diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
| -rwxr-xr-x | libs/hwui/OpenGLRenderer.h | 182 |
1 files changed, 112 insertions, 70 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index e1c3d10..fde9e0f 100755 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -38,6 +38,7 @@ #include <androidfw/ResourceTypes.h> +#include "CanvasState.h" #include "Debug.h" #include "Extensions.h" #include "Matrix.h" @@ -45,11 +46,9 @@ #include "Rect.h" #include "Renderer.h" #include "Snapshot.h" -#include "StatefulBaseRenderer.h" #include "UvMapper.h" #include "Vertex.h" #include "Caches.h" -#include "CanvasProperty.h" class SkShader; @@ -72,11 +71,6 @@ struct DrawModifiers { } float mOverrideLayerAlpha; - - // Draw filters - bool mHasDrawFilter; - int mPaintFilterClearBits; - int mPaintFilterSetBits; }; enum StateDeferFlags { @@ -123,7 +117,7 @@ enum ModelViewMode { /** * OpenGL Renderer implementation. */ -class OpenGLRenderer : public StatefulBaseRenderer { +class OpenGLRenderer : public Renderer, public CanvasStateClient { public: OpenGLRenderer(RenderState& renderState); virtual ~OpenGLRenderer(); @@ -132,11 +126,13 @@ public: void initLight(const Vector3& lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); - virtual void onViewportInitialized(); - virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); - virtual void finish(); + virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); + virtual void prepare(bool opaque) { + prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque); + } + virtual bool finish(); - virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); + virtual void callDrawGLFunction(Functor* functor, Rect& dirty); void pushLayerUpdate(Layer* layer); void cancelLayerUpdate(Layer* layer); @@ -156,56 +152,53 @@ public: int saveLayerDeferred(float left, float top, float right, float bottom, const SkPaint* paint, int flags); - virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1); - virtual status_t drawLayer(Layer* layer, float x, float y); - virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint); - status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, + virtual void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1); + virtual void drawLayer(Layer* layer, float x, float y); + virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint); + void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint); - virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, + virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); - virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint); - virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, + virtual void drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint); + virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint); - status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, + void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint); - virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, + virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, float left, float top, float right, float bottom, const SkPaint* paint); - status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, + void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, float left, float top, float right, float bottom, const SkPaint* paint); - virtual status_t drawColor(int color, SkXfermode::Mode mode); - virtual status_t drawRect(float left, float top, float right, float bottom, + virtual void drawColor(int color, SkXfermode::Mode mode); + virtual void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); - virtual status_t drawRoundRect(float left, float top, float right, float bottom, + virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint* paint); - virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint); - virtual status_t drawOval(float left, float top, float right, float bottom, + virtual void drawCircle(float x, float y, float radius, const SkPaint* paint); + virtual void drawOval(float left, float top, float right, float bottom, const SkPaint* paint); - virtual status_t drawArc(float left, float top, float right, float bottom, + virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint); - virtual status_t drawPath(const SkPath* path, const SkPaint* paint); - virtual status_t drawLines(const float* points, int count, const SkPaint* paint); - virtual status_t drawPoints(const float* points, int count, const SkPaint* paint); - virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, + virtual void drawPath(const SkPath* path, const SkPaint* paint); + virtual void drawLines(const float* points, int count, const SkPaint* paint); + virtual void drawPoints(const float* points, int count, const SkPaint* paint); + virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, float hOffset, float vOffset, const SkPaint* paint); - virtual status_t drawPosText(const char* text, int bytesCount, int count, + virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions, const SkPaint* paint); - virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, + virtual void drawText(const char* text, int bytesCount, int count, float x, float y, const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode = kDrawOpMode_Immediate); - virtual status_t drawRects(const float* rects, int count, const SkPaint* paint); + virtual void drawRects(const float* rects, int count, const SkPaint* paint); - status_t drawShadow(float casterAlpha, + void drawShadow(float casterAlpha, const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer); - virtual void resetPaintFilter(); - virtual void setupPaintFilter(int clearBits, int setBits); + virtual void setDrawFilter(SkDrawFilter* filter); // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer) void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; } - const SkPaint* filterPaint(const SkPaint* paint); - /** * Store the current display state (most importantly, the current clip and transform), and * additionally map the state's bounds from local to window coordinates. @@ -228,20 +221,16 @@ public: } // simple rect clip - bool isCurrentClipSimple() { - return mSnapshot->clipRegion->isEmpty(); - } + bool isCurrentClipSimple() { return mState.isCurrentClipSimple(); } - int getViewportWidth() { return currentSnapshot()->getViewportWidth(); } - int getViewportHeight() { return currentSnapshot()->getViewportHeight(); } + int getViewportWidth() { return mState.getViewportWidth(); } + int getViewportHeight() { return mState.getViewportHeight(); } /** * Scales the alpha on the current snapshot. This alpha value will be modulated * with other alpha values when drawing primitives. */ - void scaleAlpha(float alpha) { - mSnapshot->alpha *= alpha; - } + void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); } /** * Inserts a named event marker in the stream of GL commands. @@ -334,14 +323,67 @@ public: drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true); if (stencilWasEnabled) mCaches.stencil.enableTest(); + mDirty = true; } #endif - const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); } + const Vector3& getLightCenter() const { return mState.currentLightCenter(); } float getLightRadius() const { return mLightRadius; } uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; } uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; } + /////////////////////////////////////////////////////////////////// + /// State manipulation + + virtual void setViewport(int width, int height) { mState.setViewport(width, height); } + + virtual int getSaveCount() const; + virtual int save(int flags); + virtual void restore(); + virtual void restoreToCount(int saveCount); + + virtual void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); } + virtual void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); } + virtual void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); } + + virtual void translate(float dx, float dy, float dz = 0.0f); + virtual void rotate(float degrees); + virtual void scale(float sx, float sy); + virtual void skew(float sx, float sy); + + void setMatrix(const Matrix4& matrix); // internal only convenience method + void concatMatrix(const Matrix4& matrix); // internal only convenience method + + virtual const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); } + const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); } + virtual bool quickRejectConservative(float left, float top, float right, float bottom) const { + return mState.quickRejectConservative(left, top, right, bottom); + } + + virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); + virtual bool clipPath(const SkPath* path, SkRegion::Op op); + virtual bool clipRegion(const SkRegion* region, SkRegion::Op op); + + /** + * Does not support different clipping Ops (that is, every call to setClippingOutline is + * effectively using SkRegion::kReplaceOp) + * + * The clipping outline is independent from the regular clip. + */ + void setClippingOutline(LinearAllocator& allocator, const Outline* outline); + void setClippingRoundRect(LinearAllocator& allocator, + const Rect& rect, float radius, bool highPriority = true); + + inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); } + inline const mat4* currentTransform() const { return mState.currentTransform(); } + + /////////////////////////////////////////////////////////////////// + /// CanvasStateClient interface + + virtual void onViewportInitialized(); + virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored); + virtual GLuint onGetTargetFbo() const { return 0; } + protected: /** * Perform the setup specific to a frame. This method does not @@ -353,12 +395,12 @@ protected: * Indicates the start of rendering. This method will setup the * initial OpenGL state (viewport, clearing the buffer, etc.) */ - status_t startFrame(); + void startFrame(); /** * Clears the underlying surface if needed. */ - virtual status_t clear(float left, float top, float right, float bottom, bool opaque); + virtual void clear(float left, float top, float right, float bottom, bool opaque); /** * Call this method after updating a layer during a drawing pass. @@ -405,22 +447,16 @@ protected: * Returns the region of the current layer. */ virtual Region* getRegion() const { - return mSnapshot->region; + return mState.currentRegion(); } /** * Indicates whether rendering is currently targeted at a layer. */ virtual bool hasLayer() const { - return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; + return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion(); } - /** - * Returns the name of the FBO this renderer is rendering into. - */ - virtual GLuint getTargetFbo() const { - return 0; - } /** * Renders the specified layer as a textured quad. @@ -473,6 +509,8 @@ protected: inline RenderState& renderState() { return mRenderState; } + CanvasState mState; + private: /** * Discards the content of the framebuffer if supported by the driver. @@ -508,8 +546,6 @@ private: */ void endTiling(); - void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored); - /** * Sets the clipping rectangle using glScissor. The clip is defined by * the current snapshot's clipRect member. @@ -623,7 +659,7 @@ private: * @param dirty True if calling this method should dirty the current layer * @param clip True if the rects should be clipped, false otherwise */ - status_t drawColorRects(const float* rects, int count, const SkPaint* paint, + void drawColorRects(const float* rects, int count, const SkPaint* paint, bool ignoreTransform = false, bool dirty = true, bool clip = true); /** @@ -637,7 +673,7 @@ private: * @param texture The texture reprsenting the shape * @param paint The paint to draw the shape with */ - status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint); + void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint); /** * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey @@ -657,15 +693,15 @@ private: * @param paint The paint to render with * @param flags flags with which to draw */ - status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer, + void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer, const SkPaint* paint, int flags = 0); /** * Convenience for translating method */ - status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, + void drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint, int flags = 0) { - return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags); + drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags); } /** @@ -674,7 +710,7 @@ private: * @param path The hull of the path to draw * @param paint The paint to render with */ - status_t drawConvexPath(const SkPath& path, const SkPaint* paint); + void drawConvexPath(const SkPath& path, const SkPaint* paint); /** * Draws a textured rectangle with the specified texture. The specified coordinates @@ -925,9 +961,7 @@ private: /** * Should be invoked every time the glScissor is modified. */ - inline void dirtyClip() { - mDirtyClip = true; - } + inline void dirtyClip() { mState.setDirtyClip(true); } inline const UvMapper& getMapper(const Texture* texture) { return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper; @@ -940,6 +974,10 @@ private: */ Texture* getTexture(const SkBitmap* bitmap); + bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; } + inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); } + inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); } + /** * Model-view matrix used to position/size objects * @@ -1008,6 +1046,10 @@ private: bool mSkipOutlineClip; + // True if anything has been drawn since the last call to + // reportAndClearDirty() + bool mDirty; + // Lighting + shadows Vector3 mLightCenter; float mLightRadius; |
