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Diffstat (limited to 'libs/hwui/SpotShadow.h')
-rw-r--r-- | libs/hwui/SpotShadow.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/libs/hwui/SpotShadow.h b/libs/hwui/SpotShadow.h new file mode 100644 index 0000000..d8db43bf --- /dev/null +++ b/libs/hwui/SpotShadow.h @@ -0,0 +1,77 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_HWUI_SPOT_SHADOW_H +#define ANDROID_HWUI_SPOT_SHADOW_H + +#include "Debug.h" +#include "Vector.h" +#include "VertexBuffer.h" + +namespace android { +namespace uirenderer { + +class SpotShadow { +public: + static void createSpotShadow(const Vector3* poly, int polyLength, + const Vector3& lightCenter, float lightSize, int lightVertexCount, + int rays, int layers, float strength, VertexBuffer& retStrips); + +private: + static void computeSpotShadow(const Vector3* lightPoly, int lightPolyLength, + const Vector3& lightCenter, const Vector3* poly, int polyLength, + int rays, int layers, float strength, VertexBuffer& retstrips); + + static void computeLightPolygon(int points, const Vector3& lightCenter, + float size, Vector3* ret); + + static int getStripSize(int rays, int layers); + static void smoothPolygon(int level, int rays, float* rayDist); + static float calculateOpacity(float jf, float deltaDist); + static float rayIntersectPoly(const Vector2* poly, int polyLength, + const Vector2& point, float dx, float dy); + + static Vector2 centroid2d(const Vector2* poly, int polyLength); + + static void xsort(Vector2* points, int pointsLength); + static int hull(Vector2* points, int pointsLength, Vector2* retPoly); + static bool rightTurn(double ax, double ay, double bx, double by, double cx, double cy); + static int intersection(Vector2* poly1, int poly1length, Vector2* poly2, int poly2length); + static void sort(Vector2* poly, int polyLength, const Vector2& center); + + static float angle(const Vector2& point, const Vector2& center); + static void swap(Vector2* points, int i, int j); + static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); + static void quicksortX(Vector2* points, int low, int high); + + static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); + static void makeClockwise(Vector2* polygon, int len); + static bool isClockwise(Vector2* polygon, int len); + static void reverse(Vector2* polygon, int len); + static inline bool lineIntersection(double x1, double y1, double x2, double y2, + double x3, double y3, double x4, double y4, Vector2& ret); + + static void generateTriangleStrip(const Vector2* penumbra, int penumbraLength, + const Vector2* umbra, int umbraLength, int rays, int layers, + float strength, VertexBuffer& retstrips); + + static const double EPSILON = 1e-7; +}; // SpotShadow + +}; // namespace uirenderer +}; // namespace android + +#endif // ANDROID_HWUI_SPOT_SHADOW_H |