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path: root/libs/hwui/TextDropShadowCache.cpp
Commit message (Expand)AuthorAgeFilesLines
* Cleanup propertiesChris Craik2015-05-051-1/+1
* Refactor blending and texture gl stateChris Craik2015-01-301-1/+1
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-2/+2
* am 582bdf9a: am d8c169fe: am 0c437fd3: Merge "Add appropriate casts for char1...Dan Albert2014-11-201-1/+2
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| * Add appropriate casts for char16_t.Dan Albert2014-11-201-1/+2
* | Clean up physical couplingTom Hudson2014-10-151-0/+1
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* Use const where possible for drawing parametersChris Craik2014-01-031-1/+1
* Clean unused parameters, disable warningsChris Craik2013-10-171-1/+1
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+1
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-2/+5
* Introduce PixelBuffer API to enable PBOsRomain Guy2013-04-111-0/+4
* Use free for memory chunks allocated through memalign.Ben Cheng2013-02-201-1/+1
* Revert "Revert "Use RenderScript for large text blurs""Chris Craik2013-02-131-1/+1
* Revert "Use RenderScript for large text blurs"Chris Craik2013-02-131-1/+1
* Use RenderScript for large text blursChris Craik2013-02-121-1/+1
* Fix crash in TextDropShadowCacheRomain Guy2012-11-301-4/+8
* Use LruCache instead of GenerationCache in libhwuiRomain Guy2012-11-291-3/+65
* Fix bug 6892600 Font (character pairs) rendering issueRaph Levien2012-07-301-1/+3
* Add drop shadow for drawPosText in hwui renderer.Raph Levien2012-07-201-3/+3
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-2/+2
* Various OpenGL optimizationsRomain Guy2011-12-121-2/+2
* Improve rendering performance on some GPUsRomain Guy2011-07-251-5/+2
* Avoid UTF-8 conversions and string copies whenever possible.Romain Guy2011-03-011-0/+3
* Log only 1 line per process when using OpenGLRenderer.Romain Guy2011-01-211-2/+4
* Correctly compare strings in UTF-8 instead of UTF-16Romain Guy2010-12-101-4/+17
* Fix possible crash when texture is NULL in the drop shadow cache.Romain Guy2010-11-091-3/+3
* Apply gamma correction to font rendering.Romain Guy2010-08-271-0/+1
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+14
* Add drop shadows.Romain Guy2010-08-131-0/+134