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-rw-r--r--libs/hwui/OpenGLRenderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index fb8664e..5089c5c 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -176,7 +176,7 @@ void OpenGLRenderer::finish() {
ALOGD("GL error from OpenGLRenderer: 0x%x", status);
switch (status) {
case GL_OUT_OF_MEMORY:
- LOGE(" OpenGLRenderer is out of memory!");
+ ALOGE(" OpenGLRenderer is out of memory!");
break;
}
}
@@ -539,7 +539,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
#if DEBUG_LAYERS_AS_REGIONS
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
- LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
+ ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
layer->deleteTexture();
@@ -571,7 +571,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
*/
void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
if (!current->layer) {
- LOGE("Attempting to compose a layer that does not exist");
+ ALOGE("Attempting to compose a layer that does not exist");
return;
}