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-rw-r--r--libs/hwui/OpenGLRenderer.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 2066f69..89a82fd 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1628,14 +1628,7 @@ bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, fl
Rect r(left, top, right, bottom);
currentTransform().mapRect(r);
-
- if (snapOut) {
- // snapOut is generally used to account for 1 pixel ramp (in window coordinates)
- // outside of the provided rect boundaries in tessellated AA geometry
- r.snapOutToPixelBoundaries();
- } else {
- r.snapToPixelBoundaries();
- }
+ r.snapGeometryToPixelBoundaries(snapOut);
Rect clipRect(*mSnapshot->clipRect);
clipRect.snapToPixelBoundaries();