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authorChris Craik <ccraik@google.com>2015-02-27 17:04:20 -0800
committerChris Craik <ccraik@google.com>2015-02-27 17:09:02 -0800
commit083e733e8223a7d416d6c139f318e61864b28ad6 (patch)
tree8f5c0e4faf6cf4e6649319b96706286b68e5763d /libs/hwui/OpenGLRenderer.h
parent6b109c74982033d4a220cd10a0eab8b024b351c9 (diff)
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Cleanup of FontRenderer
Remove invalid and over complicated buffer unbinding optimization, and simplify constructor. Change-Id: I3dd90528de4f377e972bbd7967e7e232875387e4
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 63a63b8..e1bef65 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -677,7 +677,7 @@ private:
* are transformed with the supplied matrix.
*/
void dirtyLayer(const float left, const float top,
- const float right, const float bottom, const mat4 transform);
+ const float right, const float bottom, const Matrix4& transform);
/**
* Mark the layer as dirty at the specified coordinates.