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-rw-r--r--libs/hwui/TextDropShadowCache.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/TextDropShadowCache.h b/libs/hwui/TextDropShadowCache.h
index 04d7357..54b930b 100644
--- a/libs/hwui/TextDropShadowCache.h
+++ b/libs/hwui/TextDropShadowCache.h
@@ -38,7 +38,7 @@ struct ShadowText {
}
// len is the number of bytes in text
- ShadowText(SkPaint* paint, float radius, uint32_t len, const char* srcText,
+ ShadowText(const SkPaint* paint, float radius, uint32_t len, const char* srcText,
const float* positions):
len(len), radius(radius), positions(positions) {
// TODO: Propagate this through the API, we should not cast here
@@ -135,7 +135,7 @@ public:
*/
void operator()(ShadowText& text, ShadowTexture*& texture);
- ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
+ ShadowTexture* get(const SkPaint* paint, const char* text, uint32_t len,
int numGlyphs, float radius, const float* positions);
/**