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-rw-r--r--libs/hwui/RenderNode.cpp190
1 files changed, 76 insertions, 114 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 8aed857..62a9d71 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -49,7 +49,7 @@ void RenderNode::outputLogBuffer(int fd) {
fflush(file);
}
-RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) {
+RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) {
}
RenderNode::~RenderNode() {
@@ -84,7 +84,7 @@ void RenderNode::output(uint32_t level) {
ALOGD("%*s%s %d", level * 2, "", "Save",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
- outputViewProperties(level);
+ properties().debugOutputProperties(level);
int flags = DisplayListOp::kOpLogFlag_Recurse;
for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
mDisplayListData->displayListOps[i]->output(level, flags);
@@ -93,56 +93,22 @@ void RenderNode::output(uint32_t level) {
ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
}
-void RenderNode::outputViewProperties(const int level) {
- properties().updateMatrix();
- if (properties().mLeft != 0 || properties().mTop != 0) {
- ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop);
- }
- if (properties().mStaticMatrix) {
- ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
- level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix));
- }
- if (properties().mAnimationMatrix) {
- ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
- level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix));
- }
- if (properties().mMatrixFlags != 0) {
- if (properties().mMatrixFlags == TRANSLATION) {
- ALOGD("%*sTranslate %.2f, %.2f, %.2f",
- level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ);
- } else {
- ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
- level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix));
- }
+void RenderNode::updateProperties() {
+ if (mNeedsPropertiesSync) {
+ mNeedsPropertiesSync = false;
+ mProperties = mStagingProperties;
}
- bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
- if (properties().mAlpha < 1) {
- if (properties().mCaching) {
- ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha);
- } else if (!properties().mHasOverlappingRendering) {
- ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha);
- } else {
- int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
- if (clipToBoundsNeeded) {
- flags |= SkCanvas::kClipToLayer_SaveFlag;
- clipToBoundsNeeded = false; // clipping done by save layer
- }
- ALOGD("%*sSaveLayerAlpha %d, %d, %d, %d, %d, 0x%x", level * 2, "",
- 0, 0, properties().mWidth, properties().mHeight,
- (int)(properties().mAlpha * 255), flags);
- }
- }
- if (clipToBoundsNeeded) {
- ALOGD("%*sClipRect %d, %d, %d, %d", level * 2, "",
- 0, 0, properties().mWidth, properties().mHeight);
+ for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
+ RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
+ childNode->updateProperties();
}
}
/*
* For property operations, we pass a savecount of 0, since the operations aren't part of the
* displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
- * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount)
+ * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
*/
#define PROPERTY_SAVECOUNT 0
@@ -150,30 +116,29 @@ template <class T>
void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
const int level) {
#if DEBUG_DISPLAY_LIST
- outputViewProperties(level);
+ properties().debugOutputProperties(level);
#endif
- properties().updateMatrix();
- if (properties().mLeft != 0 || properties().mTop != 0) {
- renderer.translate(properties().mLeft, properties().mTop);
+ if (properties().getLeft() != 0 || properties().getTop() != 0) {
+ renderer.translate(properties().getLeft(), properties().getTop());
}
- if (properties().mStaticMatrix) {
- renderer.concatMatrix(properties().mStaticMatrix);
- } else if (properties().mAnimationMatrix) {
- renderer.concatMatrix(properties().mAnimationMatrix);
+ if (properties().getStaticMatrix()) {
+ renderer.concatMatrix(properties().getStaticMatrix());
+ } else if (properties().getAnimationMatrix()) {
+ renderer.concatMatrix(properties().getAnimationMatrix());
}
- if (properties().mMatrixFlags != 0) {
- if (properties().mMatrixFlags == TRANSLATION) {
- renderer.translate(properties().mTranslationX, properties().mTranslationY);
+ if (properties().getMatrixFlags() != 0) {
+ if (properties().getMatrixFlags() == TRANSLATION) {
+ renderer.translate(properties().getTranslationX(), properties().getTranslationY());
} else {
- renderer.concatMatrix(*properties().mTransformMatrix);
+ renderer.concatMatrix(*properties().getTransformMatrix());
}
}
- bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
- if (properties().mAlpha < 1) {
- if (properties().mCaching) {
- renderer.setOverrideLayerAlpha(properties().mAlpha);
- } else if (!properties().mHasOverlappingRendering) {
- renderer.scaleAlpha(properties().mAlpha);
+ bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
+ if (properties().getAlpha() < 1) {
+ if (properties().getCaching()) {
+ renderer.setOverrideLayerAlpha(properties().getAlpha());
+ } else if (!properties().getHasOverlappingRendering()) {
+ renderer.scaleAlpha(properties().getAlpha());
} else {
// TODO: should be able to store the size of a DL at record time and not
// have to pass it into this call. In fact, this information might be in the
@@ -185,21 +150,19 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
}
SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
- 0, 0, properties().mWidth, properties().mHeight,
- properties().mAlpha * 255, saveFlags);
- handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ 0, 0, properties().getWidth(), properties().getHeight(), properties().getAlpha() * 255, saveFlags);
+ handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
}
if (clipToBoundsNeeded) {
- ClipRectOp* op = new (handler.allocator()) ClipRectOp(
- 0, 0, properties().mWidth, properties().mHeight, SkRegion::kIntersect_Op);
- handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
+ properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
- if (CC_UNLIKELY(properties().mOutline.willClip())) {
- // TODO: optimize RR case
- ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().mOutline.getPath(),
+ if (CC_UNLIKELY(properties().getOutline().willClip())) {
+ ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().getOutline().getPath(),
SkRegion::kIntersect_Op);
- handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
}
@@ -210,35 +173,34 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
* matrix computation instead of the Skia 3x3 matrix + camera hackery.
*/
void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
- if (properties().mLeft != 0 || properties().mTop != 0) {
- matrix.translate(properties().mLeft, properties().mTop);
+ if (properties().getLeft() != 0 || properties().getTop() != 0) {
+ matrix.translate(properties().getLeft(), properties().getTop());
}
- if (properties().mStaticMatrix) {
- mat4 stat(*properties().mStaticMatrix);
+ if (properties().getStaticMatrix()) {
+ mat4 stat(*properties().getStaticMatrix());
matrix.multiply(stat);
- } else if (properties().mAnimationMatrix) {
- mat4 anim(*properties().mAnimationMatrix);
+ } else if (properties().getAnimationMatrix()) {
+ mat4 anim(*properties().getAnimationMatrix());
matrix.multiply(anim);
}
- if (properties().mMatrixFlags != 0) {
- properties().updateMatrix();
- if (properties().mMatrixFlags == TRANSLATION) {
- matrix.translate(properties().mTranslationX, properties().mTranslationY,
- true3dTransform ? properties().mTranslationZ : 0.0f);
+ if (properties().getMatrixFlags() != 0) {
+ if (properties().getMatrixFlags() == TRANSLATION) {
+ matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
+ true3dTransform ? properties().getTranslationZ() : 0.0f);
} else {
if (!true3dTransform) {
- matrix.multiply(*properties().mTransformMatrix);
+ matrix.multiply(*properties().getTransformMatrix());
} else {
mat4 true3dMat;
true3dMat.loadTranslate(
- properties().mPivotX + properties().mTranslationX,
- properties().mPivotY + properties().mTranslationY,
- properties().mTranslationZ);
- true3dMat.rotate(properties().mRotationX, 1, 0, 0);
- true3dMat.rotate(properties().mRotationY, 0, 1, 0);
- true3dMat.rotate(properties().mRotation, 0, 0, 1);
- true3dMat.scale(properties().mScaleX, properties().mScaleY, 1);
- true3dMat.translate(-properties().mPivotX, -properties().mPivotY);
+ properties().getPivotX() + properties().getTranslationX(),
+ properties().getPivotY() + properties().getTranslationY(),
+ properties().getTranslationZ());
+ true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
+ true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
+ true3dMat.rotate(properties().getRotation(), 0, 0, 1);
+ true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
+ true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
matrix.multiply(true3dMat);
}
@@ -280,7 +242,7 @@ void RenderNode::computeOrderingImpl(
Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
- if (properties().mProjectBackwards) {
+ if (properties().getProjectBackwards()) {
// composited projectee, flag for out of order draw, save matrix, and store in proj surface
opState->mSkipInOrderDraw = true;
opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
@@ -299,7 +261,7 @@ void RenderNode::computeOrderingImpl(
Vector<DrawDisplayListOp*>* projectionChildren = NULL;
const mat4* projectionTransform = NULL;
- if (isProjectionReceiver && !child->properties().mProjectBackwards) {
+ if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
// if receiving projections, collect projecting descendent
// Note that if a direct descendent is projecting backwards, we pass it's
@@ -346,7 +308,7 @@ public:
: mReplayStruct(replayStruct), mLevel(level) {}
inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
- properties().mReplayStruct.mRenderer.eventMark(operation->name());
+ properties().getReplayStruct().mRenderer.eventMark(operation->name());
#endif
operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
}
@@ -374,12 +336,12 @@ void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslat
for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
DrawDisplayListOp* childOp = mDisplayListData->children[i];
RenderNode* child = childOp->mDisplayList;
- float childZ = child->properties().mTranslationZ;
+ float childZ = child->properties().getTranslationZ();
if (childZ != 0.0f) {
zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
childOp->mSkipInOrderDraw = true;
- } else if (!child->properties().mProjectBackwards) {
+ } else if (!child->properties().getProjectBackwards()) {
// regular, in order drawing DisplayList
childOp->mSkipInOrderDraw = false;
}
@@ -404,9 +366,9 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl
int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
LinearAllocator& alloc = handler.allocator();
- ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
+ ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
SkRegion::kIntersect_Op); // clip to 3d root bounds
- handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
/**
* Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
@@ -436,7 +398,7 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl
// OR if its caster's Z value is similar to the previous potential caster
if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
- if (caster->properties().mAlpha > 0.0f) {
+ if (caster->properties().getAlpha() > 0.0f) {
mat4 shadowMatrixXY(casterOp->mTransformFromParent);
caster->applyViewPropertyTransforms(shadowMatrixXY);
@@ -446,9 +408,9 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl
DisplayListOp* shadowOp = new (alloc) DrawShadowOp(
shadowMatrixXY, shadowMatrixZ,
- caster->properties().mAlpha, caster->properties().mOutline.getPath(),
- caster->properties().mWidth, caster->properties().mHeight);
- handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ caster->properties().getAlpha(), caster->properties().getOutline().getPath(),
+ caster->properties().getWidth(), caster->properties().getHeight());
+ handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
@@ -466,22 +428,22 @@ void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTransl
renderer.concatMatrix(childOp->mTransformFromParent);
childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
- handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
+ handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
childOp->mSkipInOrderDraw = true;
renderer.restoreToCount(restoreTo);
drawIndex++;
}
- handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
template <class T>
void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
LinearAllocator& alloc = handler.allocator();
- ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
+ ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
SkRegion::kReplace_Op); // clip to projection surface root bounds
- handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
for (size_t i = 0; i < mProjectedNodes.size(); i++) {
DrawDisplayListOp* childOp = mProjectedNodes[i];
@@ -490,11 +452,11 @@ void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler,
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
- handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
+ handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
childOp->mSkipInOrderDraw = true;
renderer.restoreToCount(restoreTo);
}
- handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
/**
@@ -512,7 +474,7 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level)
ALOGW("Error: %s is drawing after destruction", mName.string());
CRASH();
}
- if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) {
+ if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
return;
}
@@ -527,14 +489,14 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level)
LinearAllocator& alloc = handler.allocator();
int restoreTo = renderer.getSaveCount();
handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
- PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
setViewProperties<T>(renderer, handler, level + 1);
- bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight);
+ bool quickRejected = properties().getClipToBounds() && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
if (!quickRejected) {
Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
buildZSortedChildList(zTranslatedNodes);
@@ -553,7 +515,7 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level)
#endif
logBuffer.writeCommand(level, op->name());
- handler(op, saveCountOffset, properties().mClipToBounds);
+ handler(op, saveCountOffset, properties().getClipToBounds());
if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
iterateProjectedChildren(renderer, handler, level);
@@ -566,7 +528,7 @@ void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level)
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
handler(new (alloc) RestoreToCountOp(restoreTo),
- PROPERTY_SAVECOUNT, properties().mClipToBounds);
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
renderer.setOverrideLayerAlpha(1.0f);
}