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Diffstat (limited to 'libs/hwui/Matrix.cpp')
-rw-r--r-- | libs/hwui/Matrix.cpp | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp new file mode 100644 index 0000000..264ad3d --- /dev/null +++ b/libs/hwui/Matrix.cpp @@ -0,0 +1,308 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#include <utils/Log.h> + +#include <SkMatrix.h> + +#include "Matrix.h" + +namespace android { +namespace uirenderer { + +void Matrix4::loadIdentity() { + data[kScaleX] = 1.0f; + data[kSkewY] = 0.0f; + data[2] = 0.0f; + data[kPerspective0] = 0.0f; + + data[kSkewX] = 0.0f; + data[kScaleY] = 1.0f; + data[6] = 0.0f; + data[kPerspective1] = 0.0f; + + data[8] = 0.0f; + data[9] = 0.0f; + data[kScaleZ] = 1.0f; + data[11] = 0.0f; + + data[kTranslateX] = 0.0f; + data[kTranslateY] = 0.0f; + data[kTranslateZ] = 0.0f; + data[kPerspective2] = 1.0f; + + mSimpleMatrix = true; +} + +void Matrix4::load(const float* v) { + memcpy(data, v, sizeof(data)); + mSimpleMatrix = false; +} + +void Matrix4::load(const Matrix4& v) { + memcpy(data, v.data, sizeof(data)); + mSimpleMatrix = v.mSimpleMatrix; +} + +void Matrix4::load(const SkMatrix& v) { + memset(data, 0, sizeof(data)); + + data[kScaleX] = v[SkMatrix::kMScaleX]; + data[kSkewX] = v[SkMatrix::kMSkewX]; + data[kTranslateX] = v[SkMatrix::kMTransX]; + + data[kSkewY] = v[SkMatrix::kMSkewY]; + data[kScaleY] = v[SkMatrix::kMScaleY]; + data[kTranslateY] = v[SkMatrix::kMTransY]; + + data[kPerspective0] = v[SkMatrix::kMPersp0]; + data[kPerspective1] = v[SkMatrix::kMPersp1]; + data[kPerspective2] = v[SkMatrix::kMPersp2]; + + data[kScaleZ] = 1.0f; + + mSimpleMatrix = (v.getType() <= SkMatrix::kScale_Mask); +} + +void Matrix4::copyTo(SkMatrix& v) const { + v.reset(); + + v.set(SkMatrix::kMScaleX, data[kScaleX]); + v.set(SkMatrix::kMSkewX, data[kSkewX]); + v.set(SkMatrix::kMTransX, data[kTranslateX]); + + v.set(SkMatrix::kMSkewY, data[kSkewY]); + v.set(SkMatrix::kMScaleY, data[kScaleY]); + v.set(SkMatrix::kMTransY, data[kTranslateY]); + + v.set(SkMatrix::kMPersp0, data[kPerspective0]); + v.set(SkMatrix::kMPersp1, data[kPerspective1]); + v.set(SkMatrix::kMPersp2, data[kPerspective2]); +} + +void Matrix4::loadInverse(const Matrix4& v) { + double scale = 1.0 / + (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] - + (double) v.data[kTranslateY] * v.data[kPerspective1]) + + v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] - + (double) v.data[kSkewY] * v.data[kPerspective2]) + + v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] - + (double) v.data[kScaleY] * v.data[kPerspective0])); + + data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - + v.data[kTranslateY] * v.data[kPerspective1]) * scale; + data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] - + v.data[kSkewX] * v.data[kPerspective2]) * scale; + data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] - + v.data[kTranslateX] * v.data[kScaleY]) * scale; + + data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] - + v.data[kSkewY] * v.data[kPerspective2]) * scale; + data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - + v.data[kTranslateX] * v.data[kPerspective0]) * scale; + data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] - + v.data[kScaleX] * v.data[kTranslateY]) * scale; + + data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] - + v.data[kScaleY] * v.data[kPerspective0]) * scale; + data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] - + v.data[kScaleX] * v.data[kPerspective1]) * scale; + data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] - + v.data[kSkewX] * v.data[kSkewY]) * scale; + + mSimpleMatrix = v.mSimpleMatrix; +} + +void Matrix4::copyTo(float* v) const { + memcpy(v, data, sizeof(data)); +} + +float Matrix4::getTranslateX() { + return data[kTranslateX]; +} + +float Matrix4::getTranslateY() { + return data[kTranslateY]; +} + +void Matrix4::loadTranslate(float x, float y, float z) { + loadIdentity(); + data[kTranslateX] = x; + data[kTranslateY] = y; + data[kTranslateZ] = z; +} + +void Matrix4::loadScale(float sx, float sy, float sz) { + loadIdentity(); + data[kScaleX] = sx; + data[kScaleY] = sy; + data[kScaleZ] = sz; +} + +void Matrix4::loadRotate(float angle, float x, float y, float z) { + data[kPerspective0] = 0.0f; + data[kPerspective1] = 0.0f; + data[11] = 0.0f; + data[kTranslateX] = 0.0f; + data[kTranslateY] = 0.0f; + data[kTranslateZ] = 0.0f; + data[kPerspective2] = 1.0f; + + angle *= float(M_PI / 180.0f); + float c = cosf(angle); + float s = sinf(angle); + + const float length = sqrtf(x * x + y * y + z * z); + float recipLen = 1.0f / length; + x *= recipLen; + y *= recipLen; + z *= recipLen; + + const float nc = 1.0f - c; + const float xy = x * y; + const float yz = y * z; + const float zx = z * x; + const float xs = x * s; + const float ys = y * s; + const float zs = z * s; + + data[kScaleX] = x * x * nc + c; + data[kSkewX] = xy * nc - zs; + data[8] = zx * nc + ys; + data[kSkewY] = xy * nc + zs; + data[kScaleY] = y * y * nc + c; + data[9] = yz * nc - xs; + data[2] = zx * nc - ys; + data[6] = yz * nc + xs; + data[kScaleZ] = z * z * nc + c; + + mSimpleMatrix = false; +} + +void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { + for (int i = 0 ; i < 4 ; i++) { + float x = 0; + float y = 0; + float z = 0; + float w = 0; + + for (int j = 0 ; j < 4 ; j++) { + const float e = v.get(i, j); + x += u.get(j, 0) * e; + y += u.get(j, 1) * e; + z += u.get(j, 2) * e; + w += u.get(j, 3) * e; + } + + set(i, 0, x); + set(i, 1, y); + set(i, 2, z); + set(i, 3, w); + } + + mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix; +} + +void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { + loadIdentity(); + data[kScaleX] = 2.0f / (right - left); + data[kScaleY] = 2.0f / (top - bottom); + data[kScaleZ] = -2.0f / (far - near); + data[kTranslateX] = -(right + left) / (right - left); + data[kTranslateY] = -(top + bottom) / (top - bottom); + data[kTranslateZ] = -(far + near) / (far - near); +} + +#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) + +void Matrix4::mapPoint(float& x, float& y) const { + if (mSimpleMatrix) { + MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]); + MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]); + return; + } + + float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX]; + float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY]; + float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; + if (dz) dz = 1.0f / dz; + + x = dx * dz; + y = dy * dz; +} + +void Matrix4::mapRect(Rect& r) const { + if (mSimpleMatrix) { + MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); + MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); + MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); + MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); + return; + } + + float vertices[] = { + r.left, r.top, + r.right, r.top, + r.right, r.bottom, + r.left, r.bottom + }; + + float x, y, z; + + for (int i = 0; i < 8; i+= 2) { + float px = vertices[i]; + float py = vertices[i + 1]; + + x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; + y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; + z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; + if (z) z = 1.0f / z; + + vertices[i] = x * z; + vertices[i + 1] = y * z; + } + + r.left = r.right = vertices[0]; + r.top = r.bottom = vertices[1]; + + for (int i = 2; i < 8; i += 2) { + x = vertices[i]; + y = vertices[i + 1]; + + if (x < r.left) r.left = x; + else if (x > r.right) r.right = x; + if (y < r.top) r.top = y; + else if (y > r.bottom) r.bottom = y; + } +} + +void Matrix4::dump() const { + LOGD("Matrix4[simple=%d", mSimpleMatrix); + LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]); + LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]); + LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); + LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); + LOGD("]"); +} + +}; // namespace uirenderer +}; // namespace android |