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-rw-r--r--libs/hwui/Caches.h2
-rw-r--r--libs/hwui/LayerRenderer.cpp56
-rw-r--r--libs/hwui/OpenGLRenderer.cpp1
-rw-r--r--libs/hwui/ShapeCache.h11
4 files changed, 46 insertions, 24 deletions
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 596781e..e64d8ac 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -74,7 +74,7 @@ static const GLsizei gMeshCount = 4;
struct CacheLogger {
CacheLogger() {
- LOGD("Creating OpenGL renderer caches");
+ INIT_LOGD("Creating OpenGL renderer caches");
}
}; // struct CacheLogger
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 146e789..77e63d7 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -326,12 +326,17 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
return false;
}
+ SkAutoLockPixels alp(*bitmap);
+
GLuint texture;
GLuint previousFbo;
GLenum format;
GLenum type;
+ GLenum error = GL_NO_ERROR;
+ bool status = false;
+
switch (bitmap->config()) {
case SkBitmap::kA8_Config:
format = GL_ALPHA;
@@ -352,10 +357,18 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
break;
}
+ float alpha = layer->alpha;
+ SkXfermode::Mode mode = layer->mode;
+
+ layer->mode = SkXfermode::kSrc_Mode;
+ layer->alpha = 255;
+ layer->fbo = fbo;
+
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glGenTextures(1, &texture);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
@@ -368,39 +381,48 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
0, format, type, NULL);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture, 0);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
- glBindTexture(GL_TEXTURE_2D, layer->texture);
+ {
+ LayerRenderer renderer(layer);
+ renderer.setViewport(bitmap->width(), bitmap->height());
+ renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
+ bitmap->width(), bitmap->height(), !layer->blend);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
- float alpha = layer->alpha;
- SkXfermode::Mode mode = layer->mode;
+ {
+ Rect bounds;
+ bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
+ renderer.drawTextureLayer(layer, bounds);
- layer->mode = SkXfermode::kSrc_Mode;
- layer->alpha = 255;
- layer->fbo = fbo;
+ glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
+ type, bitmap->getPixels());
- LayerRenderer renderer(layer);
- renderer.setViewport(bitmap->width(), bitmap->height());
- renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
- bitmap->width(), bitmap->height(), !layer->blend);
+ if ((error = glGetError()) != GL_NO_ERROR) goto error;
+ }
- Rect bounds;
- bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
- renderer.drawTextureLayer(layer, bounds);
+ status = true;
+ }
- SkAutoLockPixels alp(*bitmap);
- glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, type, bitmap->getPixels());
+error:
+#if DEBUG_OPENGL
+ if (error != GL_NO_ERROR) {
+ LOGD("GL error while copying layer into bitmap = 0x%x", error);
+ }
+#endif
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
-
layer->mode = mode;
layer->alpha = alpha;
layer->fbo = 0;
glDeleteTextures(1, &texture);
caches.fboCache.put(fbo);
- return true;
+ return status;
}
return false;
}
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 5343a05..88774c6 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -151,7 +151,6 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott
mSaveCount = 1;
glViewport(0, 0, mWidth, mHeight);
-
glDisable(GL_DITHER);
glEnable(GL_SCISSOR_TEST);
diff --git a/libs/hwui/ShapeCache.h b/libs/hwui/ShapeCache.h
index b5cc29c..b048469 100644
--- a/libs/hwui/ShapeCache.h
+++ b/libs/hwui/ShapeCache.h
@@ -537,15 +537,16 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
const float pathWidth = fmax(bounds.width(), 1.0f);
const float pathHeight = fmax(bounds.height(), 1.0f);
- if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
- LOGW("Shape %s too large to be rendered into a texture", mName);
- return NULL;
- }
+ const float offset = fmax(paint->getStrokeWidth(), 1.0f) * 1.5f;
- const float offset = paint->getStrokeWidth() * 1.5f;
const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
+ if (width > mMaxTextureSize || height > mMaxTextureSize) {
+ LOGW("Shape %s too large to be rendered into a texture", mName);
+ return NULL;
+ }
+
const uint32_t size = width * height;
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {