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path: root/libs/hwui/OpenGLRenderer.h
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* New setLocalMatrix() operation for HWUITom Hudson2015-07-091-0/+13
* Avoid over-damaging layer area for multidrawsChris Craik2015-06-241-1/+7
* Upload bitmaps in SkShader* safelyJohn Reck2015-06-091-16/+0
* Handle shader matrix correctly when ignoring canvas transformChris Craik2015-06-021-5/+12
* Use path intersection instead of saveLayer+mesh to mask projected ripplesChris Craik2015-05-261-0/+1
* Adjust light source for window positionAlan Viverette2015-05-141-2/+3
* Remove concept of layer alpha overrideChris Craik2015-04-281-24/+2
* Delete pre-glop pathChris Craik2015-04-031-171/+2
* Glop drawBitmaps, drawPatchesChris Craik2015-03-031-2/+0
* Cleanup of FontRendererChris Craik2015-02-271-1/+1
* Fix glop rendering within unclipped saveLayersChris Craik2015-02-271-2/+2
* Remove renderer abstract classChris Craik2015-02-251-70/+108
* Glop support for custom textured UVs, simplify drawBitmap(src,dst)Chris Craik2015-02-251-4/+2
* Glop path texture supportChris Craik2015-02-121-2/+2
* Glop Bitmap and RoundRect clipping supportChris Craik2015-02-121-12/+4
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-1/+3
* Refactoring of Program ownership/lifecycle, and WIP Glop rendering pathChris Craik2015-02-021-12/+0
* Refactor blending and texture gl stateChris Craik2015-01-301-22/+0
* Move scissor state to RenderStateChris Craik2015-01-271-7/+7
* Merge "Clipping performance improvements"Rob Tsuk2015-01-151-3/+7
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| * Clipping performance improvementsRob Tsuk2015-01-141-3/+7
* | Update HWUI to store its own SkBitmap objectsDerek Sollenberger2015-01-091-1/+0
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* Make DisplayListRenderer inherit from Canvas, merge JNITom Hudson2015-01-051-1/+2
* Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-9/+9
* Add overrides and switch to nullptr keywordChris Craik2014-12-221-56/+62
* resolved conflicts for merge of 5369b769 to masterChris Craik2014-12-101-0/+9
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| * Fix frame-allocated path lifecyclesChris Craik2014-12-101-0/+9
* | Replace StatefulBaseRenderer inheritance with CanvasState memberTom Hudson2014-11-041-25/+70
* | Remove status return from all uirenderer::Renderer functionsTom Hudson2014-11-041-35/+42
* | am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a...John Reck2014-10-311-2/+1
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| * Layer changesJohn Reck2014-10-311-2/+1
* | am c7c8b069: Merge "Cleanup debug options" into lmp-mr1-dev automerge: b0aeaa...John Reck2014-10-281-13/+0
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| * Cleanup debug optionsJohn Reck2014-10-271-13/+0
* | Refactor HWUI to better handle Canvas DrawFilters.Derek Sollenberger2014-10-171-9/+1
* | Clean up physical couplingTom Hudson2014-10-151-2/+0
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* Fix garbage showing up beneath dialogsChris Craik2014-09-181-0/+1
* Yet more layer tracking loggingJohn Reck2014-09-041-0/+1
* Define shadow casting behavior within layersChris Craik2014-08-151-1/+3
* Switch to cos interpolation of shadow alphaChris Craik2014-08-121-2/+2
* Rework shadow interpolationChris Craik2014-08-121-5/+10
* Move bitmap transforms out of bitmap opsChris Craik2014-08-061-6/+2
* Fix behavior of stencil clipping within clearLayerRegionsChris Craik2014-07-291-0/+5
* Connect shadow style attributes to rendererChris Craik2014-07-241-0/+8
* [HWUI]: fix residual line on FrameBufferhenry.uh_chen2014-07-171-2/+2
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-3/+5
* CleanupJohn Reck2014-06-271-6/+0
* No-fail invokeFunctorJohn Reck2014-06-231-13/+14
* Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik2014-06-231-1/+1
* am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-devChris Craik2014-06-101-9/+14
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| * Tessellate on worker threadsChris Craik2014-06-101-9/+14