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Diffstat (limited to 'libs/hwui/renderstate/TextureState.cpp')
-rw-r--r-- | libs/hwui/renderstate/TextureState.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/libs/hwui/renderstate/TextureState.cpp b/libs/hwui/renderstate/TextureState.cpp new file mode 100644 index 0000000..1a638d2 --- /dev/null +++ b/libs/hwui/renderstate/TextureState.cpp @@ -0,0 +1,103 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#include <renderstate/TextureState.h> + +namespace android { +namespace uirenderer { + +// Must define as many texture units as specified by kTextureUnitsCount +const GLenum kTextureUnits[] = { + GL_TEXTURE0, + GL_TEXTURE1, + GL_TEXTURE2 +}; + +TextureState::TextureState() + : mTextureUnit(0) { + glActiveTexture(kTextureUnits[0]); + resetBoundTextures(); + + GLint maxTextureUnits; + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); + LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount, + "At least %d texture units are required!", kTextureUnitsCount); +} + +void TextureState::activateTexture(GLuint textureUnit) { + if (mTextureUnit != textureUnit) { + glActiveTexture(kTextureUnits[textureUnit]); + mTextureUnit = textureUnit; + } +} + +void TextureState::resetActiveTexture() { + mTextureUnit = -1; +} + +void TextureState::bindTexture(GLuint texture) { + if (mBoundTextures[mTextureUnit] != texture) { + glBindTexture(GL_TEXTURE_2D, texture); + mBoundTextures[mTextureUnit] = texture; + } +} + +void TextureState::bindTexture(GLenum target, GLuint texture) { + if (target == GL_TEXTURE_2D) { + bindTexture(texture); + } else { + // GLConsumer directly calls glBindTexture() with + // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target + // since the cached state could be stale + glBindTexture(target, texture); + } +} + +void TextureState::deleteTexture(GLuint texture) { + // When glDeleteTextures() is called on a currently bound texture, + // OpenGL ES specifies that the texture is then considered unbound + // Consider the following series of calls: + // + // glGenTextures -> creates texture name 2 + // glBindTexture(2) + // glDeleteTextures(2) -> 2 is now unbound + // glGenTextures -> can return 2 again + // + // If we don't call glBindTexture(2) after the second glGenTextures + // call, any texture operation will be performed on the default + // texture (name=0) + + unbindTexture(texture); + + glDeleteTextures(1, &texture); +} + +void TextureState::resetBoundTextures() { + for (int i = 0; i < kTextureUnitsCount; i++) { + mBoundTextures[i] = 0; + } +} + +void TextureState::unbindTexture(GLuint texture) { + for (int i = 0; i < kTextureUnitsCount; i++) { + if (mBoundTextures[i] == texture) { + mBoundTextures[i] = 0; + } + } +} + +} /* namespace uirenderer */ +} /* namespace android */ + |