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-rw-r--r--libs/hwui/LayerRenderer.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 83f9c6a..fc3a3b2 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -44,7 +44,7 @@ LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
LayerRenderer::~LayerRenderer() {
}
-status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
+void LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
bool opaque) {
LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
@@ -65,25 +65,23 @@ status_t LayerRenderer::prepareDirty(float left, float top, float right, float b
}
mLayer->clipRect.set(dirty);
- return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
+ OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
}
-status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
+void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
if (mLayer->isDirty()) {
getCaches().disableScissor();
glClear(GL_COLOR_BUFFER_BIT);
getCaches().resetScissor();
mLayer->setDirty(false);
-
- return DrawGlInfo::kStatusDone;
+ } else {
+ OpenGLRenderer::clear(left, top, right, bottom, opaque);
}
-
- return OpenGLRenderer::clear(left, top, right, bottom, opaque);
}
-void LayerRenderer::finish() {
- OpenGLRenderer::finish();
+bool LayerRenderer::finish() {
+ bool retval = OpenGLRenderer::finish();
generateMesh();
@@ -91,9 +89,10 @@ void LayerRenderer::finish() {
// No need to unbind our FBO, this will be taken care of by the caller
// who will invoke OpenGLRenderer::resume()
+ return retval;
}
-GLuint LayerRenderer::getTargetFbo() const {
+GLuint LayerRenderer::onGetTargetFbo() const {
return mLayer->getFbo();
}
@@ -118,7 +117,7 @@ void LayerRenderer::ensureStencilBuffer() {
///////////////////////////////////////////////////////////////////////////////
Region* LayerRenderer::getRegion() const {
- if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) {
+ if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
return OpenGLRenderer::getRegion();
}
return &mLayer->region;