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authorChris Craik <ccraik@google.com>2014-07-23 18:19:28 -0700
committerChris Craik <ccraik@google.com>2014-07-24 16:41:13 +0000
commit058fc640017c90120c599d378a4cbc55668b05b7 (patch)
tree37f480e607d1f39de8cec06b205eb0e146cc9551 /libs/hwui/OpenGLRenderer.h
parent753d849b2ad14cdacfe6b194d8aa7fc27874e385 (diff)
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Connect shadow style attributes to renderer
bug:15859361 Moves lighting info out of StatefulBaseRenderer, since it's not useful at record time, and only used by OGLR. Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 4e7844b..f698b45 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -124,6 +124,8 @@ public:
virtual ~OpenGLRenderer();
void initProperties();
+ void initLight(const Vector3& lightCenter, float lightRadius,
+ uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
virtual void onViewportInitialized();
virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
@@ -1010,6 +1012,12 @@ private:
bool mSkipOutlineClip;
+ // Lighting + shadows
+ Vector3 mLightCenter;
+ float mLightRadius;
+ uint8_t mAmbientShadowAlpha;
+ uint8_t mSpotShadowAlpha;
+
friend class Layer;
friend class TextSetupFunctor;
friend class DrawBitmapOp;