diff options
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
-rw-r--r-- | libs/hwui/TextDropShadowCache.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp new file mode 100644 index 0000000..aab5bd4 --- /dev/null +++ b/libs/hwui/TextDropShadowCache.cpp @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include "TextDropShadowCache.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Constructors/destructor +/////////////////////////////////////////////////////////////////////////////// + +TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize): + mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity), + mSize(0), mMaxSize(maxByteSize) { + mCache.setOnEntryRemovedListener(this); +} + +TextDropShadowCache::~TextDropShadowCache() { + mCache.clear(); +} + +/////////////////////////////////////////////////////////////////////////////// +// Size management +/////////////////////////////////////////////////////////////////////////////// + +uint32_t TextDropShadowCache::getSize() { + return mSize; +} + +uint32_t TextDropShadowCache::getMaxSize() { + return mMaxSize; +} + +void TextDropShadowCache::setMaxSize(uint32_t maxSize) { + mMaxSize = maxSize; + while (mSize > mMaxSize) { + mCache.removeOldest(); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Callbacks +/////////////////////////////////////////////////////////////////////////////// + +void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { + const uint32_t size = texture->width * texture->height; + mSize -= size; + + if (texture) { + glDeleteTextures(1, &texture->id); + delete texture; + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Caching +/////////////////////////////////////////////////////////////////////////////// + +void TextDropShadowCache::clear() { + mCache.clear(); +} + +ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len, + int numGlyphs, uint32_t radius) { + ShadowText entry(paint, radius, len, text); + ShadowTexture* texture = mCache.get(entry); + + if (!texture) { + FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0, + len, numGlyphs, radius); + + texture = new ShadowTexture; + texture->left = shadow.penX; + texture->top = shadow.penY; + texture->width = shadow.width; + texture->height = shadow.height; + texture->generation = 0; + texture->blend = true; + + const uint32_t size = shadow.width * shadow.height; + // Don't even try to cache a bitmap that's bigger than the cache + if (size < mMaxSize) { + while (mSize + size > mMaxSize) { + mCache.removeOldest(); + } + } + + glGenTextures(1, &texture->id); + + glBindTexture(GL_TEXTURE_2D, texture->id); + // Textures are Alpha8 + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, + GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (size < mMaxSize) { + mSize += size; + mCache.put(entry, texture); + } else { + texture->cleanup = true; + } + + // Cleanup shadow + delete[] shadow.image; + } + + return texture; +} + +}; // namespace uirenderer +}; // namespace android |