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-rw-r--r--libs/hwui/OpenGLRenderer.cpp155
1 files changed, 115 insertions, 40 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index a4f9860..025e9f8 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1873,7 +1873,7 @@ void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
bool force = false;
- if (!vertices) {
+ if (!vertices || vbo) {
force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
} else {
force = mCaches.unbindMeshBuffer();
@@ -1904,8 +1904,18 @@ void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid*
mCaches.unbindIndicesBuffer();
}
-void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
- bool force = mCaches.unbindMeshBuffer();
+void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
+ bool force = false;
+ // If vbo is != 0 we want to treat the vertices parameter as an offset inside
+ // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
+ // use the default VBO found in Caches
+ if (!vertices || vbo) {
+ force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
+ } else {
+ force = mCaches.unbindMeshBuffer();
+ }
+ mCaches.bindIndicesBuffer();
+
mCaches.bindPositionVertexPointer(force, vertices);
if (mCaches.currentProgram->texCoords >= 0) {
mCaches.bindTexCoordsVertexPointer(force, texCoords);
@@ -1980,9 +1990,11 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
texture->setFilter(FILTER(paint), true);
}
+ // No need to check for a UV mapper on the texture object, only ARGB_8888
+ // bitmaps get packed in the atlas
drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
- paint != NULL, color, alpha, mode, (GLvoid*) NULL,
- (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
+ paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
+ GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
}
status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
@@ -1992,8 +2004,9 @@ status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureV
mCaches.setScissorEnabled(mScissorOptimizationDisabled);
mCaches.activeTexture(0);
- Texture* texture = mCaches.textureCache.get(bitmap);
+ Texture* texture = getTexture(bitmap);
if (!texture) return DrawGlInfo::kStatusDone;
+
const AutoTexture autoCleanup(texture);
int alpha;
@@ -2030,7 +2043,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkP
}
mCaches.activeTexture(0);
- Texture* texture = mCaches.textureCache.get(bitmap);
+ Texture* texture = getTexture(bitmap);
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
@@ -2053,7 +2066,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint*
}
mCaches.activeTexture(0);
- Texture* texture = mCaches.textureCache.get(bitmap);
+ Texture* texture = getTexture(bitmap);
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
@@ -2116,6 +2129,10 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
cleanupColors = true;
}
+ mCaches.activeTexture(0);
+ Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
+ const UvMapper& mapper(getMapper(texture));
+
for (int32_t y = 0; y < meshHeight; y++) {
for (int32_t x = 0; x < meshWidth; x++) {
uint32_t i = (y * (meshWidth + 1) + x) * 2;
@@ -2125,6 +2142,8 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
float v1 = float(y) / meshHeight;
float v2 = float(y + 1) / meshHeight;
+ mapper.map(u1, v1, u2, v2);
+
int ax = i + (meshWidth + 1) * 2;
int ay = ax + 1;
int bx = i;
@@ -2154,11 +2173,12 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
return DrawGlInfo::kStatusDone;
}
- mCaches.activeTexture(0);
- Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) {
- if (cleanupColors) delete[] colors;
- return DrawGlInfo::kStatusDone;
+ texture = mCaches.textureCache.get(bitmap);
+ if (!texture) {
+ if (cleanupColors) delete[] colors;
+ return DrawGlInfo::kStatusDone;
+ }
}
const AutoTexture autoCleanup(texture);
@@ -2211,17 +2231,19 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
}
mCaches.activeTexture(0);
- Texture* texture = mCaches.textureCache.get(bitmap);
+ Texture* texture = getTexture(bitmap);
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
const float width = texture->width;
const float height = texture->height;
- const float u1 = fmax(0.0f, srcLeft / width);
- const float v1 = fmax(0.0f, srcTop / height);
- const float u2 = fmin(1.0f, srcRight / width);
- const float v2 = fmin(1.0f, srcBottom / height);
+ float u1 = fmax(0.0f, srcLeft / width);
+ float v1 = fmax(0.0f, srcTop / height);
+ float u2 = fmin(1.0f, srcRight / width);
+ float v2 = fmin(1.0f, srcBottom / height);
+
+ getMapper(texture).map(u1, v1, u2, v2);
mCaches.unbindMeshBuffer();
resetDrawTextureTexCoords(u1, v1, u2, v2);
@@ -2292,34 +2314,32 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
- const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
float left, float top, float right, float bottom, SkPaint* paint) {
int alpha;
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
- return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
+ return drawPatch(bitmap, patch, mCaches.assetAtlas.getEntry(bitmap),
left, top, right, bottom, alpha, mode);
}
-status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
- const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
- float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
+status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
+ AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
+ int alpha, SkXfermode::Mode mode) {
if (quickReject(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
- alpha *= mSnapshot->alpha;
-
- const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
- right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
+ const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
+ right - left, bottom - top, patch);
if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
mCaches.activeTexture(0);
- Texture* texture = mCaches.textureCache.get(bitmap);
+ Texture* texture = entry ? &entry->texture : mCaches.textureCache.get(bitmap);
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
+
texture->setWrap(GL_CLAMP_TO_EDGE, true);
texture->setFilter(GL_LINEAR, true);
@@ -2342,19 +2362,23 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const
}
}
+ alpha *= mSnapshot->alpha;
+
if (CC_LIKELY(pureTranslate)) {
const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
- drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
- mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
- GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
- true, !mesh->hasEmptyQuads);
+ right = x + right - left;
+ bottom = y + bottom - top;
+ drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
+ mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
+ GL_TRIANGLES, mesh->indexCount, false, true,
+ mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
} else {
- drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
- mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
- GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
- true, !mesh->hasEmptyQuads);
+ drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
+ mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
+ GL_TRIANGLES, mesh->indexCount, false, false,
+ mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
}
}
@@ -3196,6 +3220,14 @@ SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
// Drawing implementation
///////////////////////////////////////////////////////////////////////////////
+Texture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
+ Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
+ if (!texture) {
+ return mCaches.textureCache.get(bitmap);
+ }
+ return texture;
+}
+
void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
float x, float y, SkPaint* paint) {
if (quickReject(x, y, x + texture->width, y + texture->height)) {
@@ -3389,19 +3421,35 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
texture->setWrap(GL_CLAMP_TO_EDGE, true);
+ GLvoid* vertices = (GLvoid*) NULL;
+ GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
+
+ if (texture->uvMapper) {
+ vertices = &mMeshVertices[0].position[0];
+ texCoords = &mMeshVertices[0].texture[0];
+
+ Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
+ texture->uvMapper->map(uvs);
+
+ resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
+ }
+
if (CC_LIKELY(currentTransform().isPureTranslate())) {
const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
texture->setFilter(GL_NEAREST, true);
drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
- alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
- (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
+ alpha / 255.0f, mode, texture->blend, vertices, texCoords,
+ GL_TRIANGLE_STRIP, gMeshCount, false, true);
} else {
texture->setFilter(FILTER(paint), true);
drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
- texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
- GL_TRIANGLE_STRIP, gMeshCount);
+ texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
+ }
+
+ if (texture->uvMapper) {
+ resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
}
}
@@ -3438,6 +3486,33 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
finishDrawTexture();
}
+void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
+ GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
+ bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
+
+ setupDraw();
+ setupDrawWithTexture();
+ setupDrawColor(alpha, alpha, alpha, alpha);
+ setupDrawColorFilter();
+ setupDrawBlending(blend, mode, swapSrcDst);
+ setupDrawProgram();
+ if (!dirty) setupDrawDirtyRegionsDisabled();
+ if (!ignoreScale) {
+ setupDrawModelView(left, top, right, bottom, ignoreTransform);
+ } else {
+ setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
+ }
+ setupDrawTexture(texture);
+ setupDrawPureColorUniforms();
+ setupDrawColorFilterUniforms();
+ setupDrawMeshIndices(vertices, texCoords, vbo);
+
+ glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
+
+ finishDrawTexture();
+}
+
void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,