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path: root/libs/hwui/ProgramCache.cpp
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* Update the shadow fall off function from cosine to gaussian.ztenghui2015-04-091-2/+3
* SkPorterDuff Multiply mode maps to SkXfermode modulate.Derek Sollenberger2015-03-061-5/+2
* Avoid invalid shader creation for certain blend modesChris Craik2015-03-061-1/+4
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-1/+2
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-1/+1
* Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-9/+4
* Revert "resolved conflicts for merge of 220c3f4f to master"Andreas Gampe2014-11-221-1/+1
* resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aospAndreas Gampe2014-11-211-1/+1
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| * Frameworks/base: Unused parameters in hwuiAndreas Gampe2014-11-211-1/+1
* | Cleanup debug optionsJohn Reck2014-10-271-13/+0
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* Handle premultiplication correctly for ColorMatrixColorFiltersChris Craik2014-09-171-1/+3
* Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-devDerek Sollenberger2014-09-041-2/+1
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| * Remove invalid premul step from HWUI's matrix color filter.Derek Sollenberger2014-08-181-2/+1
* | Fix precision issues for roundrect clippingChris Craik2014-08-291-1/+1
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* Switch to cos interpolation of shadow alphaChris Craik2014-08-121-25/+19
* Rework shadow interpolationChris Craik2014-08-121-2/+16
* Fix large radius RR clipping issue on certain devicesChris Craik2014-08-051-2/+4
* Round rect outline clippingChris Craik2014-05-151-4/+46
* Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-9/+2
* Add tessellation path for pointsChris Craik2013-05-141-38/+4
* Add an on-screen overdraw counterRomain Guy2013-05-031-1/+14
* Change the dither texture's swizzlingRomain Guy2013-04-091-1/+1
* Use float textures to render gradients when possibleRomain Guy2013-04-051-48/+40
* Add shader program selection shortcutChris Craik2013-03-011-0/+6
* Add new property to debug non-rectangular clip operationsRomain Guy2013-02-251-1/+7
* Implement support for drawBitmapMesh's colors arrayRomain Guy2013-02-131-1/+24
* Add cap tessellation supportChris Craik2013-02-061-45/+6
* Make gradients beautiful againRomain Guy2012-09-261-7/+8
* Fix alpha channel computation with ColorMatrixColorFilterRomain Guy2012-09-251-1/+0
* Merge "Optimize shaders for dithered gradients" into jb-mr1-devChet Haase2012-09-211-19/+34
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| * Optimize shaders for dithered gradientsChet Haase2012-09-211-19/+34
* | Polygonal rendering of simple fill shapesChris Craik2012-09-201-32/+42
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* Fix GL shader bugsChet Haase2012-09-181-6/+6
* Fix bad shader codeChet Haase2012-09-171-2/+2
* Fix modulation and gamma correction issuesRomain Guy2012-09-141-37/+50
* Multiply alpha for AA as late as possibleChris Craik2012-09-131-5/+7
* Varying-based AA rect drawingChris Craik2012-09-051-6/+25
* Use smoothstep to eliminate branches in AA shaderChris Craik2012-08-291-13/+4
* Reduce gradients textures size whenever possibleRomain Guy2012-08-081-9/+7
* Add dithering to gradientsRomain Guy2012-08-011-19/+39
* Improve gradientsRomain Guy2012-07-311-23/+49
* Remove vendor specific precision qualifierRomain Guy2012-07-181-27/+17
* Note to selfRomain Guy2012-07-181-0/+2
* Add shader-based text gamma correctionRomain Guy2012-07-161-3/+31
* Optimize state changesRomain Guy2011-12-121-1/+1
* Use high precision iterators on specific GPUsRomain Guy2011-08-011-9/+19
* Merge "Allows to render with an OpenGL context inside a TextureView."Romain Guy2011-05-021-7/+5
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| * Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-021-7/+5
* | Line endcaps for AA lines are now antialiased.Chet Haase2011-05-021-27/+36
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* New widget: TextureViewRomain Guy2011-04-281-7/+27