summaryrefslogtreecommitdiffstats
path: root/libs/hwui/RenderNode.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r--libs/hwui/RenderNode.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index e3732a1..0db6198 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -116,6 +116,7 @@ int RenderNode::getDebugSize() {
void RenderNode::prepareTree(TreeInfo& info) {
ATRACE_CALL();
+ LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
prepareTreeImpl(info);
}
@@ -163,16 +164,26 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
return;
}
+ bool transformUpdateNeeded = false;
if (!mLayer) {
mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
applyLayerPropertiesToLayer(info);
damageSelf(info);
+ transformUpdateNeeded = true;
} else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
LayerRenderer::destroyLayer(mLayer);
mLayer = 0;
}
damageSelf(info);
+ transformUpdateNeeded = true;
+ }
+
+ if (transformUpdateNeeded) {
+ // update the transform in window of the layer to reset its origin wrt light source position
+ Matrix4 windowTransform;
+ info.damageAccumulator->computeCurrentTransform(&windowTransform);
+ mLayer->setWindowTransform(windowTransform);
}
SkRect dirty;
@@ -406,7 +417,7 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
* If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
* matrix computation instead of the Skia 3x3 matrix + camera hackery.
*/
-void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
+void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
if (properties().getLeft() != 0 || properties().getTop() != 0) {
matrix.translate(properties().getLeft(), properties().getTop());
}