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-rw-r--r--libs/hwui/OpenGLRenderer.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 9b253a6..2da0fd3 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -868,14 +868,11 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
- SkXfermode::Mode mode = getXfermodeDirect(paint);
- int alpha = getAlphaDirect(paint);
-
// Window coordinates of the layer
Rect clip;
Rect bounds(left, top, right, bottom);
calculateLayerBoundsAndClip(bounds, clip, fboLayer);
- updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
+ updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
// Bail out if we won't draw in this snapshot
if (currentSnapshot()->isIgnored()) {
@@ -888,12 +885,11 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
return false;
}
- layer->setAlpha(alpha, mode);
+ layer->setPaint(paint);
layer->layer.set(bounds);
layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
bounds.getWidth() / float(layer->getWidth()), 0.0f);
- layer->setColorFilter(getColorFilter(paint));
layer->setBlend(true);
layer->setDirty(false);
@@ -1011,7 +1007,6 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto
}
if (!fboLayer && layer->getAlpha() < 255) {
- // TODO: this seems to point to the fact that the layer should store the paint
SkPaint layerPaint;
layerPaint.setAlpha(layer->getAlpha());
layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);