summaryrefslogtreecommitdiffstats
path: root/libs/hwui/LayerRenderer.cpp
Commit message (Expand)AuthorAgeFilesLines
* Dump GL errors and crash on failure to allocate texture for layerChris Craik2015-06-231-5/+4
* Unflip TextureView getBitmap readbackChris Craik2015-05-221-8/+0
* Constructor cleanupChris Craik2015-03-021-3/+0
* Fix glop rendering within unclipped saveLayersChris Craik2015-02-271-1/+1
* Glop TextureLayer supportChris Craik2015-02-271-2/+3
* Glop layer mesh renderingChris Craik2015-02-191-1/+1
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-1/+1
* Refactor blending and texture gl stateChris Craik2015-01-301-5/+5
* Move scissor state to RenderStateChris Craik2015-01-271-9/+10
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-11/+11
* resolve merge conflicts of f2235b6 to master.Chris Craik2014-11-201-2/+3
|\
| * Improve logging around performance critical eventsChris Craik2014-11-191-2/+3
* | Replace StatefulBaseRenderer inheritance with CanvasState memberTom Hudson2014-11-041-2/+2
* | Remove status return from all uirenderer::Renderer functionsTom Hudson2014-11-041-9/+8
|/
* Layer changesJohn Reck2014-10-311-11/+3
* Don't track TextureLayer lifecycles in RenderStateChris Craik2014-09-081-2/+1
* Add layer/texture creation tracingJohn Reck2014-07-291-0/+3
* SkBitmap::Config is deprecated, use SkColorTypeMike Reed2014-07-081-5/+5
* No-fail invokeFunctorJohn Reck2014-06-231-25/+30
* am 678886fd: am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer...Chris Craik2014-06-171-1/+3
|\
| * hwui: fix possible null pointer de-refrenceDigish Pandya2014-06-131-1/+3
* | Define light position (using new lighting spec) in JavaChris Craik2014-05-211-4/+0
* | Combine projection matrix, and viewport managementChris Craik2014-05-141-1/+1
* | Fix TextureView texture filtering.Chris Craik2014-02-251-2/+3
* | Refactor HardwareLayerJohn Reck2014-02-101-4/+2
* | Use const access to snapshot from OpenGLRendererChris Craik2014-01-021-1/+1
* | Move Snapshot management to intermediate StatefulBaseRenderer classChris Craik2014-01-011-1/+1
|/
* Use global indices array to draw layersRomain Guy2013-07-221-21/+0
* Avoid 9patch cache lookups when possibleRomain Guy2013-06-111-1/+1
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+1
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-1/+1
* First OpenGL ES 3.0 based optimizationRomain Guy2013-04-041-1/+1
* Don't crash when making a layer larger than supported dimensionsRomain Guy2013-03-281-7/+18
* Avoid multiple font cache texture uploadsRomain Guy2013-03-261-4/+4
* Take only the scale params into account to rasterize textRomain Guy2013-03-051-4/+4
* Fix T-junctions in layers' generated meshesChris Craik2013-02-271-8/+10
* Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-1/+1
* Fix graphical corruption on QCOM GPURomain Guy2013-01-291-0/+1
* Allow layers with a stencil buffer to be resized on the flyRomain Guy2013-01-181-1/+1
* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-1/+9
* Defer layer rendering to avoid stallsRomain Guy2012-10-181-4/+19
* Assign default texture id of 0Chet Haase2012-09-261-7/+1
* Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"Dave Burke2012-09-251-0/+8
* Deleting objects on the wrong thread is a silly ideaRomain Guy2012-09-251-8/+0
* Merge "Polygonal rendering of simple fill shapes" into jb-mr1-devChris Craik2012-09-211-2/+7
|\
| * Polygonal rendering of simple fill shapesChris Craik2012-09-201-2/+7
* | Update layers in a single batch at the beginning of a frameRomain Guy2012-09-211-0/+4
|/
* Minimize state changes when updating layersRomain Guy2012-09-181-0/+4
* Fix occasional crash bug with layersChet Haase2012-09-171-7/+3
* Discard framebuffer commands when we redraw the entire bufferRomain Guy2012-09-111-3/+3