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-rw-r--r--libs/hwui/Renderer.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h
index 57db816..e191a26 100644
--- a/libs/hwui/Renderer.h
+++ b/libs/hwui/Renderer.h
@@ -89,6 +89,14 @@ public:
virtual void setViewport(int width, int height) = 0;
/**
+ * Sets the position and size of the spot shadow casting light.
+ *
+ * @param lightCenter The light's Y position, relative to the render target's top left
+ * @param lightRadius The light's radius
+ */
+ virtual void initializeLight(const Vector3& lightCenter, float lightRadius) = 0;
+
+ /**
* Prepares the renderer to draw a frame. This method must be invoked
* at the beginning of each frame. When this method is invoked, the
* entire drawing surface is assumed to be redrawn.