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path: root/libs/hwui/LayerCache.cpp
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* Constructor cleanupChris Craik2015-03-021-3/+0
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-3/+3
* CleanupChris Craik2014-12-221-17/+7
* resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aospAndreas Gampe2014-11-101-7/+17
* Layer changesJohn Reck2014-10-311-1/+1
* Additional layer loggingChris Craik2014-09-101-0/+5
* Don't track TextureLayer lifecycles in RenderStateChris Craik2014-09-081-1/+1
* Have destroy call freePrefetchedLayersJohn Reck2014-09-031-0/+4
* No-fail invokeFunctorJohn Reck2014-06-231-2/+2
* Cancel layer update when a layer is about to be destroyedRomain Guy2013-06-171-3/+1
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-1/+0
* Allow layers with a stencil buffer to be resized on the flyRomain Guy2013-01-181-25/+0
* Add plumbing for better text scalingRomain Guy2013-01-081-0/+8
* Fix occasional crash bug with layersChet Haase2012-09-171-8/+3
* Prevent crash when flushing the layers cacheRomain Guy2012-04-021-2/+10
* Further reduce the number of GL commands sent to the driverRomain Guy2011-12-131-1/+2
* Various OpenGL optimizationsRomain Guy2011-12-121-2/+2
* Move constants to the correct headerRomain Guy2011-08-221-1/+1
* Reclaim more memory, more often.Romain Guy2011-07-271-0/+1
* Improve layers debuggingRomain Guy2011-07-261-5/+9
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-261-0/+1
* Improve rendering performance on some GPUsRomain Guy2011-07-251-1/+1
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-28/+22
* New widget: TextureViewRomain Guy2011-04-281-0/+2
* Allocate layers from the layers pool.Romain Guy2011-02-021-0/+25
* Log only 1 line per process when using OpenGLRenderer.Romain Guy2011-01-211-2/+3
* New layers API for Views.Romain Guy2011-01-061-0/+1
* Tweak layers caching for better performance in Launcher.Romain Guy2010-10-121-6/+9
* Better cache for layers, reduce memory usage and increase framerate.Romain Guy2010-10-081-41/+38
* Optimize saveLayer() when the clip flag is set.Romain Guy2010-10-051-3/+13
* Fix INVALID_OPERATION error with layers rendering.Romain Guy2010-10-011-0/+2
* Correctly initialize/refresh layers.Romain Guy2010-09-221-5/+3
* Better error handling in the OpenGL renderer.Romain Guy2010-09-161-2/+0
* Correct implementation of saveLayer().Romain Guy2010-09-121-23/+1
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+13
* Optimize textures binding.Romain Guy2010-07-161-1/+0
* Create FBOs in LayerCache.Romain Guy2010-07-081-1/+47
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-2/+3
* Optimize FBO cache.Romain Guy2010-07-071-3/+2
* Add a layer (FBO) cache.Romain Guy2010-07-061-0/+114