diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 633d778..17ef598 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -252,7 +252,7 @@ bool OpenGLRenderer::restoreSnapshot() { /////////////////////////////////////////////////////////////////////////////// int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, - const SkPaint* p, int flags) { + SkPaint* p, int flags) { const GLuint previousFbo = mSnapshot->fbo; const int count = saveSnapshot(flags); @@ -623,7 +623,7 @@ bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, // Drawing /////////////////////////////////////////////////////////////////////////////// -void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { +void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { const float right = left + bitmap->width(); const float bottom = top + bitmap->height(); @@ -639,7 +639,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const S drawTextureRect(left, top, right, bottom, texture, paint); } -void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) { +void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); const mat4 transform(*matrix); transform.mapRect(r); @@ -659,7 +659,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, - const SkPaint* paint) { + SkPaint* paint) { if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { return; } @@ -693,7 +693,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, - float left, float top, float right, float bottom, const SkPaint* paint) { + float left, float top, float right, float bottom, SkPaint* paint) { if (quickReject(left, top, right, bottom)) { return; } @@ -719,7 +719,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int } } -void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) { +void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { if (mSnapshot->invisible) return; int alpha; @@ -791,7 +791,7 @@ void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); } -void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { +void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) { if (quickReject(left, top, right, bottom)) { return; } @@ -1206,7 +1206,7 @@ void OpenGLRenderer::setupColorRect(float left, float top, float right, float bo } void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, - const Texture* texture, const SkPaint* paint) { + const Texture* texture, SkPaint* paint) { int alpha; SkXfermode::Mode mode; getAlphaAndMode(paint, &alpha, &mode); @@ -1334,7 +1334,7 @@ void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, flo TextureVertex::setUV(v++, u2, v2); } -void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { +void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { if (paint) { if (!mExtensions.hasFramebufferFetch()) { const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); |