diff options
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r-- | libs/hwui/RenderNode.cpp | 190 |
1 files changed, 76 insertions, 114 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index 8aed857..62a9d71 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -49,7 +49,7 @@ void RenderNode::outputLogBuffer(int fd) { fflush(file); } -RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) { +RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) { } RenderNode::~RenderNode() { @@ -84,7 +84,7 @@ void RenderNode::output(uint32_t level) { ALOGD("%*s%s %d", level * 2, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); - outputViewProperties(level); + properties().debugOutputProperties(level); int flags = DisplayListOp::kOpLogFlag_Recurse; for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { mDisplayListData->displayListOps[i]->output(level, flags); @@ -93,56 +93,22 @@ void RenderNode::output(uint32_t level) { ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); } -void RenderNode::outputViewProperties(const int level) { - properties().updateMatrix(); - if (properties().mLeft != 0 || properties().mTop != 0) { - ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop); - } - if (properties().mStaticMatrix) { - ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING, - level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix)); - } - if (properties().mAnimationMatrix) { - ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING, - level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix)); - } - if (properties().mMatrixFlags != 0) { - if (properties().mMatrixFlags == TRANSLATION) { - ALOGD("%*sTranslate %.2f, %.2f, %.2f", - level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ); - } else { - ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING, - level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix)); - } +void RenderNode::updateProperties() { + if (mNeedsPropertiesSync) { + mNeedsPropertiesSync = false; + mProperties = mStagingProperties; } - bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds; - if (properties().mAlpha < 1) { - if (properties().mCaching) { - ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha); - } else if (!properties().mHasOverlappingRendering) { - ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha); - } else { - int flags = SkCanvas::kHasAlphaLayer_SaveFlag; - if (clipToBoundsNeeded) { - flags |= SkCanvas::kClipToLayer_SaveFlag; - clipToBoundsNeeded = false; // clipping done by save layer - } - ALOGD("%*sSaveLayerAlpha %d, %d, %d, %d, %d, 0x%x", level * 2, "", - 0, 0, properties().mWidth, properties().mHeight, - (int)(properties().mAlpha * 255), flags); - } - } - if (clipToBoundsNeeded) { - ALOGD("%*sClipRect %d, %d, %d, %d", level * 2, "", - 0, 0, properties().mWidth, properties().mHeight); + for (size_t i = 0; i < mDisplayListData->children.size(); i++) { + RenderNode* childNode = mDisplayListData->children[i]->mDisplayList; + childNode->updateProperties(); } } /* * For property operations, we pass a savecount of 0, since the operations aren't part of the * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in - * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount) + * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) */ #define PROPERTY_SAVECOUNT 0 @@ -150,30 +116,29 @@ template <class T> void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler, const int level) { #if DEBUG_DISPLAY_LIST - outputViewProperties(level); + properties().debugOutputProperties(level); #endif - properties().updateMatrix(); - if (properties().mLeft != 0 || properties().mTop != 0) { - renderer.translate(properties().mLeft, properties().mTop); + if (properties().getLeft() != 0 || properties().getTop() != 0) { + renderer.translate(properties().getLeft(), properties().getTop()); } - if (properties().mStaticMatrix) { - renderer.concatMatrix(properties().mStaticMatrix); - } else if (properties().mAnimationMatrix) { - renderer.concatMatrix(properties().mAnimationMatrix); + if (properties().getStaticMatrix()) { + renderer.concatMatrix(properties().getStaticMatrix()); + } else if (properties().getAnimationMatrix()) { + renderer.concatMatrix(properties().getAnimationMatrix()); } - if (properties().mMatrixFlags != 0) { - if (properties().mMatrixFlags == TRANSLATION) { - renderer.translate(properties().mTranslationX, properties().mTranslationY); + if (properties().getMatrixFlags() != 0) { + if (properties().getMatrixFlags() == TRANSLATION) { + renderer.translate(properties().getTranslationX(), properties().getTranslationY()); } else { - renderer.concatMatrix(*properties().mTransformMatrix); + renderer.concatMatrix(*properties().getTransformMatrix()); } } - bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds; - if (properties().mAlpha < 1) { - if (properties().mCaching) { - renderer.setOverrideLayerAlpha(properties().mAlpha); - } else if (!properties().mHasOverlappingRendering) { - renderer.scaleAlpha(properties().mAlpha); + bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds(); + if (properties().getAlpha() < 1) { + if (properties().getCaching()) { + renderer.setOverrideLayerAlpha(properties().getAlpha()); + } else if (!properties().getHasOverlappingRendering()) { + renderer.scaleAlpha(properties().getAlpha()); } else { // TODO: should be able to store the size of a DL at record time and not // have to pass it into this call. In fact, this information might be in the @@ -185,21 +150,19 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler, } SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( - 0, 0, properties().mWidth, properties().mHeight, - properties().mAlpha * 255, saveFlags); - handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); + 0, 0, properties().getWidth(), properties().getHeight(), properties().getAlpha() * 255, saveFlags); + handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); } } if (clipToBoundsNeeded) { - ClipRectOp* op = new (handler.allocator()) ClipRectOp( - 0, 0, properties().mWidth, properties().mHeight, SkRegion::kIntersect_Op); - handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); + ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, + properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op); + handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); } - if (CC_UNLIKELY(properties().mOutline.willClip())) { - // TODO: optimize RR case - ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().mOutline.getPath(), + if (CC_UNLIKELY(properties().getOutline().willClip())) { + ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().getOutline().getPath(), SkRegion::kIntersect_Op); - handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); + handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); } } @@ -210,35 +173,34 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler, * matrix computation instead of the Skia 3x3 matrix + camera hackery. */ void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { - if (properties().mLeft != 0 || properties().mTop != 0) { - matrix.translate(properties().mLeft, properties().mTop); + if (properties().getLeft() != 0 || properties().getTop() != 0) { + matrix.translate(properties().getLeft(), properties().getTop()); } - if (properties().mStaticMatrix) { - mat4 stat(*properties().mStaticMatrix); + if (properties().getStaticMatrix()) { + mat4 stat(*properties().getStaticMatrix()); matrix.multiply(stat); - } else if (properties().mAnimationMatrix) { - mat4 anim(*properties().mAnimationMatrix); + } else if (properties().getAnimationMatrix()) { + mat4 anim(*properties().getAnimationMatrix()); matrix.multiply(anim); } - if (properties().mMatrixFlags != 0) { - properties().updateMatrix(); - if (properties().mMatrixFlags == TRANSLATION) { - matrix.translate(properties().mTranslationX, properties().mTranslationY, - true3dTransform ? properties().mTranslationZ : 0.0f); + if (properties().getMatrixFlags() != 0) { + if (properties().getMatrixFlags() == TRANSLATION) { + matrix.translate(properties().getTranslationX(), properties().getTranslationY(), + true3dTransform ? properties().getTranslationZ() : 0.0f); } else { if (!true3dTransform) { - matrix.multiply(*properties().mTransformMatrix); + matrix.multiply(*properties().getTransformMatrix()); } else { mat4 true3dMat; true3dMat.loadTranslate( - properties().mPivotX + properties().mTranslationX, - properties().mPivotY + properties().mTranslationY, - properties().mTranslationZ); - true3dMat.rotate(properties().mRotationX, 1, 0, 0); - true3dMat.rotate(properties().mRotationY, 0, 1, 0); - true3dMat.rotate(properties().mRotation, 0, 0, 1); - true3dMat.scale(properties().mScaleX, properties().mScaleY, 1); - true3dMat.translate(-properties().mPivotX, -properties().mPivotY); + properties().getPivotX() + properties().getTranslationX(), + properties().getPivotY() + properties().getTranslationY(), + properties().getTranslationZ()); + true3dMat.rotate(properties().getRotationX(), 1, 0, 0); + true3dMat.rotate(properties().getRotationY(), 0, 1, 0); + true3dMat.rotate(properties().getRotation(), 0, 0, 1); + true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); + true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); matrix.multiply(true3dMat); } @@ -280,7 +242,7 @@ void RenderNode::computeOrderingImpl( Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); - if (properties().mProjectBackwards) { + if (properties().getProjectBackwards()) { // composited projectee, flag for out of order draw, save matrix, and store in proj surface opState->mSkipInOrderDraw = true; opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); @@ -299,7 +261,7 @@ void RenderNode::computeOrderingImpl( Vector<DrawDisplayListOp*>* projectionChildren = NULL; const mat4* projectionTransform = NULL; - if (isProjectionReceiver && !child->properties().mProjectBackwards) { + if (isProjectionReceiver && !child->properties().getProjectBackwards()) { // if receiving projections, collect projecting descendent // Note that if a direct descendent is projecting backwards, we pass it's @@ -346,7 +308,7 @@ public: : mReplayStruct(replayStruct), mLevel(level) {} inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS - properties().mReplayStruct.mRenderer.eventMark(operation->name()); + properties().getReplayStruct().mRenderer.eventMark(operation->name()); #endif operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); } @@ -374,12 +336,12 @@ void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslat for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { DrawDisplayListOp* childOp = mDisplayListData->children[i]; RenderNode* child = childOp->mDisplayList; - float childZ = child->properties().mTranslationZ; + float childZ = child->properties().getTranslationZ(); if (childZ != 0.0f) { zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); childOp->mSkipInOrderDraw = true; - } else if (!child->properties().mProjectBackwards) { + } else if (!child->properties().getProjectBackwards()) { // regular, in order drawing DisplayList childOp->mSkipInOrderDraw = false; } @@ -404,9 +366,9 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); LinearAllocator& alloc = handler.allocator(); - ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight, + ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op); // clip to 3d root bounds - handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); + handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); /** * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters @@ -436,7 +398,7 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl // OR if its caster's Z value is similar to the previous potential caster if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { - if (caster->properties().mAlpha > 0.0f) { + if (caster->properties().getAlpha() > 0.0f) { mat4 shadowMatrixXY(casterOp->mTransformFromParent); caster->applyViewPropertyTransforms(shadowMatrixXY); @@ -446,9 +408,9 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl DisplayListOp* shadowOp = new (alloc) DrawShadowOp( shadowMatrixXY, shadowMatrixZ, - caster->properties().mAlpha, caster->properties().mOutline.getPath(), - caster->properties().mWidth, caster->properties().mHeight); - handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); + caster->properties().getAlpha(), caster->properties().getOutline().getPath(), + caster->properties().getWidth(), caster->properties().getHeight()); + handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); } lastCasterZ = casterZ; // must do this even if current caster not casting a shadow @@ -466,22 +428,22 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl renderer.concatMatrix(childOp->mTransformFromParent); childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone - handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds); + handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); childOp->mSkipInOrderDraw = true; renderer.restoreToCount(restoreTo); drawIndex++; } - handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds); + handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds()); } template <class T> void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); LinearAllocator& alloc = handler.allocator(); - ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight, + ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kReplace_Op); // clip to projection surface root bounds - handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); + handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); for (size_t i = 0; i < mProjectedNodes.size(); i++) { DrawDisplayListOp* childOp = mProjectedNodes[i]; @@ -490,11 +452,11 @@ void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone - handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds); + handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); childOp->mSkipInOrderDraw = true; renderer.restoreToCount(restoreTo); } - handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds); + handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds()); } /** @@ -512,7 +474,7 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) ALOGW("Error: %s is drawing after destruction", mName.string()); CRASH(); } - if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) { + if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) { DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); return; } @@ -527,14 +489,14 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) LinearAllocator& alloc = handler.allocator(); int restoreTo = renderer.getSaveCount(); handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), - PROPERTY_SAVECOUNT, properties().mClipToBounds); + PROPERTY_SAVECOUNT, properties().getClipToBounds()); DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); setViewProperties<T>(renderer, handler, level + 1); - bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight); + bool quickRejected = properties().getClipToBounds() && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); if (!quickRejected) { Vector<ZDrawDisplayListOpPair> zTranslatedNodes; buildZSortedChildList(zTranslatedNodes); @@ -553,7 +515,7 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) #endif logBuffer.writeCommand(level, op->name()); - handler(op, saveCountOffset, properties().mClipToBounds); + handler(op, saveCountOffset, properties().getClipToBounds()); if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { iterateProjectedChildren(renderer, handler, level); @@ -566,7 +528,7 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); handler(new (alloc) RestoreToCountOp(restoreTo), - PROPERTY_SAVECOUNT, properties().mClipToBounds); + PROPERTY_SAVECOUNT, properties().getClipToBounds()); renderer.setOverrideLayerAlpha(1.0f); } |