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Diffstat (limited to 'libs/hwui/LayerCache.cpp')
-rw-r--r-- | libs/hwui/LayerCache.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp new file mode 100644 index 0000000..3d263a3 --- /dev/null +++ b/libs/hwui/LayerCache.cpp @@ -0,0 +1,159 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <GLES2/gl2.h> + +#include <utils/Log.h> + +#include "LayerCache.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Constructors/destructor +/////////////////////////////////////////////////////////////////////////////// + +LayerCache::LayerCache(uint32_t maxByteSize): + mCache(GenerationCache<LayerSize, Layer*>::kUnlimitedCapacity), + mIdGenerator(1), mSize(0), mMaxSize(maxByteSize) { +} + +LayerCache::~LayerCache() { + clear(); +} + +/////////////////////////////////////////////////////////////////////////////// +// Size management +/////////////////////////////////////////////////////////////////////////////// + +uint32_t LayerCache::getSize() { + return mSize; +} + +uint32_t LayerCache::getMaxSize() { + return mMaxSize; +} + +void LayerCache::setMaxSize(uint32_t maxSize) { + mMaxSize = maxSize; + while (mSize > mMaxSize) { + Layer* oldest = mCache.removeOldest(); + deleteLayer(oldest); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Callbacks +/////////////////////////////////////////////////////////////////////////////// + +void LayerCache::operator()(LayerSize& size, Layer*& layer) { + deleteLayer(layer); +} + +/////////////////////////////////////////////////////////////////////////////// +// Caching +/////////////////////////////////////////////////////////////////////////////// + +void LayerCache::deleteLayer(Layer* layer) { + if (layer) { + mSize -= layer->layer.getWidth() * layer->layer.getHeight() * 4; + + glDeleteFramebuffers(1, &layer->fbo); + glDeleteTextures(1, &layer->texture); + delete layer; + } +} + +void LayerCache::clear() { + mCache.setOnEntryRemovedListener(this); + mCache.clear(); + mCache.setOnEntryRemovedListener(NULL); +} + +Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) { + Layer* layer = mCache.remove(size); + if (layer) { + LAYER_LOGD("Reusing layer"); + + mSize -= layer->layer.getWidth() * layer->layer.getHeight() * 4; + } else { + LAYER_LOGD("Creating new layer"); + + layer = new Layer; + layer->blend = true; + + // Generate the FBO and attach the texture + glGenFramebuffers(1, &layer->fbo); + glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); + + // Generate the texture in which the FBO will draw + glGenTextures(1, &layer->texture); + glBindTexture(GL_TEXTURE_2D, layer->texture); + + // The FBO will not be scaled, so we can use lower quality filtering + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + // Bind texture to FBO + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + layer->texture, 0); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + LOGE("Framebuffer incomplete (GL error code 0x%x)", status); + + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + + glDeleteFramebuffers(1, &layer->fbo); + glDeleteTextures(1, &layer->texture); + delete layer; + + return NULL; + } + } + + return layer; +} + +bool LayerCache::put(LayerSize& layerSize, Layer* layer) { + const uint32_t size = layerSize.width * layerSize.height * 4; + // Don't even try to cache a layer that's bigger than the cache + if (size < mMaxSize) { + while (mSize + size > mMaxSize) { + Layer* oldest = mCache.removeOldest(); + deleteLayer(oldest); + } + + layerSize.id = mIdGenerator++; + mCache.put(layerSize, layer); + mSize += size; + + return true; + } + return false; +} + +}; // namespace uirenderer +}; // namespace android |