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Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp new file mode 100644 index 0000000..3a9a92e --- /dev/null +++ b/libs/hwui/renderstate/RenderState.cpp @@ -0,0 +1,184 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#include "RenderState.h" + +#include "renderthread/CanvasContext.h" +#include "renderthread/EglManager.h" + +namespace android { +namespace uirenderer { + +RenderState::RenderState(renderthread::RenderThread& thread) + : mRenderThread(thread) + , mCaches(nullptr) + , mViewportWidth(0) + , mViewportHeight(0) + , mFramebuffer(0) { + mThreadId = pthread_self(); +} + +RenderState::~RenderState() { +} + +void RenderState::onGLContextCreated() { + // This is delayed because the first access of Caches makes GL calls + mCaches = &Caches::getInstance(); + mCaches->init(); + mCaches->setRenderState(this); + mCaches->textureCache.setAssetAtlas(&mAssetAtlas); + + LOG_ALWAYS_FATAL_IF(scissor().isEnabled(), "scissor used before GL context created"); + glDisable(GL_SCISSOR_TEST); +} + +void RenderState::onGLContextDestroyed() { +/* + size_t size = mActiveLayers.size(); + if (CC_UNLIKELY(size != 0)) { + ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d", + mRegisteredContexts.size(), size, mActiveLayers.empty()); + mCaches->dumpMemoryUsage(); + for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin(); + cit != mRegisteredContexts.end(); cit++) { + renderthread::CanvasContext* context = *cit; + ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get()); + ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size()); + for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin(); + pit != context->mPrefetechedLayers.end(); pit++) { + (*pit)->debugDumpLayers(" "); + } + context->mRootRenderNode->debugDumpLayers(" "); + } + + + if (mActiveLayers.begin() == mActiveLayers.end()) { + ALOGE("set has become empty. wat."); + } + for (std::set<const Layer*>::iterator lit = mActiveLayers.begin(); + lit != mActiveLayers.end(); lit++) { + const Layer* layer = *(lit); + ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d", + layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered); + } + LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size); + } +*/ + mAssetAtlas.terminate(); +} + +void RenderState::setViewport(GLsizei width, GLsizei height) { + mViewportWidth = width; + mViewportHeight = height; + glViewport(0, 0, mViewportWidth, mViewportHeight); +} + + +void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) { + *outWidth = mViewportWidth; + *outHeight = mViewportHeight; +} + +void RenderState::bindFramebuffer(GLuint fbo) { + if (mFramebuffer != fbo) { + mFramebuffer = fbo; + glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); + } +} + +void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { + interruptForFunctorInvoke(); + (*functor)(mode, info); + resumeFromFunctorInvoke(); +} + +void RenderState::interruptForFunctorInvoke() { + if (mCaches->currentProgram) { + if (mCaches->currentProgram->isInUse()) { + mCaches->currentProgram->remove(); + mCaches->currentProgram = nullptr; + } + } + mCaches->resetActiveTexture(); + mCaches->unbindMeshBuffer(); + mCaches->unbindIndicesBuffer(); + mCaches->resetVertexPointers(); + mCaches->disableTexCoordsVertexArray(); + debugOverdraw(false, false); +} + +void RenderState::resumeFromFunctorInvoke() { + glViewport(0, 0, mViewportWidth, mViewportHeight); + glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); + debugOverdraw(false, false); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + + scissor().invalidate(); + + mCaches->activeTexture(0); + mCaches->resetBoundTextures(); + + mCaches->blend = true; + glEnable(GL_BLEND); + glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode); + glBlendEquation(GL_FUNC_ADD); +} + +void RenderState::debugOverdraw(bool enable, bool clear) { + if (mCaches->debugOverdraw && mFramebuffer == 0) { + if (clear) { + scissor().setEnabled(false); + mCaches->stencil.clear(); + } + if (enable) { + mCaches->stencil.enableDebugWrite(); + } else { + mCaches->stencil.disable(); + } + } +} + +void RenderState::requireGLContext() { + assertOnGLThread(); + mRenderThread.eglManager().requireGlContext(); +} + +void RenderState::assertOnGLThread() { + pthread_t curr = pthread_self(); + LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!"); +} + + +class DecStrongTask : public renderthread::RenderTask { +public: + DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} + + virtual void run() override { + mObject->decStrong(nullptr); + mObject = nullptr; + delete this; + } + +private: + VirtualLightRefBase* mObject; +}; + +void RenderState::postDecStrong(VirtualLightRefBase* object) { + mRenderThread.queue(new DecStrongTask(object)); +} + +} /* namespace uirenderer */ +} /* namespace android */ |