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Diffstat (limited to 'libs/hwui/Renderer.h')
-rw-r--r-- | libs/hwui/Renderer.h | 198 |
1 files changed, 0 insertions, 198 deletions
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h deleted file mode 100644 index 1e737c0..0000000 --- a/libs/hwui/Renderer.h +++ /dev/null @@ -1,198 +0,0 @@ -/* - * Copyright (C) 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_HWUI_RENDERER_H -#define ANDROID_HWUI_RENDERER_H - -#include <SkColorFilter.h> -#include <SkPaint.h> -#include <SkRegion.h> -#include <utils/String8.h> - -#include "AssetAtlas.h" - -class SkDrawFilter; - -namespace android { - -class Functor; -struct Res_png_9patch; - -namespace uirenderer { - -class RenderNode; -class Layer; -class Matrix4; -class SkiaColorFilter; -class Patch; - -enum DrawOpMode { - kDrawOpMode_Immediate, - kDrawOpMode_Defer, - kDrawOpMode_Flush -}; - -/** - * Hwui's abstract version of Canvas. - * - * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state, - * and varied drawing operations. - * - * Should at some point interact with native SkCanvas. - */ -class ANDROID_API Renderer { -public: - virtual ~Renderer() {} - -// ---------------------------------------------------------------------------- -// Frame state operations -// ---------------------------------------------------------------------------- - /** - * Sets the dimension of the underlying drawing surface. This method must - * be called at least once every time the drawing surface changes size. - * - * @param width The width in pixels of the underlysing surface - * @param height The height in pixels of the underlysing surface - */ - virtual void setViewport(int width, int height) = 0; - - /** - * Prepares the renderer to draw a frame. This method must be invoked - * at the beginning of each frame. When this method is invoked, the - * entire drawing surface is assumed to be redrawn. - * - * @param opaque If true, the target surface is considered opaque - * and will not be cleared. If false, the target surface - * will be cleared - */ - virtual void prepare(bool opaque) = 0; - - /** - * Prepares the renderer to draw a frame. This method must be invoked - * at the beginning of each frame. Only the specified rectangle of the - * frame is assumed to be dirty. A clip will automatically be set to - * the specified rectangle. - * - * @param left The left coordinate of the dirty rectangle - * @param top The top coordinate of the dirty rectangle - * @param right The right coordinate of the dirty rectangle - * @param bottom The bottom coordinate of the dirty rectangle - * @param opaque If true, the target surface is considered opaque - * and will not be cleared. If false, the target surface - * will be cleared in the specified dirty rectangle - */ - virtual void prepareDirty(float left, float top, float right, float bottom, - bool opaque) = 0; - - /** - * Indicates the end of a frame. This method must be invoked whenever - * the caller is done rendering a frame. - * Returns true if any drawing was done during the frame (the output - * has changed / is "dirty" and should be displayed to the user). - */ - virtual bool finish() = 0; - -// ---------------------------------------------------------------------------- -// Canvas state operations -// ---------------------------------------------------------------------------- - // Save (layer) - virtual int getSaveCount() const = 0; - virtual int save(int flags) = 0; - virtual void restore() = 0; - virtual void restoreToCount(int saveCount) = 0; - - virtual int saveLayer(float left, float top, float right, float bottom, - const SkPaint* paint, int flags) = 0; - - int saveLayerAlpha(float left, float top, float right, float bottom, - int alpha, int flags) { - SkPaint paint; - paint.setAlpha(alpha); - return saveLayer(left, top, right, bottom, &paint, flags); - } - - // Matrix - virtual void getMatrix(SkMatrix* outMatrix) const = 0; - virtual void translate(float dx, float dy, float dz = 0.0f) = 0; - virtual void rotate(float degrees) = 0; - virtual void scale(float sx, float sy) = 0; - virtual void skew(float sx, float sy) = 0; - - virtual void setMatrix(const SkMatrix& matrix) = 0; - virtual void concatMatrix(const SkMatrix& matrix) = 0; - - // clip - virtual const Rect& getLocalClipBounds() const = 0; - virtual bool quickRejectConservative(float left, float top, - float right, float bottom) const = 0; - virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0; - virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; - virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; - - // Misc - virtual void setDrawFilter(SkDrawFilter* filter) = 0; - -// ---------------------------------------------------------------------------- -// Canvas draw operations -// ---------------------------------------------------------------------------- - virtual void drawColor(int color, SkXfermode::Mode mode) = 0; - - // Bitmap-based - virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) = 0; - virtual void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) = 0; - virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, - const float* vertices, const int* colors, const SkPaint* paint) = 0; - virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, - float left, float top, float right, float bottom, const SkPaint* paint) = 0; - - // Shapes - virtual void drawRect(float left, float top, float right, float bottom, - const SkPaint* paint) = 0; - virtual void drawRects(const float* rects, int count, const SkPaint* paint) = 0; - virtual void drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, const SkPaint* paint) = 0; - virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) = 0; - virtual void drawOval(float left, float top, float right, float bottom, - const SkPaint* paint) = 0; - virtual void drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) = 0; - virtual void drawPath(const SkPath* path, const SkPaint* paint) = 0; - virtual void drawLines(const float* points, int count, const SkPaint* paint) = 0; - virtual void drawPoints(const float* points, int count, const SkPaint* paint) = 0; - - // Text - virtual void drawText(const char* text, int bytesCount, int count, float x, float y, - const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, - DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0; - virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, - float hOffset, float vOffset, const SkPaint* paint) = 0; - virtual void drawPosText(const char* text, int bytesCount, int count, - const float* positions, const SkPaint* paint) = 0; - -// ---------------------------------------------------------------------------- -// Canvas draw operations - special -// ---------------------------------------------------------------------------- - virtual void drawRenderNode(RenderNode* renderNode, Rect& dirty, - int32_t replayFlags) = 0; - - // TODO: rename for consistency - virtual void callDrawGLFunction(Functor* functor, Rect& dirty) = 0; -}; // class Renderer - -}; // namespace uirenderer -}; // namespace android - -#endif // ANDROID_HWUI_RENDERER_H |