diff options
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index f316ba7..146e789 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -315,5 +315,95 @@ void LayerRenderer::destroyLayerDeferred(Layer* layer) { } } +bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { + Caches& caches = Caches::getInstance(); + if (layer && layer->isTextureLayer && bitmap->width() <= caches.maxTextureSize && + bitmap->height() <= caches.maxTextureSize) { + + GLuint fbo = caches.fboCache.get(); + if (!fbo) { + LOGW("Could not obtain an FBO"); + return false; + } + + GLuint texture; + GLuint previousFbo; + + GLenum format; + GLenum type; + + switch (bitmap->config()) { + case SkBitmap::kA8_Config: + format = GL_ALPHA; + type = GL_UNSIGNED_BYTE; + break; + case SkBitmap::kRGB_565_Config: + format = GL_RGB; + type = GL_UNSIGNED_SHORT_5_6_5; + break; + case SkBitmap::kARGB_4444_Config: + format = GL_RGBA; + type = GL_UNSIGNED_SHORT_4_4_4_4; + break; + case SkBitmap::kARGB_8888_Config: + default: + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + break; + } + + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + glGenTextures(1, &texture); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), + 0, format, type, NULL); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, texture, 0); + + glBindTexture(GL_TEXTURE_2D, layer->texture); + + float alpha = layer->alpha; + SkXfermode::Mode mode = layer->mode; + + layer->mode = SkXfermode::kSrc_Mode; + layer->alpha = 255; + layer->fbo = fbo; + + LayerRenderer renderer(layer); + renderer.setViewport(bitmap->width(), bitmap->height()); + renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, + bitmap->width(), bitmap->height(), !layer->blend); + + Rect bounds; + bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); + renderer.drawTextureLayer(layer, bounds); + + SkAutoLockPixels alp(*bitmap); + glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, type, bitmap->getPixels()); + + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + + layer->mode = mode; + layer->alpha = alpha; + layer->fbo = 0; + glDeleteTextures(1, &texture); + caches.fboCache.put(fbo); + + return true; + } + return false; +} + }; // namespace uirenderer }; // namespace android |