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-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 1a8c199..32595e4 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -611,11 +611,6 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
}
if (fboLayer) {
- // Note: No need to use glDiscardFramebufferEXT() since we never
- // create/compose layers that are not on screen with this
- // code path
- // See LayerRenderer::destroyLayer(Layer*)
-
// Detach the texture from the FBO
glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);