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-rw-r--r--libs/hwui/SkiaShader.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 2428295..66993a4 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -20,6 +20,7 @@
#include <SkMatrix.h>
+#include "Caches.h"
#include "SkiaShader.h"
#include "Texture.h"
#include "Matrix.h"
@@ -31,12 +32,6 @@ namespace uirenderer {
// Support
///////////////////////////////////////////////////////////////////////////////
-static const GLenum gTextureUnitsMap[] = {
- GL_TEXTURE0,
- GL_TEXTURE1,
- GL_TEXTURE2
-};
-
static const GLint gTileModes[] = {
GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
GL_REPEAT, // == SkShader::kRepeat_Mode
@@ -77,7 +72,7 @@ void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Sna
void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
glBindTexture(GL_TEXTURE_2D, texture->id);
- texture->setWrap(wrapS, wrapT);
+ texture->setWrapST(wrapS, wrapT);
}
void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
@@ -129,7 +124,7 @@ void SkiaBitmapShader::describe(ProgramDescription& description, const Extension
void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
const Snapshot& snapshot, GLuint* textureUnit) {
GLuint textureSlot = (*textureUnit)++;
- glActiveTexture(gTextureUnitsMap[textureSlot]);
+ Caches::getInstance().activeTexture(textureSlot);
Texture* texture = mTexture;
mTexture = NULL;
@@ -148,7 +143,7 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
// ::updateTransforms() but we don't have the texture object
// available at that point. The optimization is not worth the
// effort for now.
- texture->setFilter(GL_LINEAR, GL_LINEAR);
+ texture->setFilter(GL_LINEAR);
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
@@ -223,7 +218,7 @@ void SkiaLinearGradientShader::describe(ProgramDescription& description,
void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
const Snapshot& snapshot, GLuint* textureUnit) {
GLuint textureSlot = (*textureUnit)++;
- glActiveTexture(gTextureUnitsMap[textureSlot]);
+ Caches::getInstance().activeTexture(textureSlot);
Texture* texture = mGradientCache->get(mColors, mPositions, mCount, mTileX);
@@ -335,7 +330,7 @@ void SkiaSweepGradientShader::describe(ProgramDescription& description,
void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
const Snapshot& snapshot, GLuint* textureUnit) {
GLuint textureSlot = (*textureUnit)++;
- glActiveTexture(gTextureUnitsMap[textureSlot]);
+ Caches::getInstance().activeTexture(textureSlot);
Texture* texture = mGradientCache->get(mColors, mPositions, mCount);