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-rw-r--r--libs/hwui/LayerRenderer.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index d9b40ae..00add29 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -14,15 +14,13 @@
* limitations under the License.
*/
-#define LOG_TAG "OpenGLRenderer"
-#define ATRACE_TAG ATRACE_TAG_VIEW
-
#include "LayerCache.h"
#include "LayerRenderer.h"
#include "Matrix.h"
#include "Properties.h"
#include "Rect.h"
#include "renderstate/RenderState.h"
+#include "utils/GLUtils.h"
#include "utils/TraceUtils.h"
#include <ui/Rect.h>
@@ -238,8 +236,9 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width
layer->allocateTexture();
// This should only happen if we run out of memory
- if (glGetError() != GL_NO_ERROR) {
- ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
+ if (CC_UNLIKELY(GLUtils::dumpGLErrors())) {
+ LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
+ fbo, width, height);
renderState.bindFramebuffer(previousFbo);
layer->decStrong(nullptr);
return nullptr;