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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_OPENGL_RENDERER_H
+#define ANDROID_UI_OPENGL_RENDERER_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <SkBitmap.h>
+#include <SkMatrix.h>
+#include <SkPaint.h>
+#include <SkXfermode.h>
+
+#include <utils/RefBase.h>
+#include <utils/ResourceTypes.h>
+
+#include "Matrix.h"
+#include "Program.h"
+#include "Rect.h"
+#include "Snapshot.h"
+#include "Texture.h"
+#include "Layer.h"
+#include "TextureCache.h"
+#include "LayerCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Support
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Simple structure to describe a vertex with a position.
+ * This is used to draw filled rectangles without a texture.
+ */
+struct SimpleVertex {
+ float position[2];
+}; // struct SimpleVertex
+
+/**
+ * Simple structure to describe a vertex with a position and a texture.
+ */
+struct TextureVertex {
+ float position[2];
+ float texture[2];
+}; // struct TextureVertex
+
+/**
+ * Structure mapping Skia xfermodes to OpenGL blending factors.
+ */
+struct Blender {
+ SkXfermode::Mode mode;
+ GLenum src;
+ GLenum dst;
+}; // struct Blender
+
+///////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * OpenGL renderer used to draw accelerated 2D graphics. The API is a
+ * simplified version of Skia's Canvas API.
+ */
+class OpenGLRenderer {
+public:
+ OpenGLRenderer();
+ ~OpenGLRenderer();
+
+ void setViewport(int width, int height);
+ void prepare();
+
+ int getSaveCount() const;
+ int save(int flags);
+ void restore();
+ void restoreToCount(int saveCount);
+
+ int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
+ int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
+
+ void translate(float dx, float dy);
+ void rotate(float degrees);
+ void scale(float sx, float sy);
+
+ void setMatrix(SkMatrix* matrix);
+ void getMatrix(SkMatrix* matrix);
+ void concatMatrix(SkMatrix* matrix);
+
+ const Rect& getClipBounds();
+ bool quickReject(float left, float top, float right, float bottom);
+ bool clipRect(float left, float top, float right, float bottom);
+
+ void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
+ float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
+ void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
+ float right, float bottom, const SkPaint* paint);
+ void drawColor(int color, SkXfermode::Mode mode);
+ void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
+
+private:
+ /**
+ * Saves the current state of the renderer as a new snapshot.
+ * The new snapshot is saved in mSnapshot and the previous snapshot
+ * is linked from mSnapshot->previous.
+ *
+ * @return The new save count. This value can be passed to #restoreToCount()
+ */
+ int saveSnapshot();
+
+ /**
+ * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
+ *
+ * @return True if the clip should be also reapplied by calling
+ * #setScissorFromClip().
+ */
+ bool restoreSnapshot();
+
+ /**
+ * Sets the clipping rectangle using glScissor. The clip is defined by
+ * the current snapshot's clipRect member.
+ */
+ void setScissorFromClip();
+
+ /**
+ * Compose the layer defined in the current snapshot with the layer
+ * defined by the previous snapshot.
+ *
+ * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
+ *
+ * @param curent The current snapshot containing the layer to compose
+ * @param previous The previous snapshot to compose the current layer with
+ */
+ void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
+
+ /**
+ * Creates a new layer stored in the specified snapshot.
+ *
+ * @param snapshot The snapshot associated with the new layer
+ * @param left The left coordinate of the layer
+ * @param top The top coordinate of the layer
+ * @param right The right coordinate of the layer
+ * @param bottom The bottom coordinate of the layer
+ * @param alpha The translucency of the layer
+ * @param mode The blending mode of the layer
+ * @param flags The layer save flags
+ *
+ * @return True if the layer was successfully created, false otherwise
+ */
+ bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
+ int alpha, SkXfermode::Mode mode, int flags);
+
+ /**
+ * Draws a colored rectangle with the specified color. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param color The rectangle's ARGB color, defined as a packed 32 bits word
+ * @param mode The Skia xfermode to use
+ */
+ void drawColorRect(float left, float top, float right, float bottom,
+ int color, SkXfermode::Mode mode);
+
+ /**
+ * Draws a textured rectangle with the specified texture. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param texture The texture name to map onto the rectangle
+ * @param alpha An additional translucency parameter, between 0.0f and 1.0f
+ * @param mode The blending mode
+ * @param blend True if the texture contains an alpha channel
+ * @param isPremultiplied Indicates whether the texture has premultiplied alpha
+ */
+ void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
+ float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied = false);
+
+ /**
+ * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
+ * back to default is achieved by calling:
+ *
+ * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+ *
+ * @param u1 The left coordinate of the texture
+ * @param v1 The bottom coordinate of the texture
+ * @param u2 The right coordinate of the texture
+ * @param v2 The top coordinate of the texture
+ */
+ void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
+
+ /**
+ * Gets the alpha and xfermode out of a paint object. If the paint is null
+ * alpha will be 255 and the xfermode will be SRC_OVER.
+ *
+ * @param paint The paint to extract values from
+ * @param alpha Where to store the resulting alpha
+ * @param mode Where to store the resulting xfermode
+ */
+ inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
+
+ // Dimensions of the drawing surface
+ int mWidth, mHeight;
+
+ // Matrix used for ortho projection in shaders
+ float mOrthoMatrix[16];
+
+ // Model-view matrix used to position/size objects
+ mat4 mModelView;
+
+ // Number of saved states
+ int mSaveCount;
+ // Base state
+ Snapshot mFirstSnapshot;
+ // Current state
+ sp<Snapshot> mSnapshot;
+
+ // Shaders
+ sp<DrawColorProgram> mDrawColorShader;
+ sp<DrawTextureProgram> mDrawTextureShader;
+
+ // Used to draw textured quads
+ TextureVertex mDrawTextureVertices[4];
+
+ // Used to cache all drawBitmap textures
+ TextureCache mTextureCache;
+ LayerCache mLayerCache;
+}; // class OpenGLRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_OPENGL_RENDERER_H