diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index fb8664e..5089c5c 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -176,7 +176,7 @@ void OpenGLRenderer::finish() { ALOGD("GL error from OpenGLRenderer: 0x%x", status); switch (status) { case GL_OUT_OF_MEMORY: - LOGE(" OpenGLRenderer is out of memory!"); + ALOGE(" OpenGLRenderer is out of memory!"); break; } } @@ -539,7 +539,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna #if DEBUG_LAYERS_AS_REGIONS GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { - LOGE("Framebuffer incomplete (GL error code 0x%x)", status); + ALOGE("Framebuffer incomplete (GL error code 0x%x)", status); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); layer->deleteTexture(); @@ -571,7 +571,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna */ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { if (!current->layer) { - LOGE("Attempting to compose a layer that does not exist"); + ALOGE("Attempting to compose a layer that does not exist"); return; } |