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Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp42
1 files changed, 38 insertions, 4 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 0b6c7b5..2562306 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -41,6 +41,8 @@ const char* gVS_Header_Attributes_TexCoords =
"attribute vec2 texCoords;\n";
const char* gVS_Header_Uniforms =
"uniform mat4 transform;\n";
+const char* gVS_Header_Uniforms_IsPoint =
+ "uniform float pointSize;\n";
const char* gVS_Header_Uniforms_HasGradient[3] = {
// Linear
"uniform mat4 screenSpace;\n",
@@ -56,6 +58,8 @@ const char* gVS_Header_Varyings_HasTexture =
"varying vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasBitmap =
"varying vec2 outBitmapTexCoords;\n";
+const char* gVS_Header_Varyings_PointHasBitmap =
+ "varying vec2 outPointBitmapTexCoords;\n";
const char* gVS_Header_Varyings_HasGradient[3] = {
// Linear
"varying vec2 linear;\n",
@@ -78,8 +82,12 @@ const char* gVS_Main_OutGradient[3] = {
};
const char* gVS_Main_OutBitmapTexCoords =
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
+const char* gVS_Main_OutPointBitmapTexCoords =
+ " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
const char* gVS_Main_Position =
" gl_Position = transform * position;\n";
+const char* gVS_Main_PointSize =
+ " gl_PointSize = pointSize;\n";
const char* gVS_Footer =
"}\n\n";
@@ -93,6 +101,9 @@ const char* gFS_Header =
"precision mediump float;\n\n";
const char* gFS_Uniforms_Color =
"uniform vec4 color;\n";
+const char* gFS_Header_Uniforms_PointHasBitmap =
+ "uniform vec2 textureDimension;\n"
+ "uniform float pointSize;\n";
const char* gFS_Uniforms_TextureSampler =
"uniform sampler2D sampler;\n";
const char* gFS_Uniforms_GradientSampler[3] = {
@@ -121,6 +132,10 @@ const char* gFS_Main =
"\nvoid main(void) {\n"
" lowp vec4 fragColor;\n";
+const char* gFS_Main_PointBitmapTexCoords =
+ " vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
+ "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
+
// Fast cases
const char* gFS_Fast_SingleColor =
"\nvoid main(void) {\n"
@@ -347,6 +362,9 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
if (description.hasBitmap) {
shader.append(gVS_Header_Uniforms_HasBitmap);
}
+ if (description.isPoint) {
+ shader.append(gVS_Header_Uniforms_IsPoint);
+ }
// Varyings
if (description.hasTexture) {
shader.append(gVS_Header_Varyings_HasTexture);
@@ -355,7 +373,9 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
}
if (description.hasBitmap) {
- shader.append(gVS_Header_Varyings_HasBitmap);
+ shader.append(description.isPoint ?
+ gVS_Header_Varyings_PointHasBitmap :
+ gVS_Header_Varyings_HasBitmap);
}
// Begin the shader
@@ -367,7 +387,12 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
shader.append(gVS_Main_OutGradient[description.gradientType]);
}
if (description.hasBitmap) {
- shader.append(gVS_Main_OutBitmapTexCoords);
+ shader.append(description.isPoint ?
+ gVS_Main_OutPointBitmapTexCoords :
+ gVS_Main_OutBitmapTexCoords);
+ }
+ if (description.isPoint) {
+ shader.append(gVS_Main_PointSize);
}
// Output transformed position
shader.append(gVS_Main_Position);
@@ -399,7 +424,9 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
}
if (description.hasBitmap) {
- shader.append(gVS_Header_Varyings_HasBitmap);
+ shader.append(description.isPoint ?
+ gVS_Header_Varyings_PointHasBitmap :
+ gVS_Header_Varyings_HasBitmap);
}
// Uniforms
@@ -417,9 +444,13 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.hasGradient) {
shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
}
+ if (description.hasBitmap && description.isPoint) {
+ shader.append(gFS_Header_Uniforms_PointHasBitmap);
+ }
// Optimization for common cases
- if (!blendFramebuffer && description.colorOp == ProgramDescription::kColorNone) {
+ if (!blendFramebuffer && description.colorOp == ProgramDescription::kColorNone &&
+ !description.isPoint) {
bool fast = false;
const bool noShader = !description.hasGradient && !description.hasBitmap;
@@ -507,6 +538,9 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Main_FetchGradient[description.gradientType]);
}
if (description.hasBitmap) {
+ if (description.isPoint) {
+ shader.append(gFS_Main_PointBitmapTexCoords);
+ }
if (!description.isBitmapNpot) {
shader.append(gFS_Main_FetchBitmap);
} else {