diff options
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 349b9e3..e38b479 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -31,6 +31,12 @@ namespace uirenderer { // Rendering /////////////////////////////////////////////////////////////////////////////// +LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { +} + +LayerRenderer::~LayerRenderer() { +} + void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); @@ -210,7 +216,8 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); if (glGetError() != GL_NO_ERROR) { - LOGD("Could not allocate texture"); + LOGD("Could not allocate texture for layer (fbo=%d %dx%d)", + fbo, width, height); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); Caches::getInstance().fboCache.put(fbo); @@ -264,7 +271,7 @@ Layer* LayerRenderer::createTextureLayer(bool isOpaque) { layer->setFbo(0); layer->setAlpha(255, SkXfermode::kSrcOver_Mode); layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); - layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f); + layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); layer->region.clear(); layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() @@ -400,6 +407,18 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { renderer.setViewport(bitmap->width(), bitmap->height()); renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, bitmap->width(), bitmap->height(), !layer->isBlend()); + + glDisable(GL_SCISSOR_TEST); + renderer.translate(0.0f, bitmap->height()); + renderer.scale(1.0f, -1.0f); + + mat4 texTransform(layer->getTexTransform()); + + mat4 invert; + invert.translate(0.0f, 1.0f, 0.0f); + invert.scale(1.0f, -1.0f, 1.0f); + layer->getTexTransform().multiply(invert); + if ((error = glGetError()) != GL_NO_ERROR) goto error; { @@ -413,6 +432,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { if ((error = glGetError()) != GL_NO_ERROR) goto error; } + layer->getTexTransform().load(texTransform); status = true; } |