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-rw-r--r--libs/hwui/OpenGLRenderer.cpp156
1 files changed, 94 insertions, 62 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 691f1c9..71836dd 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -21,6 +21,7 @@
#include <sys/types.h>
#include <SkCanvas.h>
+#include <SkShader.h>
#include <SkTypeface.h>
#include <utils/Log.h>
@@ -37,6 +38,7 @@
#include "PathTessellator.h"
#include "Properties.h"
#include "ShadowTessellator.h"
+#include "SkiaShader.h"
#include "utils/GLUtils.h"
#include "Vector.h"
#include "VertexBuffer.h"
@@ -1053,6 +1055,45 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
+// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
+// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
+class LayerShader : public SkShader {
+public:
+ LayerShader(Layer* layer, const SkMatrix* localMatrix)
+ : INHERITED(localMatrix)
+ , mLayer(layer) {
+ }
+
+ virtual bool asACustomShader(void** data) const {
+ if (data) {
+ *data = static_cast<void*>(mLayer);
+ }
+ return true;
+ }
+
+ virtual bool isOpaque() const {
+ return !mLayer->isBlend();
+ }
+
+protected:
+ virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
+ LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
+ }
+
+ virtual void flatten(SkWriteBuffer&) const {
+ LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
+ }
+
+ virtual Factory getFactory() const {
+ LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
+ return NULL;
+ }
+private:
+ // Unowned.
+ Layer* mLayer;
+ typedef SkShader INHERITED;
+};
+
void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
@@ -1066,21 +1107,19 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
paint.setAntiAlias(true);
paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
- SkiaShader* oldShader = mDrawModifiers.mShader;
-
// create LayerShader to map SaveLayer content into subsequent draw
SkMatrix shaderMatrix;
shaderMatrix.setTranslate(rect.left, rect.bottom);
shaderMatrix.preScale(1, -1);
- SkiaLayerShader layerShader(layer, &shaderMatrix);
- mDrawModifiers.mShader = &layerShader;
+ LayerShader layerShader(layer, &shaderMatrix);
+ paint.setShader(&layerShader);
// Since the drawing primitive is defined in local drawing space,
// we don't need to modify the draw matrix
const SkPath* maskPath = layer->getConvexMask();
DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
- mDrawModifiers.mShader = oldShader;
+ paint.setShader(NULL);
restore();
return;
@@ -1627,9 +1666,9 @@ void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
mSetShaderColor = mDescription.setColorModulate(a);
}
-void OpenGLRenderer::setupDrawShader() {
- if (mDrawModifiers.mShader) {
- mDrawModifiers.mShader->describe(mDescription, mExtensions);
+void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
+ if (shader != NULL) {
+ SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
}
}
@@ -1655,15 +1694,21 @@ void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
}
}
+static bool isBlendedColorFilter(const SkColorFilter* filter) {
+ if (filter == NULL) {
+ return false;
+ }
+ return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
+}
+
void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
SkXfermode::Mode mode = layer->getMode();
// When the blending mode is kClear_Mode, we need to use a modulate color
// argb=1,0,0,0
accountForClear(mode);
+ // TODO: check shader blending, once we have shader drawing support for layers.
bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
- (mColorSet && mColorA < 1.0f) ||
- (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
- layer->getColorFilter();
+ (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
chooseBlending(blend, mode, mDescription, swapSrcDst);
}
@@ -1673,8 +1718,8 @@ void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool sw
// argb=1,0,0,0
accountForClear(mode);
blend |= (mColorSet && mColorA < 1.0f) ||
- (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
- (paint && paint->getColorFilter());
+ (getShader(paint) && !getShader(paint)->isOpaque()) ||
+ isBlendedColorFilter(getColorFilter(paint));
chooseBlending(blend, mode, mDescription, swapSrcDst);
}
@@ -1717,8 +1762,8 @@ void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
}
}
-void OpenGLRenderer::setupDrawColorUniforms() {
- if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
+void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
+ if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
}
}
@@ -1729,20 +1774,22 @@ void OpenGLRenderer::setupDrawPureColorUniforms() {
}
}
-void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
- if (mDrawModifiers.mShader) {
- if (ignoreTransform) {
- // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
- // because it was built into modelView / the geometry, and the SkiaShader needs to
- // compensate.
- mat4 modelViewWithoutTransform;
- modelViewWithoutTransform.loadInverse(*currentTransform());
- modelViewWithoutTransform.multiply(mModelViewMatrix);
- mModelViewMatrix.load(modelViewWithoutTransform);
- }
- mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
- mModelViewMatrix, *mSnapshot, &mTextureUnit);
+void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
+ if (shader == NULL) {
+ return;
+ }
+
+ if (ignoreTransform) {
+ // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
+ // because it was built into modelView / the geometry, and the description needs to
+ // compensate.
+ mat4 modelViewWithoutTransform;
+ modelViewWithoutTransform.loadInverse(*currentTransform());
+ modelViewWithoutTransform.multiply(mModelViewMatrix);
+ mModelViewMatrix.load(modelViewWithoutTransform);
}
+
+ SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
}
void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
@@ -2201,7 +2248,7 @@ status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
// Apply a scale transform on the canvas only when a shader is in use
// Skia handles the ratio between the dst and src rects as a scale factor
// when a shader is set
- bool useScaleTransform = mDrawModifiers.mShader && scaled;
+ bool useScaleTransform = getShader(paint) && scaled;
bool ignoreTransform = false;
if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
@@ -2359,13 +2406,13 @@ status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
if (isAA) setupDrawAA();
setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
setupDrawColorFilter(getColorFilter(paint));
- setupDrawShader();
+ setupDrawShader(getShader(paint));
setupDrawBlending(paint, isAA);
setupDrawProgram();
setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
- setupDrawColorUniforms();
+ setupDrawColorUniforms(getShader(paint));
setupDrawColorFilterUniforms(getColorFilter(paint));
- setupDrawShaderUniforms();
+ setupDrawShaderUniforms(getShader(paint));
const void* vertices = vertexBuffer.getBuffer();
bool force = mCaches.unbindMeshBuffer();
@@ -2670,7 +2717,7 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
const float sy = y - shadow->top + textShadow.dy;
const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
- if (mDrawModifiers.mShader) {
+ if (getShader(paint)) {
textShadow.color = SK_ColorWHITE;
}
@@ -2678,7 +2725,7 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
setupDrawWithTexture(true);
setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
setupDrawColorFilter(getColorFilter(paint));
- setupDrawShader();
+ setupDrawShader(getShader(paint));
setupDrawBlending(paint, true);
setupDrawProgram();
setupDrawModelView(kModelViewMode_TranslateAndScale, false,
@@ -2686,7 +2733,7 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
setupDrawTexture(shadow->id);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(getColorFilter(paint));
- setupDrawShaderUniforms();
+ setupDrawShaderUniforms(getShader(paint));
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
@@ -3008,21 +3055,6 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
}
///////////////////////////////////////////////////////////////////////////////
-// Shaders
-///////////////////////////////////////////////////////////////////////////////
-
-void OpenGLRenderer::resetShader() {
- mDrawModifiers.mShader = NULL;
-}
-
-void OpenGLRenderer::setupShader(SkiaShader* shader) {
- mDrawModifiers.mShader = shader;
- if (mDrawModifiers.mShader) {
- mDrawModifiers.mShader->setCaches(mCaches);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
// Draw filters
///////////////////////////////////////////////////////////////////////////////
@@ -3080,7 +3112,7 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
setupDrawWithTexture(true);
setupDrawAlpha8Color(paint->getColor(), alpha);
setupDrawColorFilter(getColorFilter(paint));
- setupDrawShader();
+ setupDrawShader(getShader(paint));
setupDrawBlending(paint, true);
setupDrawProgram();
setupDrawModelView(kModelViewMode_TranslateAndScale, false,
@@ -3088,7 +3120,7 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
setupDrawTexture(texture->id);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(getColorFilter(paint));
- setupDrawShaderUniforms();
+ setupDrawShaderUniforms(getShader(paint));
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
@@ -3254,7 +3286,7 @@ status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkP
int color = paint->getColor();
// If a shader is set, preserve only the alpha
- if (mDrawModifiers.mShader) {
+ if (getShader(paint)) {
color |= 0x00ffffff;
}
@@ -3290,15 +3322,15 @@ status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkP
setupDraw();
setupDrawNoTexture();
setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
- setupDrawShader();
+ setupDrawShader(getShader(paint));
setupDrawColorFilter(getColorFilter(paint));
setupDrawBlending(paint);
setupDrawProgram();
setupDrawDirtyRegionsDisabled();
setupDrawModelView(kModelViewMode_Translate, false,
0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
- setupDrawColorUniforms();
- setupDrawShaderUniforms();
+ setupDrawColorUniforms(getShader(paint));
+ setupDrawShaderUniforms(getShader(paint));
setupDrawColorFilterUniforms(getColorFilter(paint));
if (dirty && hasLayer()) {
@@ -3314,21 +3346,21 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
const SkPaint* paint, bool ignoreTransform) {
int color = paint->getColor();
// If a shader is set, preserve only the alpha
- if (mDrawModifiers.mShader) {
+ if (getShader(paint)) {
color |= 0x00ffffff;
}
setupDraw();
setupDrawNoTexture();
setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
- setupDrawShader();
+ setupDrawShader(getShader(paint));
setupDrawColorFilter(getColorFilter(paint));
setupDrawBlending(paint);
setupDrawProgram();
setupDrawModelView(kModelViewMode_TranslateAndScale, false,
left, top, right, bottom, ignoreTransform);
- setupDrawColorUniforms();
- setupDrawShaderUniforms(ignoreTransform);
+ setupDrawColorUniforms(getShader(paint));
+ setupDrawShaderUniforms(getShader(paint), ignoreTransform);
setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawSimpleMesh();
@@ -3441,7 +3473,7 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f
setupDrawAlpha8Color(color, alpha);
}
setupDrawColorFilter(getColorFilter(paint));
- setupDrawShader();
+ setupDrawShader(getShader(paint));
setupDrawBlending(paint, true);
setupDrawProgram();
if (!dirty) setupDrawDirtyRegionsDisabled();
@@ -3449,7 +3481,7 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f
setupDrawTexture(texture);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(getColorFilter(paint));
- setupDrawShaderUniforms(ignoreTransform);
+ setupDrawShaderUniforms(getShader(paint), ignoreTransform);
setupDrawMesh(vertices, texCoords);
glDrawArrays(drawMode, 0, elementsCount);