diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.h | 49 |
1 files changed, 43 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index a0ad888..df275d7 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -34,6 +34,8 @@ #include <cutils/compiler.h> +#include <androidfw/ResourceTypes.h> + #include "Debug.h" #include "Extensions.h" #include "Matrix.h" @@ -43,6 +45,7 @@ #include "Vertex.h" #include "SkiaShader.h" #include "SkiaColorFilter.h" +#include "UvMapper.h" #include "Caches.h" namespace android { @@ -78,7 +81,8 @@ enum DrawOpMode { }; struct DeferredDisplayState { - Rect mBounds; // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped. + // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped + Rect mBounds; // the below are set and used by the OpenGLRenderer at record and deferred playback bool mClipValid; @@ -188,6 +192,14 @@ public: */ virtual void resume(); + ANDROID_API void setCountOverdrawEnabled(bool enabled) { + mCountOverdraw = enabled; + } + + ANDROID_API float getOverdraw() { + return mCountOverdraw ? mOverdraw : 0.0f; + } + ANDROID_API status_t invokeFunctors(Rect& dirty); ANDROID_API void detachFunctor(Functor* functor); ANDROID_API void attachFunctor(Functor* functor); @@ -248,11 +260,9 @@ public: virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); - virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, - const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, + virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, float right, float bottom, SkPaint* paint); - status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, - const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, + status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, AssetAtlas::Entry* entry, float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode); virtual status_t drawColor(int color, SkXfermode::Mode mode); virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint); @@ -798,6 +808,12 @@ private: bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, bool ignoreScale = false, bool dirty = true); + void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, + float alpha, SkXfermode::Mode mode, bool blend, + GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, + bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, + bool ignoreScale = false, bool dirty = true); + void drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, @@ -943,7 +959,7 @@ private: void setupDrawTextGammaUniforms(); void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors); - void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); + void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0); void setupDrawVertices(GLvoid* vertices); void finishDrawTexture(); void accountForClear(SkXfermode::Mode mode); @@ -973,6 +989,7 @@ private: void debugOverdraw(bool enable, bool clear); void renderOverdraw(); + void countOverdraw(); /** * Should be invoked every time the glScissor is modified. @@ -985,6 +1002,17 @@ private: return *mSnapshot->transform; } + inline const UvMapper& getMapper(const Texture* texture) { + return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper; + } + + /** + * Returns a texture object for the specified bitmap. The texture can + * come from the texture cache or an atlas. If this method returns + * NULL, the texture could not be found and/or allocated. + */ + Texture* getTexture(SkBitmap* bitmap); + // Dimensions of the drawing surface int mWidth, mHeight; @@ -1010,6 +1038,9 @@ private: // Used to draw textured quads TextureVertex mMeshVertices[4]; + // Default UV mapper + const UvMapper mUvMapper; + // shader, filters, and shadow DrawModifiers mDrawModifiers; SkPaint mFilteredPaint; @@ -1050,6 +1081,12 @@ private: // No-ops start/endTiling when set bool mSuppressTiling; + + // If true, this renderer will setup drawing to emulate + // an increment stencil buffer in the color buffer + bool mCountOverdraw; + float mOverdraw; + // Optional name of the renderer String8 mName; |
