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path: root/libs/hwui/SpotShadow.h
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* am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spo...ztenghui2014-11-071-34/+0
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| * A better looking and faster spot shadow.ztenghui2014-11-061-34/+0
* | Clean up physical couplingTom Hudson2014-10-151-1/+2
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* Use float instead of double to increase spot shadow perfztenghui2014-10-031-6/+1
* Re-triangulate the spot shadow.ztenghui2014-09-101-9/+37
* Improve the spot shadow computation.ztenghui2014-08-221-5/+13
* Tessellate on worker threadsChris Craik2014-06-101-1/+1
* Make sure the theta is correctly represented and incoming polygon is CW for s...ztenghui2014-04-281-1/+0
* Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-11/+13
* Improve shadow tessellation performanceChris Craik2014-03-111-5/+1
* Use pre-computed index to draw the shadow.ztenghui2014-02-251-7/+4
* Merge close vertices in a better way.ztenghui2014-01-291-1/+12
* Calculate and show the shadow from a spot light.ztenghui2014-01-101-0/+77