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Diffstat (limited to 'libs/hwui/Matrix.cpp')
-rw-r--r-- | libs/hwui/Matrix.cpp | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp new file mode 100644 index 0000000..877d3bb --- /dev/null +++ b/libs/hwui/Matrix.cpp @@ -0,0 +1,212 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#include <utils/Log.h> + +#include <SkMatrix.h> + +#include "Matrix.h" + +namespace android { +namespace uirenderer { + +void Matrix4::loadIdentity() { + data[0] = 1.0f; + data[1] = 0.0f; + data[2] = 0.0f; + data[3] = 0.0f; + + data[4] = 0.0f; + data[5] = 1.0f; + data[6] = 0.0f; + data[7] = 0.0f; + + data[8] = 0.0f; + data[9] = 0.0f; + data[10] = 1.0f; + data[11] = 0.0f; + + data[12] = 0.0f; + data[13] = 0.0f; + data[14] = 0.0f; + data[15] = 1.0f; +} + +void Matrix4::load(const float* v) { + memcpy(data, v, sizeof(data)); +} + +void Matrix4::load(const Matrix4& v) { + memcpy(data, v.data, sizeof(data)); +} + +void Matrix4::load(const SkMatrix& v) { + memset(data, 0, sizeof(data)); + + data[0] = v[SkMatrix::kMScaleX]; + data[4] = v[SkMatrix::kMSkewX]; + data[12] = v[SkMatrix::kMTransX]; + + data[1] = v[SkMatrix::kMSkewY]; + data[5] = v[SkMatrix::kMScaleY]; + data[13] = v[SkMatrix::kMTransY]; + + data[3] = v[SkMatrix::kMPersp0]; + data[7] = v[SkMatrix::kMPersp1]; + data[15] = v[SkMatrix::kMPersp2]; + + data[10] = 1.0f; +} + +void Matrix4::copyTo(SkMatrix& v) const { + v.reset(); + + v.set(SkMatrix::kMScaleX, data[0]); + v.set(SkMatrix::kMSkewX, data[4]); + v.set(SkMatrix::kMTransX, data[12]); + + v.set(SkMatrix::kMSkewY, data[1]); + v.set(SkMatrix::kMScaleY, data[5]); + v.set(SkMatrix::kMTransY, data[13]); + + v.set(SkMatrix::kMPersp0, data[3]); + v.set(SkMatrix::kMPersp1, data[7]); + v.set(SkMatrix::kMPersp2, data[15]); +} + +void Matrix4::copyTo(float* v) const { + memcpy(v, data, sizeof(data)); +} + +float Matrix4::getTranslateX() { + return data[12]; +} + +float Matrix4::getTranslateY() { + return data[13]; +} + +void Matrix4::loadTranslate(float x, float y, float z) { + loadIdentity(); + data[12] = x; + data[13] = y; + data[14] = z; +} + +void Matrix4::loadScale(float sx, float sy, float sz) { + loadIdentity(); + data[0] = sx; + data[5] = sy; + data[10] = sz; +} + +void Matrix4::loadRotate(float angle, float x, float y, float z) { + data[3] = 0.0f; + data[7] = 0.0f; + data[11] = 0.0f; + data[12] = 0.0f; + data[13] = 0.0f; + data[14] = 0.0f; + data[15] = 1.0f; + + angle *= float(M_PI / 180.0f); + float c = cosf(angle); + float s = sinf(angle); + + const float length = sqrtf(x * x + y * y + z * z); + const float nc = 1.0f - c; + const float xy = x * y; + const float yz = y * z; + const float zx = z * x; + const float xs = x * s; + const float ys = y * s; + const float zs = z * s; + + data[0] = x * x * nc + c; + data[4] = xy * nc - zs; + data[8] = zx * nc + ys; + data[1] = xy * nc + zs; + data[5] = y * y * nc + c; + data[9] = yz * nc - xs; + data[2] = zx * nc - ys; + data[6] = yz * nc + xs; + data[10] = z * z * nc + c; +} + +void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { + for (int i = 0 ; i < 4 ; i++) { + float x = 0; + float y = 0; + float z = 0; + float w = 0; + + for (int j = 0 ; j < 4 ; j++) { + const float e = v.get(i, j); + x += u.get(j, 0) * e; + y += u.get(j, 1) * e; + z += u.get(j, 2) * e; + w += u.get(j, 3) * e; + } + + set(i, 0, x); + set(i, 1, y); + set(i, 2, z); + set(i, 3, w); + } +} + +void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { + loadIdentity(); + data[0] = 2.0f / (right - left); + data[5] = 2.0f / (top - bottom); + data[10] = -2.0f / (far - near); + data[12] = -(right + left) / (right - left); + data[13] = -(top + bottom) / (top - bottom); + data[14] = -(far + near) / (far - near); +} + +#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) + +void Matrix4::mapRect(Rect& r) const { + const float sx = data[0]; + const float sy = data[5]; + + const float tx = data[12]; + const float ty = data[13]; + + MUL_ADD_STORE(r.left, sx, tx); + MUL_ADD_STORE(r.right, sx, tx); + MUL_ADD_STORE(r.top, sy, ty); + MUL_ADD_STORE(r.bottom, sy, ty); +} + +void Matrix4::dump() const { + LOGD("Matrix4["); + LOGD(" %f %f %f %f", data[0], data[4], data[ 8], data[12]); + LOGD(" %f %f %f %f", data[1], data[5], data[ 9], data[13]); + LOGD(" %f %f %f %f", data[2], data[6], data[10], data[14]); + LOGD(" %f %f %f %f", data[3], data[7], data[11], data[15]); + LOGD("]"); +} + +}; // namespace uirenderer +}; // namespace android |