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-rw-r--r--libs/hwui/Layer.h78
1 files changed, 60 insertions, 18 deletions
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index b70042f..38c29c7 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -17,7 +17,9 @@
#ifndef ANDROID_HWUI_LAYER_H
#define ANDROID_HWUI_LAYER_H
+#include <cutils/compiler.h>
#include <sys/types.h>
+#include <utils/StrongPointer.h>
#include <GLES2/gl2.h>
@@ -26,9 +28,9 @@
#include <SkPaint.h>
#include <SkXfermode.h>
+#include "Matrix.h"
#include "Rect.h"
#include "RenderBuffer.h"
-#include "SkiaColorFilter.h"
#include "Texture.h"
#include "Vertex.h"
@@ -41,16 +43,18 @@ namespace uirenderer {
// Forward declarations
class Caches;
+class RenderState;
class OpenGLRenderer;
-class DisplayList;
+class RenderNode;
class DeferredDisplayList;
class DeferStateStruct;
/**
* A layer has dimensions and is backed by an OpenGL texture or FBO.
*/
-struct Layer {
- Layer(const uint32_t layerWidth, const uint32_t layerHeight);
+class Layer {
+public:
+ Layer(RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight);
~Layer();
static uint32_t computeIdealWidth(uint32_t layerWidth);
@@ -82,15 +86,13 @@ struct Layer {
regionRect.translate(layer.left, layer.top);
}
- void updateDeferred(OpenGLRenderer* renderer, DisplayList* displayList,
- int left, int top, int right, int bottom) {
- this->renderer = renderer;
- this->displayList = displayList;
- const Rect r(left, top, right, bottom);
- dirtyRect.unionWith(r);
- deferredUpdateScheduled = true;
+ void setWindowTransform(Matrix4& windowTransform) {
+ cachedInvTransformInWindow.loadInverse(windowTransform);
+ rendererLightPosDirty = true;
}
+ void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom);
+
inline uint32_t getWidth() const {
return texture.width;
}
@@ -115,7 +117,7 @@ struct Layer {
texture.height = height;
}
- ANDROID_API void setPaint(SkPaint* paint);
+ ANDROID_API void setPaint(const SkPaint* paint);
inline void setBlend(bool blend) {
texture.blend = blend;
@@ -125,6 +127,14 @@ struct Layer {
return texture.blend;
}
+ inline void setForceFilter(bool forceFilter) {
+ this->forceFilter = forceFilter;
+ }
+
+ inline bool getForceFilter() const {
+ return forceFilter;
+ }
+
inline void setAlpha(int alpha) {
this->alpha = alpha;
}
@@ -216,11 +226,19 @@ struct Layer {
this->textureLayer = textureLayer;
}
- inline SkiaColorFilter* getColorFilter() const {
+ inline SkColorFilter* getColorFilter() const {
return colorFilter;
}
- ANDROID_API void setColorFilter(SkiaColorFilter* filter);
+ ANDROID_API void setColorFilter(SkColorFilter* filter);
+
+ inline void setConvexMask(const SkPath* convexMask) {
+ this->convexMask = convexMask;
+ }
+
+ inline const SkPath* getConvexMask() {
+ return convexMask;
+ }
void bindStencilRenderBuffer() const;
@@ -244,10 +262,10 @@ struct Layer {
return transform;
}
- void defer();
+ void defer(const OpenGLRenderer& rootRenderer);
void cancelDefer();
void flush();
- void render();
+ void render(const OpenGLRenderer& rootRenderer);
/**
* Bounds of the layer.
@@ -284,14 +302,19 @@ struct Layer {
*/
bool deferredUpdateScheduled;
OpenGLRenderer* renderer;
- DisplayList* displayList;
+ sp<RenderNode> renderNode;
Rect dirtyRect;
bool debugDrawUpdate;
bool hasDrawnSinceUpdate;
private:
+ void requireRenderer();
+ void updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer);
+
Caches& caches;
+ RenderState& renderState;
+
/**
* Name of the FBO used to render the layer. If the name is 0
* this layer is not backed by an FBO, but a simple texture.
@@ -338,12 +361,18 @@ private:
/**
* Color filter used to draw this layer. Optional.
*/
- SkiaColorFilter* colorFilter;
+ SkColorFilter* colorFilter;
+
+ /**
+ * Indicates raster data backing the layer is scaled, requiring filtration.
+ */
+ bool forceFilter;
/**
* Opacity of the layer.
*/
int alpha;
+
/**
* Blending mode of the layer.
*/
@@ -360,11 +389,24 @@ private:
mat4 transform;
/**
+ * Cached transform of layer in window, updated only on creation / resize
+ */
+ mat4 cachedInvTransformInWindow;
+ bool rendererLightPosDirty;
+
+ /**
* Used to defer display lists when the layer is updated with a
* display list.
*/
DeferredDisplayList* deferredList;
+ /**
+ * This convex path should be used to mask the layer's draw to the screen.
+ *
+ * Data not owned/managed by layer object.
+ */
+ const SkPath* convexMask;
+
}; // struct Layer
}; // namespace uirenderer