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-rw-r--r--libs/hwui/ShadowTessellator.cpp65
1 files changed, 0 insertions, 65 deletions
diff --git a/libs/hwui/ShadowTessellator.cpp b/libs/hwui/ShadowTessellator.cpp
index fb28531..024ff10 100644
--- a/libs/hwui/ShadowTessellator.cpp
+++ b/libs/hwui/ShadowTessellator.cpp
@@ -158,71 +158,6 @@ Vector2 ShadowTessellator::calculateNormal(const Vector2& p1, const Vector2& p2)
}
return result;
}
-/**
- * Test whether the polygon is order in clockwise.
- *
- * @param polygon the polygon as a Vector2 array
- * @param len the number of points of the polygon
- */
-bool ShadowTessellator::isClockwise(const Vector2* polygon, int len) {
- if (len < 2 || polygon == nullptr) {
- return true;
- }
- double sum = 0;
- double p1x = polygon[len - 1].x;
- double p1y = polygon[len - 1].y;
- for (int i = 0; i < len; i++) {
-
- double p2x = polygon[i].x;
- double p2y = polygon[i].y;
- sum += p1x * p2y - p2x * p1y;
- p1x = p2x;
- p1y = p2y;
- }
- return sum < 0;
-}
-
-bool ShadowTessellator::isClockwisePath(const SkPath& path) {
- SkPath::Iter iter(path, false);
- SkPoint pts[4];
- SkPath::Verb v;
-
- Vector<Vector2> arrayForDirection;
- while (SkPath::kDone_Verb != (v = iter.next(pts))) {
- switch (v) {
- case SkPath::kMove_Verb:
- arrayForDirection.add((Vector2){pts[0].x(), pts[0].y()});
- break;
- case SkPath::kLine_Verb:
- arrayForDirection.add((Vector2){pts[1].x(), pts[1].y()});
- break;
- case SkPath::kConic_Verb:
- case SkPath::kQuad_Verb:
- arrayForDirection.add((Vector2){pts[1].x(), pts[1].y()});
- arrayForDirection.add((Vector2){pts[2].x(), pts[2].y()});
- break;
- case SkPath::kCubic_Verb:
- arrayForDirection.add((Vector2){pts[1].x(), pts[1].y()});
- arrayForDirection.add((Vector2){pts[2].x(), pts[2].y()});
- arrayForDirection.add((Vector2){pts[3].x(), pts[3].y()});
- break;
- default:
- break;
- }
- }
-
- return isClockwise(arrayForDirection.array(), arrayForDirection.size());
-}
-
-void ShadowTessellator::reverseVertexArray(Vertex* polygon, int len) {
- int n = len / 2;
- for (int i = 0; i < n; i++) {
- Vertex tmp = polygon[i];
- int k = len - 1 - i;
- polygon[i] = polygon[k];
- polygon[k] = tmp;
- }
-}
int ShadowTessellator::getExtraVertexNumber(const Vector2& vector1,
const Vector2& vector2, float divisor) {