-
- return true;
+ cachedGlyph->mIsValid = true;
}
-void FontRenderer::initTextTexture(bool largeFonts) {
- mCacheLines.clear();
- if (largeFonts) {
- mCacheWidth = MAX_TEXT_CACHE_WIDTH;
- mCacheHeight = MAX_TEXT_CACHE_HEIGHT;
- }
-
- mTextTexture = new uint8_t[mCacheWidth * mCacheHeight];
- memset(mTextTexture, 0, mCacheWidth * mCacheHeight * sizeof(uint8_t));
-
- mUploadTexture = false;
-
- if (mTextureId != 0) {
- glDeleteTextures(1, &mTextureId);
- }
- glGenTextures(1, &mTextureId);
- glBindTexture(GL_TEXTURE_2D, mTextureId);
+CacheTexture* FontRenderer::createCacheTexture(int width, int height, bool allocate) {
+ uint8_t* textureMemory = allocate ? allocateTextureMemory(width, height) : NULL;
+ GLuint textureId;
+ glGenTextures(1, &textureId);
+ glBindTexture(GL_TEXTURE_2D, textureId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Initialize texture dimensions
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mCacheWidth, mCacheHeight, 0,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, 0);
mLinearFiltering = false;
@@ -490,30 +508,55 @@ void FontRenderer::initTextTexture(bool largeFonts) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- // Split up our cache texture into lines of certain widths
+ return new CacheTexture(textureMemory, textureId, width, height);
+}
+
+void FontRenderer::initTextTexture() {
+ mCacheLines.clear();
+
+ // Next, use other, separate caches for large glyphs.
+ uint16_t maxWidth = 0;
+ if (Caches::hasInstance()) {
+ maxWidth = Caches::getInstance().maxTextureSize;
+ }
+ if (maxWidth > MAX_TEXT_CACHE_WIDTH || maxWidth == 0) {
+ maxWidth = MAX_TEXT_CACHE_WIDTH;
+ }
+ if (mCacheTextureSmall != NULL) {
+ delete mCacheTextureSmall;
+ delete mCacheTexture128;
+ delete mCacheTexture256;
+ delete mCacheTexture512;
+ }
+ mCacheTextureSmall = createCacheTexture(mSmallCacheWidth, mSmallCacheHeight, true);
+ mCacheTexture128 = createCacheTexture(maxWidth, 256, false);
+ mCacheTexture256 = createCacheTexture(maxWidth, 256, false);
+ mCacheTexture512 = createCacheTexture(maxWidth, 512, false);
+ mCurrentCacheTexture = mCacheTextureSmall;
+
+ mUploadTexture = false;
+ // Split up our default cache texture into lines of certain widths
int nextLine = 0;
- mCacheLines.push(new CacheTextureLine(mCacheWidth, 18, nextLine, 0));
+ mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 18, nextLine, 0, mCacheTextureSmall));
nextLine += mCacheLines.top()->mMaxHeight;
- mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
+ mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 26, nextLine, 0, mCacheTextureSmall));
nextLine += mCacheLines.top()->mMaxHeight;
- mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
+ mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 26, nextLine, 0, mCacheTextureSmall));
nextLine += mCacheLines.top()->mMaxHeight;
- mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
+ mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 34, nextLine, 0, mCacheTextureSmall));
nextLine += mCacheLines.top()->mMaxHeight;
- mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
+ mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 34, nextLine, 0, mCacheTextureSmall));
nextLine += mCacheLines.top()->mMaxHeight;
- mCacheLines.push(new CacheTextureLine(mCacheWidth, 42, nextLine, 0));
+ mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 42, nextLine, 0, mCacheTextureSmall));
nextLine += mCacheLines.top()->mMaxHeight;
- if (largeFonts) {
- int nextSize = 76;
- // Make several new lines with increasing font sizes
- while (nextSize < (int)(mCacheHeight - nextLine - (2 * nextSize))) {
- mCacheLines.push(new CacheTextureLine(mCacheWidth, nextSize, nextLine, 0));
- nextLine += mCacheLines.top()->mMaxHeight;
- nextSize += 50;
- }
- }
- mCacheLines.push(new CacheTextureLine(mCacheWidth, mCacheHeight - nextLine, nextLine, 0));
+ mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, mSmallCacheHeight - nextLine,
+ nextLine, 0, mCacheTextureSmall));
+
+ // The first cache is split into 2 lines of height 128, the rest have just one cache line.
+ mCacheLines.push(new CacheTextureLine(maxWidth, 128, 0, 0, mCacheTexture128));
+ mCacheLines.push(new CacheTextureLine(maxWidth, 128, 128, 0, mCacheTexture128));
+ mCacheLines.push(new CacheTextureLine(maxWidth, 256, 0, 0, mCacheTexture256));
+ mCacheLines.push(new CacheTextureLine(maxWidth, 512, 0, 0, mCacheTexture512));
}
// Avoid having to reallocate memory and render quad by quad
@@ -568,22 +611,22 @@ void FontRenderer::checkInit() {
}
void FontRenderer::checkTextureUpdate() {
- if (!mUploadTexture) {
+ if (!mUploadTexture && mLastCacheTexture == mCurrentCacheTexture) {
return;
}
- glBindTexture(GL_TEXTURE_2D, mTextureId);
-
// Iterate over all the cache lines and see which ones need to be updated
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
CacheTextureLine* cl = mCacheLines[i];
- if (cl->mDirty) {
+ if (cl->mDirty && cl->mCacheTexture->mTexture != NULL) {
+ CacheTexture* cacheTexture = cl->mCacheTexture;
uint32_t xOffset = 0;
uint32_t yOffset = cl->mCurrentRow;
- uint32_t width = mCacheWidth;
+ uint32_t width = cl->mMaxWidth;
uint32_t height = cl->mMaxHeight;
- void* textureData = mTextTexture + yOffset * width;
+ void* textureData = cacheTexture->mTexture + (yOffset * width);
+ glBindTexture(GL_TEXTURE_2D, cacheTexture->mTextureId);
glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height,
GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
@@ -591,6 +634,9 @@ void FontRenderer::checkTextureUpdate() {
}
}
+ glBindTexture(GL_TEXTURE_2D, mCurrentCacheTexture->mTextureId);
+ mLastCacheTexture = mCurrentCacheTexture;
+
mUploadTexture = false;
}
@@ -617,12 +663,21 @@ void FontRenderer::issueDrawCommand() {
void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
float x2, float y2, float u2, float v2,
float x3, float y3, float u3, float v3,
- float x4, float y4, float u4, float v4) {
+ float x4, float y4, float u4, float v4, CacheTexture* texture) {
if (mClip &&
(x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
return;
}
+ if (texture != mCurrentCacheTexture) {
+ if (mCurrentQuadIndex != 0) {
+ // First, draw everything stored already which uses the previous texture
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+ // Now use the new texture id
+ mCurrentCacheTexture = texture;
+ }
const uint32_t vertsPerQuad = 4;
const uint32_t floatsPerVert = 4;