diff options
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 46 |
1 files changed, 35 insertions, 11 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 60c9d60..e320eb2 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -182,14 +182,15 @@ void LayerRenderer::generateMesh() { Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); - GLuint fbo = Caches::getInstance().fboCache.get(); + Caches& caches = Caches::getInstance(); + GLuint fbo = caches.fboCache.get(); if (!fbo) { ALOGW("Could not obtain an FBO"); return NULL; } - glActiveTexture(GL_TEXTURE0); - Layer* layer = Caches::getInstance().layerCache.get(width, height); + caches.activeTexture(0); + Layer* layer = caches.layerCache.get(width, height); if (!layer) { ALOGW("Could not obtain a layer"); return NULL; @@ -220,7 +221,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque fbo, width, height); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); - Caches::getInstance().fboCache.put(fbo); + caches.fboCache.put(fbo); layer->deleteTexture(); delete layer; @@ -233,7 +234,6 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque layer->getTexture(), 0); glDisable(GL_SCISSOR_TEST); - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); @@ -275,7 +275,7 @@ Layer* LayerRenderer::createTextureLayer(bool isOpaque) { layer->region.clear(); layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() - glActiveTexture(GL_TEXTURE0); + Caches::getInstance().activeTexture(0); layer->generateTexture(); return layer; @@ -294,8 +294,8 @@ void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t he if (renderTarget != layer->getRenderTarget()) { layer->setRenderTarget(renderTarget); layer->bindTexture(); - layer->setFilter(GL_NEAREST, GL_NEAREST, false, true); - layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true); + layer->setFilter(GL_NEAREST, false, true); + layer->setWrap(GL_CLAMP_TO_EDGE, false, true); } } } @@ -305,8 +305,10 @@ void LayerRenderer::destroyLayer(Layer* layer) { LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", layer->getWidth(), layer->getHeight(), layer->getFbo()); - if (layer->getFbo()) { - Caches::getInstance().fboCache.put(layer->getFbo()); + GLuint fbo = layer->getFbo(); + if (fbo) { + flushLayer(layer); + Caches::getInstance().fboCache.put(fbo); } if (!Caches::getInstance().layerCache.put(layer)) { @@ -331,6 +333,26 @@ void LayerRenderer::destroyLayerDeferred(Layer* layer) { } } +void LayerRenderer::flushLayer(Layer* layer) { +#ifdef GL_EXT_discard_framebuffer + GLuint fbo = layer->getFbo(); + if (layer && fbo) { + // If possible, discard any enqueud operations on deferred + // rendering architectures + if (Caches::getInstance().extensions.hasDiscardFramebuffer()) { + GLuint previousFbo; + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); + + GLenum attachments = GL_COLOR_ATTACHMENT0; + if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, &attachments); + + if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + } + } +#endif +} + bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { Caches& caches = Caches::getInstance(); if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize && @@ -385,7 +407,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { glGenTextures(1, &texture); if ((error = glGetError()) != GL_NO_ERROR) goto error; - glActiveTexture(GL_TEXTURE0); + caches.activeTexture(0); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); @@ -437,6 +459,8 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { } error: + glEnable(GL_SCISSOR_TEST); + #if DEBUG_OPENGL if (error != GL_NO_ERROR) { ALOGD("GL error while copying layer into bitmap = 0x%x", error); |